MEC Desert Urban Combat Uniform

Making or wanting help making your own asset? Check in here
Post Reply
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

Stealth Clobber wrote:Exactly!
Well, next weekend I'll work on the light MEC skin, and I'll see how the rolled up sleeves looks.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Theyll probably not look good cause the model isnt' suit that. =/
Maybe a remodeling or aquisition of this first model would do good. Wich I think is not possible :P
Image
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

GeZe wrote:Did you see the latest pics or did you just read the first page and post? Because your post is sort odd. The body armour isn't light grey, it's a dark brown...

I think it is fine as it is:
Image
I'm not changing back to black, I think the brown is dark enough.


That is the plan, I am going to remove the sweater from the light MEC soldier.
No, I did not just read the first page. The body armor right now looks odd for some reason and doesn't look that real. I think the black in it is probably the problem if you are trying to make it brown. If you can take out the brown, or darken the brown up a little, it will look a little more realistic.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

V3N0N_br wrote:Theyll probably not look good cause the model isnt' suit that. =/
Maybe a remodeling or aquisition of this first model would do good. Wich I think is not possible :P
Oh yeah, your right.

Anyways, I'll work on it next weekend. But I can tell you the sweater is going.
00SoldierofFortune00 wrote:No, I did not just read the first page. The body armor right now looks odd for some reason and doesn't look that real. I think the black in it is probably the problem if you are trying to make it brown. If you can take out the brown, or darken the brown up a little, it will look a little more realistic.
fine, I'll make it darker and see how it looks
Last edited by GeZe on 2007-02-18 19:11, edited 1 time in total.
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

quote from bfeditor forums:
jeffreyrichey wrote:Wow, I just got a flash-back. Nice job! The uniform looks very realistic (compared with the Iraq Armies uniform)
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Good progress.
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

'[R-MOD wrote:Griffon2-6']Good progress.
Yes, I should finish the light skin next weekend, then I think I'll work on woodland version.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

just thinking.
Was playing EJOD today, that MEC skin is awesome. The thing is I think should have it in the mod, cause in urban maps it's not that good... in fact in urban i think the brown uniform would give more camouflage. Or maybe a gray one (since US doesn't have it)
Image
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

V3N0N_br wrote:just thinking.
Was playing EJOD today, that MEC skin is awesome. The thing is I think should have it in the mod, cause in urban maps it's not that good... in fact in urban i think the brown uniform would give more camouflage. Or maybe a gray one (since US doesn't have it)
do you mean shouldn't? (be in the mod) or should? I am confused

I still haven't made the urban version, be patient. This is the total desert one for al fallujah and such desert maps.
Kindros
Posts: 38
Joined: 2006-11-26 01:15

Post by Kindros »

I think the cammo looks out of proportion to the model size. It looks rather large in some spots, and kinda like they have dust on them...or more of a talc powder.

Can I ask how you extracted the boots and gloves and such from the original?
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Geze, what I meant is that it should be in the mod :D
So the maps will have a different texture sulfix, like "urban" for example, this way ppl will be able to have different patterns for each scenario.
Image
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

Kindros wrote: Can I ask how you extracted the boots and gloves and such from the original?
h4x
'V3N0N_br' wrote:Geze, what I meant is that it should be in the mod
Ah, good :)
'V3N0N_br' wrote: So the maps will have a different texture sulfix, like "urban" for example, this way ppl will be able to have different patterns for each scenario.
yes, that is the idea, like how US has woodland and desert versions.

EDIT:
guys, do you think I should scale down the pattern (ie smaller patches)? or is it good as it is?
Last edited by GeZe on 2007-02-22 01:01, edited 1 time in total.
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

okay guys, I darkend the thing for the heavy, the heavy is done.

I am now doing the light now, its taken for ever :( all the little details you have to do. I will try to get it out by Sunday.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Don't rush. Learn from the heavy things you've done and make it just as good :D

Also, for first time got PB kicked, due to a .md5 mismatch. Obviously, since it indicated the objects_client.zip inside BF2's folder as the cause, (but didn't say wich object inside it) it's either the MEC or Cobra skin. Only happened once though.
Image
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

Holy flying F*ck, when did you become an R-CON??

anyways...


DOWLOADS:
Heavy:
-old-
Light:
-old-

Pictures coming soon....
Last edited by GeZe on 2007-03-03 07:21, edited 1 time in total.
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

action shots ingame, (with my crappy settings)

Image
Image
Image
Image
Image
Image
Image
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Good job on the skins!

And V3NON, congrats on Dev status!
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

too blue :P , but the detail its perfect (even in medium settings)
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

KP wrote:Good job on the skins!
Thank you. :)
77SiCaRiO77 wrote:too blue
:? : there is no blue.... or were you joking?
Last edited by GeZe on 2007-02-25 21:53, edited 1 time in total.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

http://img267.imageshack.us/img267/2308 ... 148oz0.jpg
Now this is much better... (I know it's the heavy one heh)

http://img141.imageshack.us/img141/2159 ... 150fk4.jpg
Now this SS is kinda gay lol...
'KP' wrote:And V3NON, congrats on Dev status!
Thanks, it's still r-con not dev hehe
Image
Post Reply

Return to “PR:BF2 Community Modding”