hud - PR DEVS take a look

General discussion of the Project Reality: BF2 modification.
NoB33r4u
Posts: 18
Joined: 2005-08-13 12:17

hud - PR DEVS take a look

Post by NoB33r4u »

ive been working on the hud. it would look good in your mod!
Tell me what you think and if you want the code to incorporate it in PR...

it has a static bar on the bottom left with squad/commander info, rate of fire, clip count and stamina bar.

For the sake of reality the mini map has been removed along with the ability bar, health bar, ammo bar, ammo count and reload bar.

heres a screenshot: http://www.pandoragifts.co.uk/screen001.jpg

It can easily be tweaked to remove or add extra items so give me a holla
Paladin-X
Retired PR Developer
Posts: 592
Joined: 2005-06-12 16:00

Post by Paladin-X »

Nice. That would probably work much better than our current setup. Is it working on soldiers only, or do vehicles have the same thing?
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Hickman
Posts: 160
Joined: 2005-01-06 13:00

Post by Hickman »

Nice. like it
Military Advisor,Royal Artillery.
NoB33r4u
Posts: 18
Joined: 2005-08-13 12:17

Post by NoB33r4u »

I see no reason why the vehicle huds cant be coded the same.
Ill see what I can do with the soldiers health as well.

Got a bit distracted for now removing the soldiers nametags.
Thats nearly done now. Basically friendly tags are removed and theres a long delay for the fade in of the enemy tags when you scope in on a soldier.
I cant get it to stop the fade in of friendly tags....yet
You can have that coding as well :D . Its only implemented at a map level for now but Im gonna try it at a higher level tonite so you dont have to edit the map files to use it.
reehay
Posts: 12
Joined: 2005-08-02 22:05

Post by reehay »

nice HUD...clean and minimal is the way i like it. screw the minimap too, yay!
Paladin-X
Retired PR Developer
Posts: 592
Joined: 2005-06-12 16:00

Post by Paladin-X »

Question about mini-map removal... does the 'M' key still bring up the main map?
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NoB33r4u
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Joined: 2005-08-13 12:17

Post by NoB33r4u »

yeah it does

its quite realistic...you have to stop to look at the map cos it covers half the screen when you bring it up.
its just the minimap is shrunk to the size 0, 0
Paladin-X
Retired PR Developer
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Joined: 2005-06-12 16:00

Post by Paladin-X »

Nice.
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John CANAvar
Posts: 27
Joined: 2005-08-13 00:21

Post by John CANAvar »

looks great !
NoB33r4u
Posts: 18
Joined: 2005-08-13 12:17

Post by NoB33r4u »

re: health bar

I dont think I can code in a soldiers body for the players health.
Maybe a more experienced coder would be able to.

As far as Im concerned I can code the health bar back in. In the place of the commander/squad icon and text, then code the commander/squad bar back into its original vanilla bf2 place...

i am also thinking of removing the player icons from the big map except for the commander screen. Obviously you wouldnt be able to tell where your team was which is a bad thing especially for general non clan games. it would be realistic though :?
Also with my current version of the hud it has no ticket info apart from on the commander screen - do you want them on the normal players hud or not?
maybe the players teams ticket count but not the enemies???
Pak
Posts: 121
Joined: 2005-08-06 22:18

Post by Pak »

Add the ticket counter, leave the health off, and leave the friendlies on the map. That's what I say. :)
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

If we have to have a health indicator for soldiers just put a narrow bar beneath the stamina bar and make it like green, yellow and red.

Have a flashing soldier outline on my screen does not appeal to me...
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{ pretty sig removed construction on new one has not begun }
... yet ...
NoB33r4u
Posts: 18
Joined: 2005-08-13 12:17

Post by NoB33r4u »

if you're "bleeding" anyway im sure a health bar isn't gonna help you! :)
If you're bleeding then seek medical help! simple as that...

i think there's enough FF already without confusing ppl further - friendly icons on the map can stay! :D
Evilhomer
Retired PR Developer
Posts: 2193
Joined: 2004-08-03 12:00

Post by Evilhomer »

If it were possible I think it may be best for the HUD itself to changer from green, to amber, then to red.
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

dunno about that, but i like this HUD alot! much better than current hud, i think we just need tickets to show up.
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NoB33r4u
Posts: 18
Joined: 2005-08-13 12:17

Post by NoB33r4u »

Ive played with it on single player. its fun. aside from the ticket info, which Ill be putting back on soon, theres nothing missing.
Its more realistic and I dont miss any of the removed features.
Ive gotta do some vehicle huds in the same style then Ill send it to the PR team to see if they like it...
3FJ_Werner
Posts: 94
Joined: 2005-06-13 15:55

Post by 3FJ_Werner »

I would like to see this removed as well:

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Sorry if this has been mentioned already.
NoB33r4u
Posts: 18
Joined: 2005-08-13 12:17

Post by NoB33r4u »

good idea ill take a look when ive done the vehicle huds.

What does everyone else think of removing the other on screen objects:

the medic and repair icons when u call for a medic/engineer which show where the nearest medic/engineer is on screen
the armor levels on a vehicle when u are an engineer going to repair a vehicle
the soldier health levels when you are a medic going to heal/revive a player
the squad order icons (attack here! etc)

I think they all should be removed
El_MUERkO
Posts: 3
Joined: 2005-08-13 14:36

Post by El_MUERkO »

Quality changes, look forward to seeing it in a future release.
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