ye it dose look more like a oil well hehe.dhimmi wrote:That looks like an oil well.
But the map looks good and with the new optics rumored for .5 I look for ward to some long distance gunnery
[Map] Al Kufrah Oilfield [released]
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
I think you might be right. I looked up "Natural gas drilling rig" on google, and some of the pics look a lot like this.'[R-DEV wrote:Rhino']lol, I wouldn't fight a battle over that thing
but umm ye, that thing I couldn't call a "refinery", it dosent look like massive production etc. with all your oil wells around you would be talking big production. that thing looks like 1 tiny crappy one![]()
CP renamed.
Thanks!dhimmi wrote:That looks like an oil well.
But the map looks good and with the new optics rumored for .5 I look for ward to some long distance gunnery

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Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
Catastrophic natural disaster or industrial disaster, perhaps insurgency that means that the ecomony collapses to such an extent that oil reserves need to be captured rapidly.'[R-DEV wrote:Rhino']the big question is, why would MEC attack china or china attack the MEC?![]()
Same scenario as Tom Clancy's Red storm rising only with PLA not USSR?
Even something so simple as denying oil-supplies when previously agreed, or holding PLA to ransom over oil prices, at a very weak time in an over-inflated economy could mean that a "demonstration of their ability to seize resources when denied illegally" could be done to get people back to the negotiating table.
Of course if it is an oil well, it could be in a border area, with the actual underground reserve ownership under dispute. As MEC start drilling the PLA attack to seize their rights to oil
all hypothetical and fictional of course ...
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
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V3N0N_br
- Posts: 592
- Joined: 2005-08-14 16:12
Well the whole idea of this mod (based in 2010) is kinda of a 3rd world war conflict, although I'd personnaly preffer North Corea instead of China, at least I think it would be more likely a war with it, but taking in concearn MEC is losing ground for US & GB, and so is China, you could say they're "allies" (the enemy of my enemy is my friend right?). But not necessarily, let's just supose in legal therms,this oilfields once belonged to MEC and then China tried to take'em, so the war started. Just a suposition!

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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
The map is set before the PRC are fighting the US, once they are both fighting the US they probably would sign a NAP. Anyways, the storyline is that North Sudan joins the MEC, South Sudan sides with the PRC. The PLA sends troops to defend key oilfields in exchange for oil. Then North Sudan invades, trying to retake oilfield in South Sudan, and the MEC sends some troops to assist, leading to a limited war between the MEC and PRC.

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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
Update:
I've been working on the map a little, adding stuff and removing spawns points for all non-main CPs.
Changes:
The village area now has three CPs, the farm, the south village, and the east village.
Removed BMP-3s.
Changed MEC technicals to Vodniks
Added objects to the interior of barn

Made the fire on top of the drilling rig bigger

Added big smoke effect to crashsite (and removed a number of smaller smoke effects)

Added three big smoke effects to the oilfield, each orginating at a flaming oil pump.

Added razor wire and bunkers to PLA outpost defences

I'm currently hand painting the surrounding terrain.
BTW, does anyone know what happened to the PR mapping contest?
I've been working on the map a little, adding stuff and removing spawns points for all non-main CPs.
Changes:
The village area now has three CPs, the farm, the south village, and the east village.
Removed BMP-3s.
Changed MEC technicals to Vodniks
Added objects to the interior of barn

Made the fire on top of the drilling rig bigger

Added big smoke effect to crashsite (and removed a number of smaller smoke effects)

Added three big smoke effects to the oilfield, each orginating at a flaming oil pump.

Added razor wire and bunkers to PLA outpost defences

I'm currently hand painting the surrounding terrain.
BTW, does anyone know what happened to the PR mapping contest?

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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Looks good. But I think it's a little too bright. If you ask me, it needs a bit of a mood change. Just change the sky/light settings (although I don't know much about changing these things when mapping)? Something like this, perhaps?


I think it'll give the map that extra "WOW!"-factor.


I think it'll give the map that extra "WOW!"-factor.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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V3N0N_br
- Posts: 592
- Joined: 2005-08-14 16:12
This map has really improved... The smoke effects seens great and I love the long visibility.
It's really gotta make it to .6, we need a tank battle map.
@ KP
I always wanted to see a huge map with burning oilfields. But I personnaly don't think it would be so cool in a china x mec map, would be better for a US x MEC map, would make a smooth remindal for real past circunstances
It's really gotta make it to .6, we need a tank battle map.
@ KP
I always wanted to see a huge map with burning oilfields. But I personnaly don't think it would be so cool in a china x mec map, would be better for a US x MEC map, would make a smooth remindal for real past circunstances




