It look cool, I hope it will become official... and for realism, let's say it's a MEC base and they got bacteriological weapons and the USMC need to destroy it with to eliminate any threat to the world !
Desertfox wrote:What about taking that middle building and adding in the bombed out palace from al basrah?
Well this building we get to bomb out our selves Are there plans to make other outposts for the opposing teams to spawn at? And will this be strictly IO? And also what does the .50cal do to the walls? Primarily the sniper rifle.
That map looks like it could be a lot of fun. Jeez, that's good for a quick throw-together Rhino: fancy planning my loft conversion?
How about calling the map "Attack on Alamut".
This was the lair of the Hashashin (assassins) in 11th century Iran and is situated 2,100 m above sea level. A band of insurgent class have the stronghold, UK or USMC have to storm it.
.:iGi:. Eggenberg4Ever wrote:That map looks like it could be a lot of fun. Jeez, that's good for a quick throw-together Rhino: fancy planning my loft conversion?
I say you put in a whole lot of rocks and bushes and such on the way up to the castle, but other than that the terrain should be barren. Also, put about 3 RPKs per section with like 20 reloads each lol. Can the buildings be repaired? If so, the insurgents could repair the walls so the Marines have to keep destroying them.
Don't think it would be cool if it had destroyable walls... besides being unrealistic it might make ppl spend more time fixing it than actually "resisting" lol
But the map is shaping up well.
Maybe adding some trenches around it Rhino?
It seens like the fort is kinda small the way it is now. Not that it has to be huge, but maybe having some extra defense space.
r3st wrote:nice, i guess this explains why you are the lead mapper.
I went to bed after that, ill probaly finnish it off tonight im working on something else at the mo. still needs overgrowth, undergrwoth, gameplayobjects and afew other things.