v0.507 server update change log dump

General discussion of the Project Reality: BF2 modification.
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

Determined wrote:What happens on Fallujah when you play the MEC side? With no supply crate, not only can you not request AT, but no squadleaders can get officer kits. Even with a commander doesn't it seem a bit ridiculous that the entire team would have to wait for that stupid box to fall until they can request anything?
You don't even need a heavy-at on that map, 2 RPGs will take it down, if its facing you, get a rifleman to rearm you and you should be fine.
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

Leo wrote:You don't even need a heavy-at on that map, 2 RPGs will take it down, if its facing you, get a rifleman to rearm you and you should be fine.

....um what about the other requestable kits? what about officer kit? Did you miss that part?
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Clan Name: [:NET:]Boondock Saint
Pub Name: Determined
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Yeah we REALLY need a commo rose command that yells "STOP!!!!!"
I aggre totaly, I get so frustrated when I spawn sniper on AL basra, get a ride on a BH and the guy just hovers and get shot down, and everyone is screaming LAND!!!! or in a APC or Humvee and they guy wont stop until he get blown up. :mad:
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matchstickjazz
Posts: 6
Joined: 2006-07-24 08:36

Post by matchstickjazz »

SethLive! wrote:Added 10s timer that will kill a player that stays in a vehicle position with the wrong kit, or not on the same squad as the player that "owns" the vehicle. are you sure that part is good?
I suggest that players re-spawn in an APC should not be placed to the driver position.
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dizzy
Retired PR Developer
Posts: 688
Joined: 2006-06-24 08:25

Post by dizzy »

Determined wrote:....um what about the other requestable kits? what about officer kit? Did you miss that part?
You can get all other kits from RPs
Project Reality League Admin
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Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

'[R-DEV wrote:[PIT]dizzy']You can get all other kits from RPs
:| I know.

This was my point:

On Fallujah, if you are MEC you have to have your squad leader spawn ALLLLL the way back at the mosque flag to get an officer kit. Now, if you are lucky enough to have a commander (which only occurs about 35% of the time) then he could drop a supply crate. After waiting forever for it to fall, you then have to locate it. That was my point, without a commander MEC has to take the long walk to either get a requested kit, or officer.
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Clan Name: [:NET:]Boondock Saint
Pub Name: Determined
dizzy
Retired PR Developer
Posts: 688
Joined: 2006-06-24 08:25

Post by dizzy »

Fishw0rk wrote:Yeah you can still get kits from mapper-placed RPs. However, does Al Fallujah have mapper placed RP? I honestly cant remember, but I think the answer is no, as they have the 'old fashioned' spawn-on-a-flag setup.
This is why i was getting confused. The map should not have forward spawn points on flags as far as i know, so basically AL FAL just needs to be fixed, not the RP system.
Project Reality League Admin
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Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

Like the changes, just one question: who "owns" the vehicle? Is it whoever is in first, or is it just the driver? If it's the latter, I could see this being a problem with APCs. Sometimes I'll take one and no one will gun for me, so I'll take it and put it in a safe place and start pounding away with it against infantry, and people will inevitably spawn in and be defaulted to the open driver's seat.

So if I'm gunning in an APC, and someone spawns in the driver's seat, "ownership" is going to go to that person.

Unless that's not how it works, which would be key.
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

Did u fix the Hemland Province glitch where it crashes when insurgents try to enter British Transport? Nobody will run this map because of this.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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