The all medic squads mabye a bit excessive?

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Captain Canada
Posts: 7
Joined: 2007-02-19 17:24

The all medic squads mabye a bit excessive?

Post by Captain Canada »

So ive been noticeing these all medic squads popping up more an more, now i wouldn't go so far to say this is an exploit of the mod, however i do think the idea is a little gamey. Don't get me wrong i like the fact PR. kept the medic element in the game its good and balanced when its used in moderation. Although when you see a full squad of medic's jumping around like leap frog to revive his buddies its pretty sad. I would like to see in the next patch they limit the amount of medics in a squad to 2, it would still make the medic a very important part of the squad(which it should be), as well make sure its ability isn't being over used taking away from this very realistic fps experience.

So what you guys think i should just get over it or what?
Last edited by Captain Canada on 2007-02-19 17:46, edited 1 time in total.
Hides-His-Eyes
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Post by Hides-His-Eyes »

I'd like to see the max of any kit in a squad at 2 except crew member/pilot.
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[uBp]Irish
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Post by [uBp]Irish »

you're taking too much choice away from the player which is the whole point of the game.. choice. I dont see any problem with all medic squads since they will not be gettting the full benifit of having some of the other kits in the squad. if they want to go that way, go for it, but without grenades, ammo bags, or a rallypoint.. i dont see the problem.

This is another idea on how to make PR more like AA, which is just horrible. No offense to the OP, but the idea is just too controlling in a game that is all about letting the player do what they want to do.
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blud
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Post by blud »

I'd say get over it.
Threedroogs
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Post by Threedroogs »

yeah...who cares if they're all medics, anyway? last night, my squad wiped out six medics with one well placed grenade. i came around the corner to see six dead medics and found it to be really funny.

a 6 medic squad is a terrible squad and rather easy to deal with. i'd rather face 6 medics than 1 medic + 5 guys with body armor and more firepower...
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00SoldierofFortune00
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Post by 00SoldierofFortune00 »

'[PIT wrote:BludShoT']I'd say get over it.
I agree.

Are you mad that they just medic their teammate who kills you later on or something? I mean, they don't even have any nades and only 4-5 magazines of ammunition. The more medics on the team the better too. You can never have too many medics.(team in general)
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Wasteland
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Post by Wasteland »

I agree. It certainly isn't unbalanced. I get pissed off when *my* squad has 3+ medics, but that's just because you don't need that many. If a medic goes down and the threat's taken care of, you can always grab his kit to revive him.

What scares me are Chinese squads with 4 riflemen, a medic, and an SL. There's no stopping them. They've got unilmited nades, smoke, and an amazing rifle.
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Rick_the_new_guy
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Post by Rick_the_new_guy »

'[uBp wrote:Irish']you're taking too much choice away from the player which is the whole point of the game.. choice. I dont see any problem with all medic squads since they will not be gettting the full benifit of having some of the other kits in the squad. if they want to go that way, go for it, but without grenades, ammo bags, or a rallypoint.. i dont see the problem.

This is another idea on how to make PR more like AA, which is just horrible. No offense to the OP, but the idea is just too controlling in a game that is all about letting the player do what they want to do.

INR, infantry platoons only have one medic.

I would have thought that medic would have been the first limited kit made in PR.

Hopefully, as the mod becomes more and more realistic we will see more and more restrictions on what can be played.

____

Granted, medic squads, who assault and use their rejuvenation abilities are very very weak. Those guys won't be doing that long.

___

I do not understand the logic of saying this will take away the options of the players. PR is trying to be realistic.

They limited the sniper and other kits, no complaints there?
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TexLax
Posts: 541
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Post by TexLax »

if you want to have options go play BF2... its got unlocks...

limit the amount of medic's or just stop complaining, both work for me
Mongolian_dude
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Post by Mongolian_dude »

Any squad that has all or more that two of a standard kit is fine with me. you just wont see me in it lol.
However, for the exception of Pilot, Crewman, AA and sniper(in a sniper specailist squad) should NEVER be multiple in a squad.
What i seeing right now, is a HELL LAOD of people using the Marksman kit as a lone ranger kit to go 'Sn1p3 sum N00Bz'. Really, when its just a more accurate rifleman.

i never like having multiple SAWs, Marksmen, riflemen, Nadier, AP rfl in the squad at once. It is really just a waste.

There should alwasy be at minimum 1 medic in the squad(not SL) and comfortably two. If there is an AT,AA, heavy AT in the squad, you also NEED a rifleman.

OFF Topic-ish:
I dislike having Nadiers at all because 1) they are the second least useful kit and 2) people treat it like its a Granade launcher with an overslung assault rifle. Do they even know that the M203 is the attachment? They throw them like rocks at a football riot, then run in in burst mode to get killed and respawn for more ammo. It feels like Mutrah .32. Wrst case i ever see of this is every map with insurgent spec force on it. Superior rifle, zuper zoom, 7.62, armour, smoke and hand held artilary? What could there be to lose!

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kurtmax_0
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Post by kurtmax_0 »

All medic squads are pointless. Remember, medics don't have nades, no armor, and just the standard assault rifle. Two medics in a squad is the most you ever need, but it's not "annoying" to see more in squads. They die faster :)

Also, as I said, two is more than enough. Remember, if both your medics die, you can still swap kits with a dead one and start reviving....

Reviving people during and intense firefight is quite stupid imo.
BetterDeadThanRed
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Post by BetterDeadThanRed »

I really don't think kits should be limited inside a squad. If you are going to go all one kit, it's your loss. Squads need to be varied if they are going to be effective but restricting the freedom of the player is a very bad thing no matter how you look at it.
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[uBp]Irish
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Post by [uBp]Irish »

Medic be the first kit to be limited? that is almost as retarded as someone saying "what the heck are Kiowas? are they those things from Star Wars?"

If you even have the feasible idea of limiting the medic kit, a squad will be gimped. You'll have some idiot that wants to keep themselves alive get the kit and f*** the squad. When ever you think of kit limiting.. just think "how will this make idiots better", because if you say blah blah blah, then it's overpowered. I use this argument for anyone that is stupid and decides to be Rambo with the SAW, or a lonewolf with the m14. I despise the fact that a ranking system cant be initiated to stop noobs that feel they should be lonewolfs from getting kits that can highly enhance a well done squad.

Limit the Medic Kit and half your PR populations will leave, if not 3/4
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Rick_the_new_guy
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Post by Rick_the_new_guy »

If it is retarded to make the game more realistic, then I am retared. I'll except my chrosome mutation.

I am assuming the special kit medics would be team players, and role-play their roles as a real medic would in real life.

You are assuming they would hog this limited kit and be a lone wolf.


Again, the PR mod gameplay is only as good as the players on the server.
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Rick_the_new_guy
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Post by Rick_the_new_guy »

BetterDeadThanRed wrote:I really don't think kits should be limited inside a squad. If you are going to go all one kit, it's your loss. Squads need to be varied if they are going to be effective but restricting the freedom of the player is a very bad thing no matter how you look at it.

Agreed.

A three man squad could all be assigned the SAW. Their job, to lay down heavy supprissive fire.

A three man sniper squad, for instance.
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Blackhawk 5
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Post by Blackhawk 5 »

I dont really mind, as it benefits the team, unless the medic keeps reviving you and hides in teh corner waiting for you to die, and repeats all over again. I prefer squads with 1 kit only for a change, last night I had an all sniper/marksman and a crewman squad. WOrked out well.
Beefybong
Posts: 15
Joined: 2007-02-18 19:59

Post by Beefybong »

Oh lawd don't limit the medic class that is all I ask.

Just don't join their squad, let them have their medfest.
coolhand
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Post by coolhand »

Hmmm... all medic squad vs. all m203 squad. lol.
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Deadmonkiefart
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Post by Deadmonkiefart »

I have never seen an all-medic-squad, and in fact, I seem to be seeing very few medics in general.
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