Favorite feature of PRMM?

General discussion of the Project Reality: BF2 modification.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

in the full release parachutes will, as far as i know, be put back in but only for the pilot class. so you can bail out but you can't jump from the crane.
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Tonedef
Posts: 115
Joined: 2005-07-16 23:07

Post by Tonedef »

Yeah, I don't think many medic base jump from 2 story buildings and cranes.
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

In the final release fast roping for some classes can replace allot of what BF2 parachutes are used for.
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Anomaly
Posts: 13
Joined: 2005-08-13 06:51

Post by Anomaly »

Siberian wrote:Plus - as someone allready mentioned - you should be able to see your health since you would in reality be able to tell when you're hurt.
Agreed.

It gets really frustrating when your playing and have no clue if you're an inch away for death or just have a few scrapes. As said in real life you would know whether you're an inch from death or just have some scrapes.
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Id like to continue with that and hope that in PR as your health decreases so does your movement and visual/sound awareness. (when your on deaths door you can hear buzzing or nothing much and your vision is messed up along with you moving very slowly.
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Jerry_03
Posts: 8
Joined: 2004-08-05 20:28

Post by Jerry_03 »

the removal of all the stuffs on the hud, esp crosshairs :)

and the new SAW :D
"From now until the end of the world, we and it shall be remembered. We few, we Band of Brothers. For he who sheds his blood with me shall be my brother."

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nameless sawell
Posts: 9
Joined: 2005-08-13 23:10

Post by nameless sawell »

As others i like their's no crosshair and the weapons damage is realistic.
reehay
Posts: 12
Joined: 2005-08-02 22:05

Post by reehay »

TerribleOne wrote:Id like to continue with that and hope that in PR as your health decreases so does your movement and visual/sound awareness. (when your on deaths door you can hear buzzing or nothing much and your vision is messed up along with you moving very slowly.
ya i completely agree with this...i tried to get other mods to include stamina type effects from gunshots but to no avail. for instance i think bunny hopping would be easily eliminated if bullets not only caused health damage but also stamina reduction..if a bullet doesnt kill you, sure as hell gonna slow you down. could that also be coded to simulate shots to the leg? a limping animation would simply RULE
Tookie
Posts: 18
Joined: 2005-08-05 21:11

Post by Tookie »

My favorite feture is the splash dammage from grenades and grenade launchers! In vanilla BF2 you had to get a grenade 1 to 3 feet from your target to kill it. The kill/wound radius of these weapons in real life is 15 meters! Im glad that the mod represents this, because it makes CQB very intense! It makes you more likely to keep your distance and use your Rifle to good effect!
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