Shooting through a fence
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SnipA
- Posts: 186
- Joined: 2007-02-11 16:36
Shooting through a fence
hi guys it think PR is AMAZING! but i was sneaking up on the AA Gun thats in a little car park. There was a Fence in between us, and i shot his head about 3 times. He obviouolsy just turned around and killed me. Another time was when our squad was attacking the Construction Site (On Muttrah Again
and there was an enemy waiting for another squad to come up a set of stairs. There was a fence again in betwen us, and yet again i shot him and nothing happened?
Xfire: bobmo0re
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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
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BlackwaterEddie
- Posts: 752
- Joined: 2007-02-01 13:26
I think hes referring to the wire fences Scarface, its a problem for sure.
Just yesterday i saw about 5 MEC trying to kill an American who was outside of the fence, everyone was jumping in and out of the gap in the fence trying to get a shot at him, quite funny, until some guy managed to miss with his grenade and blow us all up
Just yesterday i saw about 5 MEC trying to kill an American who was outside of the fence, everyone was jumping in and out of the gap in the fence trying to get a shot at him, quite funny, until some guy managed to miss with his grenade and blow us all up
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
I cant wait for all these people demanding realistic penetration compalin when the MEC start killing them through breeze blocks. 
but yeah, chainlink fences should not be bullet proof.
but yeah, chainlink fences should not be bullet proof.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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BlackwaterEddie
- Posts: 752
- Joined: 2007-02-01 13:26
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DrMcCleod
- Posts: 366
- Joined: 2007-01-11 11:26
SnipA wrote:or have you learnt from scratch?
What is in the course syllabus?
If you are serious about writing games, you should make sure you know a bit of programming (learning C is a good start, as it is pretty easy to get started with, extremely versatile and most more recent languages are very similar to it).
Even if you want to do game art and design then a bit of programming will be handy as all modern graphics tools (Maya, 3D Studio Max etc) have scripting interfaces which increase their usefulness by a factor of 100.
Second, you should be reasonably good at mathematics, not a genius, but familiar with the concepts.
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RikiRude
- Retired PR Developer
- Posts: 3819
- Joined: 2006-02-12 08:57
DrMcCleod wrote:What is in the course syllabus?
If you are serious about writing games, you should make sure you know a bit of programming (learning C is a good start, as it is pretty easy to get started with, extremely versatile and most more recent languages are very similar to it).
Even if you want to do game art and design then a bit of programming will be handy as all modern graphics tools (Maya, 3D Studio Max etc) have scripting interfaces which increase their usefulness by a factor of 100.
Second, you should be reasonably good at mathematics, not a genius, but familiar with the concepts.
Feck I'm horrible at math, I'll never make it in the gaming world! =(
Oh well guess I'll just stick with PR
Proud n00b tub3r of 5 spam bots!


'[R-CON wrote:2Slick4U']That's like being the smartest kid with down syndrome.
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DrMcCleod
- Posts: 366
- Joined: 2007-01-11 11:26
SnipA wrote:well i have to get atleast 4 C's including Maths and English in my GCSE. but what does maths got to do with it?
Well, computers are really just machines that do a shit load of mathematical operations very quickly. Most of this is invisible to users do to clever people (programmers) adding interfaces that hide all that stuff.
But if you want to be a programmer, you cannot do it without knowing a bit of maths. How much you need depends on what you want to do. If you want to design elements in games using 3D modelling packages, you should know a bit about trigonometry (can't remember if that is GCSE stuff, probably not) which isn't too tough.
Now, I am not familiar with the BF2 development tools, but I reckon you wouldn't need too much maths to use them. But I bet the people that built the tools did....
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DrMcCleod
- Posts: 366
- Joined: 2007-01-11 11:26
SnipA wrote:well its a 2 year course, but i will keep you all updated when i start it![]()
Super. But if you want to get a head start you could do worse than downloading a free C compiler (the thing that takes all the C you have written and welds it into an executable file that you can run) from,
http://www.cs.virginia.edu/~lcc-win32/
and borrowing a book on learning C from your local library. You can pick up the basics in a couple of days.
That is what I did during a brief period of unemployment 15 years ago, and I know earn a decent wage programming Windows and Linux boxes for a big famous company.
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Red Halibut
- Posts: 543
- Joined: 2006-08-10 16:45
Mathematics is an essential part of any job working with computers.
Here's a game world example.
You want the capture area around the flag to be a circle with an area of 100 square metres, what should the capture radius be?
Also, what should the random spawn radius around that flag be to ensure that 50% of the time you spawn inside the capture radius, assuming a random spawn position within that radius each time?
You want to set the little-bird's max speed to be 280 kph, and you want it to reach that speed in 4 seconds, what should the acceleration be?
The Eryx - in game - has a launch speed of 12 metres per second, with an acceleration of 8 metres per second per second after launch, up to a maximum of 50 metres per second. You want the warhead to arm after 38 metres, what time after launch should the warhead arm?
You're down the pub with your colleagues after work, and decide to have a game of darts. You've had three pints, but are leading the game with 56 points left. You can finish in two throws if you're accurate, what are your options?

Mathematics is good.
Second order partial differential equations OTOH suck donkey balls.
Here's a game world example.
You want the capture area around the flag to be a circle with an area of 100 square metres, what should the capture radius be?
Also, what should the random spawn radius around that flag be to ensure that 50% of the time you spawn inside the capture radius, assuming a random spawn position within that radius each time?
You want to set the little-bird's max speed to be 280 kph, and you want it to reach that speed in 4 seconds, what should the acceleration be?
The Eryx - in game - has a launch speed of 12 metres per second, with an acceleration of 8 metres per second per second after launch, up to a maximum of 50 metres per second. You want the warhead to arm after 38 metres, what time after launch should the warhead arm?
You're down the pub with your colleagues after work, and decide to have a game of darts. You've had three pints, but are leading the game with 56 points left. You can finish in two throws if you're accurate, what are your options?
Mathematics is good.
Second order partial differential equations OTOH suck donkey balls.
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."


