Im sure it could be implemented so its global and not needing every map init to be edited..... (maybe in the mod directory) I havent had a chance to try that yet.
This works in the init.con file in the server.zip inside the map folder.
Add the lines:
NameTags.MaxFriendlyDistance 000
NameTags.EnemyTagFadeInTime 50
NameTags.EnemyTagFadeOutTime 1
NameTags.EnemyTagDelayTime 50
NameTags.EnemyDotLimit 1
This removes friendly nametags (they still fade on when you scope in to look at a teammate - i havent worked out how to turn that off yet)
Enemy nametags fade in very slowly and fade out very quickly.
This definitely needs to be implemented in the PR mod! Its much better than vanilla!



