Xtract map idea

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BigFeets
Posts: 23
Joined: 2007-01-04 15:42

Xtract map idea

Post by BigFeets »

i`m no mapper but I got this idea for an xtract map, that will be pretty one of a kind. why?
1. it will be the first xtract map without the insurgents.
2. it will be the first xtract map whit MEC

I've never been some kind off MEC fan but when thinking in a new sort off map including to protect an armores gold truck, i thought it will be funny with the MEC instead of US.

Map structure: urban map. kind of down town EJOD or Al basrah. and then i mean Only the cities. pretty oval map.

Teams: US vs. MEC

Checkpoints: i`m thinking in two ways

1 3 checkpoints. Mec-base, bank and xtract point. starting at base go to bank* then to xtract.

*if possible, i wan`t the the truck to stop by the bank in 1-3 minuets or something (loading)

2 also 3 checkpoints but if the "*" is not working i also got the idea that they start at an bank instead of of an base and from there pass an check point and then go xtract.

storyline when the USmc took this town(maybe conquest mode) they used almost all they got. but they did not got the whole town. the MEC still got the bank and their local millytary base. The US is now geting reports that the heavy armored bank has been hiding tons of old oil-payment-gold, that now must be moved by the remaining MEC from the almost lost town before the US get reinforcements. the US is very low on supplies. they only got a few APCs. The mec is not so mush better they self but they maybe got one tank and some apcs. Even in this short of supplies the US got hard order to hunt down and destroy the armored gold truck. The Us don't really need the gold but if the mec gets the gold to an safer place it could get used to buy weapons.

and ye btw.... i'm trying to come up with idea for someone else to create it beacouse i have (minus)-20 in experience to create maps.

-edit- (damm i forgot) really wan't feedback (possitive,negative & if it worth to create)
Last edited by BigFeets on 2007-02-19 11:29, edited 1 time in total.
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S.A.S jackwebsterdunstan
Posts: 294
Joined: 2007-02-18 23:30

Post by S.A.S jackwebsterdunstan »

sounds AWESOME!
ive got a idea for it though, for a map, we have it like. . . (forgive me, the name of the map has slipped my mind) The one with the usmc carrier and you have to take docks first? ...anyway, there are perhaps 4-5 MEC bases at the town and the usmc have a carrier in the sea with a couple of blackhawks and maybe one transport littlebird, all the mec bases are UNcappable meaning the usmc have to sneak in, rely on teamwork and the only way theyll win, is by using squads effectively with rally points for spawning in the town. There is one mainroad going through the town, the truck starts at one end, loads up at bank (like you said) for like 1-2 minutes then continues through the town and then stops at the other side for petrol (1 minute at most) The sneaky sneaky usmc have got to get it before then otherwise.....theyll be trouble....

.. on second thoughts maybe britsh vs. mec on this map?
feedback WELCOME, but more importantly what do you think bigfeets?
BigFeets
Posts: 23
Joined: 2007-01-04 15:42

Post by BigFeets »

pretty nice and difrent xtract idea u got.

i wonder if it maybe could be a little unbalanced.
don`t really know. we really need some feedback by some mapers or PR DEv i think :-o
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S.A.S jackwebsterdunstan
Posts: 294
Joined: 2007-02-18 23:30

Post by S.A.S jackwebsterdunstan »

i see what you mean, there would be no attacking helicopters so the only way the usmc could kill the truck would be with ground troops, but the mec wouldnt have any vehicles except perhaps some jeeps, it would be more infantry, skirmishes from street to street, alley to alley. usmc trying to get a good vantage point on buildings for rockets and stuff, i think it would definitly make gameplay fast paced on this map. it would be really hard on usmc but you should really play it on servers with 2 rounds per map so each team gets a try at destroying the truck.




...... ARGGGHHHHH.. i really want to play it now DAMN YOU BIGFEET
BigFeets
Posts: 23
Joined: 2007-01-04 15:42

Post by BigFeets »

S.A.S jackwebsterdunstan wrote:
...... ARGGGHHHHH.. i really want to play it now DAMN YOU BIGFEET
what?! what have i done?

i really wanna to get in contact with any skilled maper.
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

contact me
[email protected] :D

ice_killer
Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

Mappers may refer to this thread for more information on creating Xtract-based maps.

@BigFeets: Your idea sounds nice. The only thing that won't happen is the "stay there for x amount of time" for a CheckPoint. Reason is that, a VIP Escort is never meant to make a stop within enemy territory, and with that in mind, it was not programmed that way. Sorry :-P


-Ghost
BigFeets
Posts: 23
Joined: 2007-01-04 15:42

Post by BigFeets »

so execpt for that part... is it worth to put the time on it???

and yea should i copy and add it like an new tread there or can it it stay here?
Last edited by BigFeets on 2007-02-19 20:38, edited 1 time in total.
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S.A.S jackwebsterdunstan
Posts: 294
Joined: 2007-02-18 23:30

Post by S.A.S jackwebsterdunstan »

i was thinking it isnt really extrcat more...how to put this so that it sounds exciting... . .objective kill, the truck is just passing through the town, they dont think there gonna be attacked and then WHAM (grenade) all there moneys been nicked by usmc.

could we get a say by R-DEV Rhino?
Last edited by S.A.S jackwebsterdunstan on 2007-02-19 23:03, edited 1 time in total.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

k thanks mate

ice
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