It occurred to me that PR is now taking a turn towards making teamwork a mandatory thing. While I can understand the push in doing this I believe teamwork should be strongly encouraged (Kits, rally points, etc), not mandatory. I am frequently having people join my squad because it's mandatory (The rally points, no one wants to walk across the map) and then running around like Rambos. If this is what they want to do this is fine with me, it's a game after all and they can do as they wish, I just don't want them doing it on my squad. Here are some suggestions I have. The first two are small suggestions the last one is more for those that want to act like Rambos (Which should be allowed but discouraged).
*Can we make kits available for squads with 3 people and not 4. This little idea will be a big help to smaller servers.
*Officer kits should be available to squad leaders 24/7, with no wait time.
*What happened to having a spawn point on flags captured? I understand the idea but there has to be some sort of compromise besides removing the spawn marker completely. (Let units spawn 100 meters from flag, etc) Removing the spawn marker removes the defensive bonus of having a flag. Right now, with rally points and spawn points on cars/APC, the offense has a bigger advantage over the defense and it should be the other way around.
Rant about teamwork in PR and suggestions
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<<SpanishSurfer>>
- Posts: 220
- Joined: 2006-05-13 05:38
Rant about teamwork in PR and suggestions
"Get lost, support your Coast Guard."
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Aljen
- Posts: 399
- Joined: 2006-11-14 14:48
2) It is solved in new patch as I believe. No more wait time for officer kit.
3) I like this idea and I would like to see it implemented.
3+
If enemy neutralizes a flag, your team will not be able to spawn on their RPs in vicinity of that flag.
If enemy caps a flag, your team will loose all RPs in its vicinity.
3) I like this idea and I would like to see it implemented.
3+
If enemy neutralizes a flag, your team will not be able to spawn on their RPs in vicinity of that flag.
If enemy caps a flag, your team will loose all RPs in its vicinity.
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
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<<SpanishSurfer>>
- Posts: 220
- Joined: 2006-05-13 05:38
I'd like to see spawn points available on captured friendly flags. Forget rally points, cars, APC, just think flag spawn points. Some maps have no spawn points near captured friendly flags. It is my opinion that this should return.Aljen wrote: If enemy neutralizes a flag, your team will not be able to spawn on their RPs in vicinity of that flag.
If enemy caps a flag, your team will loose all RPs in its vicinity.
"Get lost, support your Coast Guard."
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eL33t
- Posts: 39
- Joined: 2007-02-19 16:23
I can understand your frustration, but that would completely defeat the purpose of this MOD. I didn't like the way the system was at first because it was awkward to adapt, but I actually like it more than the original system now. If they wanted this to have been like BF2 Vanilla, than they probably would not have made the MOD in the first place.<<SpanishSurfer>> wrote:I'd like to see spawn points available on captured friendly flags. Forget rally points, cars, APC, just think flag spawn points. Some maps have no spawn points near captured friendly flags. It is my opinion that this should return.
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
There's some changes coming wrt the timer limits on obtaining Officer kits in the server patch.
wrt the Min #.. prefer to be conservative about that... 4 seems a decent number imo.
wrt the other issue about spawn points at CPs... we won't be going back to the vanilla methods, but we do have a planned change to the spawning mechanism that is relevant to the capture of CPs. This will be introduced in v0.6.
wrt the Min #.. prefer to be conservative about that... 4 seems a decent number imo.
wrt the other issue about spawn points at CPs... we won't be going back to the vanilla methods, but we do have a planned change to the spawning mechanism that is relevant to the capture of CPs. This will be introduced in v0.6.
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
so you kick them and we are done with the problem.<<SpanishSurfer>> wrote:I am frequently having people join my squad because it's mandatory (The rally points, no one wants to walk across the map) and then running around like Rambos. If this is what they want to do this is fine with me, it's a game after all and they can do as they wish, I just don't want them doing it on my squad.
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<<SpanishSurfer>>
- Posts: 220
- Joined: 2006-05-13 05:38
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
true. Try creating a squad called teamwork or voip (if you plan on using voip of course), those usually seem to get players. You should be able to find 4 teamplayers on your side, if you don't then I'd say it's time to change the server.<<SpanishSurfer>> wrote:Well, then my squad can't get kits and I can't set up rally points.![]()
But I've found that usually you can get a nice squad where everyone is a part of the team if you use one of those names (or something similar) and just kick everyone who doesn't do what you want them to.

