Rockets and Grenade launchers
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Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
Rockets and Grenade launchers
Could they PLEASE fire where you aim them. Right now there's no way of telling when your invisible but ever present crosshairs are closed on your target, unless you want to hold your scope/site/whatever on your target for 5 seconds. I know with the RPG and AT4s I've had my RPG hit the ground or a wall or something more often than my target, and all too often that wall is the one I was just hiding behind and my own rocket explodes in my face. Launched grenades are similarly anoying.
Wouldn't it be possible to just make it so that when your're aiming, that is you've right clicked and have your scope/sight up, that you're aim will be dead on or at a minute and constant spread.
Wouldn't it be possible to just make it so that when your're aiming, that is you've right clicked and have your scope/sight up, that you're aim will be dead on or at a minute and constant spread.
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BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
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Simio1337
- Posts: 333
- Joined: 2007-02-11 23:32
I was the AT guy in a teamwork squad, we worked so close together than one time in a bunker after aiming down on to an armored vehicle upon firing the rocket I hit the slant on the bunker's window, as a result I killed all of my squad and prevented a random sneaky enemy behind right when he rushed to get a knife kill who was right behind us.

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Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
There should still be spread while you're running and moving about. It's just when you bring your crosshair up to aim they should be acurate. I'm pretty sure that's possible, as I recall in '42 and its mods the crosshairs would close more when you zoomed in. You'd just have to mess with the zoomed in/aimed crosshair properties I think.BetterDeadThanRed wrote:As of the grenade launchers, would you like them to be noob tubes a la BF:Nilla?
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BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
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Smash-Crunch
- Posts: 143
- Joined: 2006-11-29 01:56
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DaedalusAI1
- Posts: 62
- Joined: 2007-02-14 03:39
RPG accuracy doesn't bother me as long as i'm standing when firing behind a wall, but the M203 is completely off. Even when aiming it, it comes out and flies in a random direction usually hitting something next to you that you werent aiming near. In reallity, the M203 isn't that inaccurate. If aiming forward, it doesn't go 20 degrees to your left at the tree your taking cover behind, it goes forward. Might deviate at range due to wind but not leaving the launcher.
Bunny from Platoon "... I get this bad feeling. I told the padre the truth man, I like it here. Get to do what you want, nobody f#@%$ with you. The only worry you got is dying. And if that happens you won't know about it anyway..." 

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PlayPR!
- Posts: 1295
- Joined: 2006-08-22 05:04
Man... I would love to see the RPGs become more accurate, but would be even cooler is (I was playin DC a lot this weekend) to have the RPGs become essentially more accurate but when you shoot you can see the RPG do a spin, if anyone who played DC and fired the rockets off in the LB gunships you'll know what I mean.

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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
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Gyberg
- Posts: 709
- Joined: 2006-08-04 23:36
The AT4 is extremely accurate I've hit the back of an APC at almost 200m. One of my favourite weapons in game.
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
I agree that there should be a slight increase in Insurgent RPG accuracy.
However, a decrease in the AK accuracy. Its DAM accurate in single shot, for the untrained insurgent.
Not UGLs, NO, NO WAY HOZAY!
I played IGI server on .32 the other night( Well it said .5 but it felt like .3 lol). It got a bit chaotic in there, with what must have been a squad putting out more tones of Nadier rounds than the chinese army has rice grains.
I'll say it again:
Its not a GL with an overslung AR! The UGL is the attachment!
With that said, id also think it wise that the UGL is removed from the Insurgent spec op class. Its used to great excess(well forgive me, i havent been to Basrah but i just would have thought that there were more Iraqis there than forgien embedded specail forces).
...mongol...
However, a decrease in the AK accuracy. Its DAM accurate in single shot, for the untrained insurgent.
Not UGLs, NO, NO WAY HOZAY!
I played IGI server on .32 the other night( Well it said .5 but it felt like .3 lol). It got a bit chaotic in there, with what must have been a squad putting out more tones of Nadier rounds than the chinese army has rice grains.
I'll say it again:
Its not a GL with an overslung AR! The UGL is the attachment!
With that said, id also think it wise that the UGL is removed from the Insurgent spec op class. Its used to great excess(well forgive me, i havent been to Basrah but i just would have thought that there were more Iraqis there than forgien embedded specail forces).
...mongol...
Military lawyers engaged in fierce legal action.
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DrMcCleod
- Posts: 366
- Joined: 2007-01-11 11:26
The M203 is pretty good if you fire it from crouched or prone, and let the crosshairs settle for a couple of seconds before you fire. Start up a LAN server and give it a go solo, with practise you can get devastatingly accurate, as the three Insurgents I picked off the roof of the Basra petrol station from 200m will never testify.
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
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The_motivator
- Posts: 642
- Joined: 2006-09-17 23:34
qft.DrMcCleod wrote:The M203 is pretty good if you fire it from crouched or prone, and let the crosshairs settle for a couple of seconds before you fire. Start up a LAN server and give it a go solo, with practise you can get devastatingly accurate, as the three Insurgents I picked off the roof of the Basra petrol station from 200m will never testify.
No one can be dead on with any weapon that isn't on a fixed tripod with locked elevation and traverse after sprinting or running for 50m.
if you guys take your time to line up shots, you'd see how beautifully accurate some of the 203 or 203 variants could be.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic5743_1.gif[/img]
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kurtmax_0
- Posts: 164
- Joined: 2006-07-10 13:34
People complaining about m203 accuracy? That thing is better than a sniper rifle. I swear I get killed by it for half my deaths.
The only thing that needs to be fixed is the "grenade shoots backwards if you are moving" thing. It's really aggravating to just shooting it for cover while on the move, and the grenade flies off in some random direction and blows up at your feet...
The only thing that needs to be fixed is the "grenade shoots backwards if you are moving" thing. It's really aggravating to just shooting it for cover while on the move, and the grenade flies off in some random direction and blows up at your feet...
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DaedalusAI1
- Posts: 62
- Joined: 2007-02-14 03:39
I deffinately get a lot of kills with it. When the sight is facing over the hill I'm on and i'm prone or crouching, if I don't aim really high, it seems like it comes out from the bottom of the screen and blows up 5 feet in front of you. The sight is way off. The bottom part of the sight is usually way above the enemy when I fire to get it to land 150m out half the time.
No you probably wont be dead on after sprinting 50m but a M203 just needs to land in that direction, not be dead on. You would be surprised though at how accurate you can be after running when you go prone. If anything really throws your aim off, it should be the rounds coming down range scaring the hell out of you.
No you probably wont be dead on after sprinting 50m but a M203 just needs to land in that direction, not be dead on. You would be surprised though at how accurate you can be after running when you go prone. If anything really throws your aim off, it should be the rounds coming down range scaring the hell out of you.
Bunny from Platoon "... I get this bad feeling. I told the padre the truth man, I like it here. Get to do what you want, nobody f#@%$ with you. The only worry you got is dying. And if that happens you won't know about it anyway..." 

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Soulja
- Posts: 611
- Joined: 2006-10-09 20:50
The people complaining about the accuracy on the 203/RPG weapons are just not using them right, prolly people used to nilla nade newbin. The weapons are FINE, the RPG is supposed to be inaccurate, look up google videos of RPGs, they are inaccurate as hell, an untrained insurgent would prolly have very poor accuracy unless at close range. As for the 203, it's pretty realistically accurate if you're not trying to prone,bunny hop, and sight it at the same time. If you take a 203, sight it, line up the shot, and get it at the right elevation, you can easily take out a sniper in a window at 100-200m.

