Dragunov Scope Inaccuracy
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Silens.Intro
- Posts: 115
- Joined: 2007-02-18 10:39
Dragunov Scope Inaccuracy
Although I've seen this in this forum various times they seem to be old (more specifically: http://realitymod.com/forum/showthread. ... =dragunov), I'd just like to revive the topic and ask the developers to integrate an accurate replication of a Dragunov PSO-1 scope in Project Reality.
Possibly one with the functioning range finder?
Information:
Manual hosted by the great people at AR15 forum:
http://www.ar15.com/content/manuals/pos1.pdf
Various Photos:
http://www.dragunov.net/pso.html
The reticles explained:
http://img215.imageshack.us/img215/3245 ... laieu3.gif
Possibly one with the functioning range finder?
Information:
Manual hosted by the great people at AR15 forum:
http://www.ar15.com/content/manuals/pos1.pdf
Various Photos:
http://www.dragunov.net/pso.html
The reticles explained:
http://img215.imageshack.us/img215/3245 ... laieu3.gif
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Wipeout
- Posts: 847
- Joined: 2006-03-02 01:15
It's a great idea and I'd love to see it done to all bolt action rifles, (sniper kit).
But, it's a Marksman rifle, why waste time on a rifle that your suppose to be within a squad supporting your team with, not taking shots from 400m away. Just my opinion.. Don't take it wrong please, I love the topic just saying.
But, it's a Marksman rifle, why waste time on a rifle that your suppose to be within a squad supporting your team with, not taking shots from 400m away. Just my opinion.. Don't take it wrong please, I love the topic just saying.

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[EoD-Dev]RavenOne
- Posts: 23
- Joined: 2006-02-08 10:29
The thing most people don't get with Bf2 is that you need the original max/maya model to edit something. Bf2 wont let you edit edit a model without making a new one or getting the original file. Which as you can guess, is impossible in this situation. They would have to remodel/model a new weapon. Skin it, code it, export it, make animations for it, ect ect. I love the drag as a rifle but in general PR hasn't leaned graphics wise; more so code wise. As such I highly doubt you'll be seeing/ever see it.
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Silens.Intro
- Posts: 115
- Joined: 2007-02-18 10:39
I wasn't asking for a complete scope re-model/skin... I was just asking to correct the scope sights/reticles.
As far as I understand that would just take a re-skin depending on how the model(s)/skin(s) are compiled, whether separate or combined.
As far as I understand that would just take a re-skin depending on how the model(s)/skin(s) are compiled, whether separate or combined.
Last edited by Silens.Intro on 2007-02-21 07:17, edited 1 time in total.
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Hides-His-Eyes
- Posts: 484
- Joined: 2007-02-06 22:36
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
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Hides-His-Eyes
- Posts: 484
- Joined: 2007-02-06 22:36
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Smitty4212
- Posts: 322
- Joined: 2006-07-24 02:15



