Could not find anything about this as a previous suggestion , but would like to suggest reducing one's ability to run once you have lost a certain amount of health. (Like the 1998/9? version of Ghost Recon, where you limp first ... then end up almost crawling if you have been hurt enough.)
I was 'coughing' pretty bad ( on the verge of LSD mode) and had no med packs left to heal myself with , but I could still run. Seemed unrealistic. My 'functionality' should be significantly reduced
It would SEEM on the surface to be simple to implement (not that I am fluent at writing code in any way ...) , just set their 'boost/run' bar to empty and not let it refill.
Just a thought. Will still love playing PR regardless.
Limp/Walk once hurt aka Ghost Recon
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LazyHeifer
- Posts: 3
- Joined: 2006-12-28 10:35
Well, obviously the old GR engine had the 'damage' system designed in from the beginning. I agree that the whole walk --> crawl idea would be impossible, but maybe just draining the 'boost' bar (to force a 'walk') would be easier.
Maybe a PR / BF2 dev could shed some light on the possibility of this ??
Maybe a PR / BF2 dev could shed some light on the possibility of this ??
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Aljen
- Posts: 399
- Joined: 2006-11-14 14:48
I am sure you cant sprint when you are seriously wounded. I think LazyHeifer suggested that you would not be able even to jog when in a wounded state - so you would move even slower.V3N0N_br wrote:I thought when you're couffing you can't run... (using sprint)
Might be mistaken though
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!

