My crude drawing on what a rally point should be!

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Cyber-Couch
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Joined: 2006-12-03 03:13

My crude drawing on what a rally point should be!

Post by Cyber-Couch »

I've drawn up something of what I think the rallypoint should look like. I figure that when a squad of real soldiers sets up a position to group at, it's more than just their backpacks on the ground. They would put up some kind of defensive barrier, fox holes, sandbags or something to keep the bullets from easily hitting them, or their backpacks being blown up from a lucky rifle grenade.

I also got this idea on Muttrah when I was forced to put the rallpoint up out in the open surrounded by enemies. Then all we had was our squad being shot at and no defenses. Rallypoints can easily be hid inside buildings, and that needs to be fixed as well. I think perhaps an officer should have the option to either place a defensive or a tactical rallypoint. The tactical rallypoint would be just like how it is now. The defensive should be how it is now but with some sandbags around it for defense and some camo netting that blends in with the fundamental map material - sand/grass.

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The netting is green because I didn't think of the blending camo for the certain maps if that is even possible, otherwise I would have made the netting a desert color. Now the squad has some cover incase their rallypoint comes under attack. I do think this is realistic because if you were going to set up a rallypoint in a real warzone then you might as well put up a few defenses to protect yourself. Don't mind the little russian guy, he's just an example.
SGT.Collado
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Joined: 2006-11-22 14:14

Post by SGT.Collado »

why is everyone using Paint to draw everything lately?
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
Cyber-Couch
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Post by Cyber-Couch »

I used photoshop btw.
MrD
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Post by MrD »

Paint.NET is free, start using that instead!

Menawhile, ......


...........hahahahahaha! But I think I heard a whisper, somewhere, something about, well, you know.................
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eggman
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Post by eggman »

er.. that would be a bunker ;)

a Rally Point is literally just a point where the patrol leader says "regroup here". And when you walk past that spot, you look back at it so you will remember what it looks like when you are running for your life with shit in your pants.

Before making any sort of assault, a patrol will often literally drop their 3rd line kit (knapsacks and such not vital to an assault). So er.. no plans to change it.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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SGT.Collado
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Post by SGT.Collado »

lol thats a rude drawing indeed.
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
TexLax
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Joined: 2007-02-14 01:38

Post by TexLax »

i coughed up a lung looking at that...
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Sam Hoy
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Post by Sam Hoy »

er.. that would be a bunker

a Rally Point is literally just a point where the patrol leader says "regroup here". And when you walk past that spot, you look back at it so you will remember what it looks like when you are running for your life with shit in your pants.

Before making any sort of assault, a patrol will often literally drop their 3rd line kit (knapsacks and such not vital to an assault). So er.. no plans to change it.
How about commander asset or vehicle deployable bunkers from a supply truck or something? They should be destroyable, maybe come with a machine gun and primarily as a defensive utility.
Cyber-Couch
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Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Well, since RPs have been introduced we know you can place static objects in the map at the player's choice. So can we have engineers able to put up sandbags? It could work like ammo bags, he puts up 3 sections of sandbags, but if he puts up another it erases the first one.
BetterDeadThanRed
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Post by BetterDeadThanRed »

Sounds complicated.
ImageLeMazing.
matt.b
Retired PR Developer
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Post by matt.b »

'[R-DEV wrote:eggman']when you are running for your life with shit in your pants
another idea: anyone who's watched southpark will know that you defecate noisily upon dying, so for extra realism we should mix in some fart noises with the screams/coughing
trogdor1289
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Post by trogdor1289 »

It makes things fun ;)
Fenix16
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Post by Fenix16 »

lol at that thing you drew being placed inside a building. Collision glitches ftw.
TexLax
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Post by TexLax »

BetterDeadThanRed wrote:Sounds complicated.
not as complicated as sandbox...
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Determined
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Post by Determined »

Here is an idea, just place your rally point inside an existing bunker and call it a day.
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lonelyjew
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Post by lonelyjew »

Now wouldn't that look ridiculous inside a building?
Thanks luizinhuu for the find
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Scout-R
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Post by Scout-R »

Let's do this right if you want realism. Make every play with the same 50 lb ruck, then have the SL set a rally point and that's where you can drop your extraneous non-combat related gear, just like in life! Sorry kiddo's, but RP's are rp's anyway you look at it!
WNxKenwayy
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Post by WNxKenwayy »

'[R-PUB wrote:MrD']

...........hahahahahaha! But I think I heard a whisper, somewhere, something about, well, you know.................
In case people missed it:

;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;)
iWannaBeAMongoose
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Joined: 2007-02-16 16:34

Post by iWannaBeAMongoose »

Cyber-Couch wrote:Well, since RPs have been introduced we know you can place static objects in the map at the player's choice. So can we have engineers able to put up sandbags? It could work like ammo bags, he puts up 3 sections of sandbags, but if he puts up another it erases the first one.
Desert Combat had something like that. There was a limited number, but people could make some decent little forts when they worked together, on par with a nice couch cushion fort. :razz:

It was toned down/removed if I recall correctly.
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