Please stop the Tanks

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bundoman
Posts: 20
Joined: 2005-07-16 12:13

Please stop the Tanks

Post by bundoman »

OK i love tanks i love running from them i love destroying and i love driving them. However when i destroy a tank i dont expect to have to deal with another one 1 minute later, it is ridiculous! They are too powerfull to have appearing instantly, they should be a treat to have not adissappointmant if you dont get 1!
Pak
Posts: 121
Joined: 2005-08-06 22:18

Post by Pak »

I like the number of them, we've had some pretty nice armor columns on the PRMM servers.
bundoman
Posts: 20
Joined: 2005-07-16 12:13

Post by bundoman »

hmmmm, im not so sure
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

The respawn should be slowed down.
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worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

have more tanks so u can have a have armored push but make them spawn all at a similar time and have a LONGER time betwen spawns like 10 min on big maps or something similar becuse an army cant make tanks in 30 sec.
Dearmad
Posts: 3
Joined: 2005-08-14 21:00

Post by Dearmad »

I think respawn on all vehicles should be slowed WAY down- cut out the suicide use of them, make people vcalue them more. And when you take one out you can feel assured there won't be another for awhile unless the opposite team had the FORSIGHT and cunning to use them in a group.
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Respawn needs to be slowed and shoulder launched rockets need a little more power.
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bundoman
Posts: 20
Joined: 2005-07-16 12:13

Post by bundoman »

im not sure if they should increase power of the rpg, because if we r to stick to realism then modern day tanks are near impenatrable, so we will hav to giv way there. However the problem can be solved with slower spawn times. i would like to face lots of tanks and then no wen they are down thye will not be back for another 10 minutes.
PvtMUTT
Posts: 5
Joined: 2005-08-13 14:15

Post by PvtMUTT »

You would think the armor didn't have any long range capability and are only used for hand to hand combat.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

If we had accurate sysetms like that in the game then we could actually make the tanks as strong as they are in reality. For an example the abram tank from the rear and side is not very well protected since it was built for front impacts initially - it still remains one of the if not the most armored tank from the front, its weapon system was made for long accurate shots hence only the front needed protecting at the time of initial creation.
Other modern tanks now have guns equal and in some cases better weapons and armor . Each has there upps and down. The abram from the factory is certanly not the best tank however extra armor that can be attached 'in the field' is a common find.
Each tank has its highs and its lows and some will be better then others but at the end of the day the idea is not to get hit in the first place. The best crew will always win :wink: .
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

bundoman wrote:im not sure if they should increase power of the rpg, because if we r to stick to realism then modern day tanks are near impenatrable, so we will hav to giv way there. However the problem can be solved with slower spawn times. i would like to face lots of tanks and then no wen they are down thye will not be back for another 10 minutes.
10 minutes it a little long. I like the Bashrahs Edge spawn times for the BMP2/Bradley, I believe it was 1:30 and that seemed like forever.
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