[Weapon] MP5 SD [WIP]

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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

It matches the reference pic...I think. I did a bit of editing on it some time ago, so it might have changed. I'll look into it.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

I think it's looking ok...it's proportional ,cause the weapon isn't so big.
http://www.law-17.com/images/mp5sdrock.jpg
http://www.celer.spb.ru/pics/weapon/mp5/mp5sd.jpg
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Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

maybe this can replace the MEC SF weapon ? (The MP5 they get) ... omg yey!!!!...I like it, nice work keep it up KP (yer noob) :p
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Yeah, I thought it was the right size... Thanks for looking into it, mate. Saves me that little bit of work. :D

And Darth, the MEC weapon is not an MP5, it's an HK53, a little larger than the MP5, and takes 5.56 NATO ammo. I was thinking of giving it to the US Spec Ops, because I know they use it IRL. And I'm not that n00b! :razz:
If you ask me, the MEC SF weapon should be remodelled (there's just something wrong with it; I can't place it) and possibly a G3KA4 should be added to their inventory. Goes with the rest of the 7.62s.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

This weapon is going to be great! :) But I love the M4 and plz don't take it away from me :|
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

No, I'm sure you'll keep it. Don't even know if this'll be in the mod. Either way, we'll have the Army sometime, and they'll be using M4s...
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

Okey but it would be cool du use in a Seal team or something :)
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Update: Collapsible buttstock now finished.

Collapsed:
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Extended:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

Looks excellent mate :)

Any idea about whether youre going to put any accessories on it?, bipod, eotech, aimpoint etc
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

:wink:
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

OMG
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

That's a piece of art...
Hope there might be an anim for extending the buttstock once you select the weapon. Although that's a lot of work and might be not worth it :P
Only the rear sight and trigger to go?
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Rear sight assembly is now finished. Need to get the trigger done, the ejection port needs to be modeled, as well as the cocking handle. Then I want to add a few...extras, and do a bit of tweaking to get the poly count (about 3000 now) down a bit.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Okay, last update for the day, with a couple of pics. Rear sight added, see? :wink:

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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
k30dxedle
Posts: 163
Joined: 2007-01-20 18:31

Post by k30dxedle »

Is 3000 polys really that much for a first-person model?
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

k30dxedle wrote:Is 3000 polys really that much for a first-person model?
AFAIK not really, but the lower the better.
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

KP...
you really gotta finish that tutorial before carnival ends :P Can't wait to try doing stuff like this..
jk! haha
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GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

Looks even better now. All I wish is that you slap a EOTech sight onto it, that would be cool.
!ViEtCoNgToM
Posts: 110
Joined: 2007-01-19 01:15

Post by !ViEtCoNgToM »

KP

Nice Model I'm Loving it.

I have the Polycount guidelines if you want them.

I'm not sure if Max has it but if your gun runs over 3,000 polys I can run it through the poly reduction tool if you want.

Keep it up.



Tom
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

That looks Great! we need like the quitest sound and animates for this baby! oh and a skin.
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