I understand what you wanted to say. Sorry if I was offensive at your idea. It would be a good idea if all those who play this mod would play it as it was designed (same counts to any online game). If you simply add more HP (even if it would be like 10% boost) to commander it would not lure those who would command the team to victory. It would just lure those who would like to have some more armor and pwn those who doesn't have.Croix wrote:Blah props for half-out-of-context statement quoting...
I said he shouldn't be THAT well armored.
Anyone can be a commander and once he is there is no way how to remove him from his position (I have never seen a successful vote before). So you would stick with a fighting commander while those who would actually like to command (or at least throw arty/supplies) would be out of luck.
I would rather suggest that anyone who wants to be a commander has to have commander kit. It can have an enhanced armor but no assault weapon. Only a pistol. This way you would not find commanders in the frontline as I sometimes do.
---
Usually I take a commander position when all squads are full and no one wants to join mine - usually when I join server in a later stage of round. I know only a little about commanding (and probably thats the reason why squad leaders ignore my "good" plans) but at least I am useful with supplies/arty.
I would do it even without any weapon because commanders role is to be hidden somewhere and to watch the map




