Dragunov Scope Inaccuracy

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Silens.Intro
Posts: 115
Joined: 2007-02-18 10:39

Dragunov Scope Inaccuracy

Post by Silens.Intro »

Although I've seen this in this forum various times they seem to be old (more specifically: http://realitymod.com/forum/showthread. ... =dragunov), I'd just like to revive the topic and ask the developers to integrate an accurate replication of a Dragunov PSO-1 scope in Project Reality.
Possibly one with the functioning range finder?
Information:

Manual hosted by the great people at AR15 forum:
http://www.ar15.com/content/manuals/pos1.pdf
Various Photos:
http://www.dragunov.net/pso.html
The reticles explained:
http://img215.imageshack.us/img215/3245 ... laieu3.gif
Wipeout
Posts: 847
Joined: 2006-03-02 01:15

Post by Wipeout »

It's a great idea and I'd love to see it done to all bolt action rifles, (sniper kit).

But, it's a Marksman rifle, why waste time on a rifle that your suppose to be within a squad supporting your team with, not taking shots from 400m away. Just my opinion.. Don't take it wrong please, I love the topic just saying.
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[EoD-Dev]RavenOne
Posts: 23
Joined: 2006-02-08 10:29

Post by [EoD-Dev]RavenOne »

The thing most people don't get with Bf2 is that you need the original max/maya model to edit something. Bf2 wont let you edit edit a model without making a new one or getting the original file. Which as you can guess, is impossible in this situation. They would have to remodel/model a new weapon. Skin it, code it, export it, make animations for it, ect ect. I love the drag as a rifle but in general PR hasn't leaned graphics wise; more so code wise. As such I highly doubt you'll be seeing/ever see it.
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

you can just change the scope view thing i think?
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

I guess the reticle is the only thing that can be changed.
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Silens.Intro
Posts: 115
Joined: 2007-02-18 10:39

Post by Silens.Intro »

I wasn't asking for a complete scope re-model/skin... I was just asking to correct the scope sights/reticles.
As far as I understand that would just take a re-skin depending on how the model(s)/skin(s) are compiled, whether separate or combined.
Last edited by Silens.Intro on 2007-02-21 07:17, edited 1 time in total.
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

I'd love functioning rangefinders on things
The third "never again" in a hundred years
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

curious, do the rangefinders work?


anyone up to making a working rangefinder site? lol
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

I don't know if the bf engine renders distance accurately, but i'd imagine it does.

I'd have so much more respect for snipers if they had to rangefind and then use the appropriate chevron to hit me.
The third "never again" in a hundred years
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

A rangefinder for bullet drop would be very nice because then you would have to find range and adjust instead of the hit-and-miss tactics now.
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Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

Considering the distances you encounter on average though, especially with the limited view distances, I don't think a range finder would really be that helpful. If you were consistently making 750 meter distance shots, maybe, but you really don't need a rangefinder for 200 meters and below.
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