Like the title suggests, my first 2 suggestions which should really be considered are as mentioned.
Since there is no kill confirmation given like in the original game for the sake of realism, then you should somehow implement a system where your number of kills do not show up on the scoreboard until the end of the round. I find myself checking the scoreboard every time I think I killed someone to make sure I got the kill, which is basically like having the kill alert. Checking the total score or whichever variables are affected by kills would have the same effect obviously, so this change should apply to any score on the board which reflects the number of kills during play.
Another thing is I managed to climb atop the turret of an enemy tank earlier and threw a nade in, but none of the crew died. Would be nice if you could make it so a nade in the hatch kills the crew inside.
A different problem i noticed concerns the pistol animation, or lack thereof. When firing in aimed mode, the hammer doesn't move. Could you implement a hammer cocking animation into it?
One last thing, I think it would work better if field dressings were "applied" rather than simply thrown on the ground and picked up like some kind of powerup. I think it would work better if once selected they were applied by holding down the mouse button for say 5-10 seconds, maybe accompanied by some simple animation.
That's all I can think of for now, would be nice to see these things in the mod.
Kill count in scoreboard, nading tank hatches, and a couple other suggestions
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BROWNING9MMSURPRISE
- Posts: 17
- Joined: 2007-02-17 16:13
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Clypp
- Posts: 2148
- Joined: 2006-07-17 18:36
The Devs are planning to do something to the scoreboard to prevent the kill confirmation thing.
In real life the hatches are locked. Tossing a grenade in them is impossible in modern tanks unless you catch a tank unbuttoned and toss the grenade down where one of the gunners was after you shoot him.
Animations are very tough to do and this is a minor issue. I don't see this happening.
In real life the hatches are locked. Tossing a grenade in them is impossible in modern tanks unless you catch a tank unbuttoned and toss the grenade down where one of the gunners was after you shoot him.
Animations are very tough to do and this is a minor issue. I don't see this happening.
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BROWNING9MMSURPRISE
- Posts: 17
- Joined: 2007-02-17 16:13
OK I don't know but I found an enemy tank with an open hatch and I threw in a nade and nothing happened. That was unrealistic. Either the hatch should be closed if indeed they are locked in real life or that nade should kill the people inside. At least in the turret position.
The field dressing animation should be nothing complex. A simple dragging of the dressing toward the body so its not really visible in the screen while being applied should give the feeling of a bandage being applied.
Likewise a little hammer cocking in a pistol shouldn't be too much hassle. It felt really stupid to fire that thing with the hammer still.
The field dressing animation should be nothing complex. A simple dragging of the dressing toward the body so its not really visible in the screen while being applied should give the feeling of a bandage being applied.
Likewise a little hammer cocking in a pistol shouldn't be too much hassle. It felt really stupid to fire that thing with the hammer still.
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foodmaniac2003
- Posts: 81
- Joined: 2006-12-21 03:57
Hehe...
That arcadey tank hatch suggestion is the kind we FHers see quite a bit...
Some people who think SPR is realistic
I don't think any modern tank crew would leave their hatch open.
Animations are infact quite tough and take a while. You sorta need either a die hard guy who learned through personal experience how to make them, or a professional willing to contribute time to the mod.
Anyway, welcome to the forums!
That arcadey tank hatch suggestion is the kind we FHers see quite a bit...
Some people who think SPR is realistic
I don't think any modern tank crew would leave their hatch open.
Animations are infact quite tough and take a while. You sorta need either a die hard guy who learned through personal experience how to make them, or a professional willing to contribute time to the mod.
Anyway, welcome to the forums!
