Problem with TK

General discussion of the Project Reality: BF2 modification.
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Bullweiser
Posts: 1
Joined: 2005-08-16 08:19

Problem with TK

Post by Bullweiser »

Hi guys!

Tried your mod and must say that I like it alot.

There is however one big problem. I've played it a few times and each time
starts out really nice with teamplaying etc Then something happens and
a teamkilling frenzy begins. It's always the same persons who starts this terror(Mr_**** and Kapten_Kuk) and it leads to an empty server...

I know that this isn't a problem with the mod itself, but someone have to do something. Can't you just kick and ban these guys for life or something.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

i don't think the devs can do that. that's something for the admins of the servers. but i agree with you that it's very annoying.
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Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

HA! Kaptan Kuk and mr_****.. those ********.

Since the amount of people that play this mod right now is very small, you 90% should know who those fuckers are.

Basically, Kuk and **** hop onto servers and TK like CRAZY. Then people make it a mission to TK them. Then, people that dont know what's going, see that everyone is TKing and they start TKing too!

I w as playing 2 days ago and witnessed it.. its horrible.

Why in all hell didn't the server admins setup a TK kick?
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

Artnez.com wrote: Why in all hell didn't the server admins setup a TK kick?
yeah. if pr is gonna be really realistic they gotta remove the server side option and make exissive tking kick you standard.
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MadMan
Posts: 25
Joined: 2005-07-10 19:02

Post by MadMan »

Ya I've seen those guys. They TK'd me and took my chopper. So what I did was I got buggy and parked across from where the chopper spawns. When they were over there waiting for it, I floored it and jumped out right before it hit them and watched them fly. It was a lot of fun. :twisted:
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

Artnez.com wrote:HA! Kaptan Kuk and mr_****.. those ********.
Actually, there's only ONE *******, the other one's ****.... Or more accurately Captain_****

Two of Scandinavias finest... Sound like Swedes to me... :(
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Dre
Retired PR Developer
Posts: 399
Joined: 2005-04-10 12:00

Post by Dre »

Well, as much as I can't stand TK'ers, I'd like to make sure everyone here avoids an insult and vulgarity festival. Save that reaction for threads about fast roping.

So please, lets stop the cursing and get proactive. Since BF2 uses unique PID, you can simply look up their ID's and send a complaint to EA. Might be surprised how quickly their accounts are suspended.

Beyond that, let's move onto more productive matters, such as the next version of PRMM. :)
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

WHATS UP WITH FAST ROPING!!! :twisted: :twisted: :!:
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BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

TerribleOne wrote:WHATS UP WITH FAST ROPING!!! :twisted: :twisted: :!:
Nothing. Fastroping is going DOWN! :twisted: :twisted:
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

hahahhaha ahaha *pauses suddenly* :) .
Id like to add that ive actually played in a server where **** was playing... normally :shock:
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keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

when i was playing with them they were playing right, i was in their squad... couldnt understand a word they said except for "ATTACK!" and "ABORT!"
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"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

TerribleOne wrote:hahahhaha ahaha *pauses suddenly* :) .
Id like to add that ive actually played in a server where **** was playing... normally :shock:
shocking :lol:
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Hailo
Posts: 61
Joined: 2005-03-29 17:00

Re: Problem with TK

Post by Hailo »

Bullweiser wrote:Hi guys!

Tried your mod and must say that I like it alot.

There is however one big problem. I've played it a few times and each time
starts out really nice with teamplaying etc Then something happens and
a teamkilling frenzy begins. It's always the same persons who starts this terror(Mr_**** and Kapten_Kuk) and it leads to an empty server...

I know that this isn't a problem with the mod itself, but someone have to do something. Can't you just kick and ban these guys for life or something.
I banned "Kapten_Kuk" last time i saw him on the "=DI=" server. I have not seen the other guy on the server yet.

I currently run a Enhanced TK script on the "=DI=" server as follows...
powerful TK script designed to replace the original (however keep a back up of the original anyways). Allows limiting of punishing from "static" weapons, such as AT mines, artillery, and claymores, and removal of punishing from heat seeking weapons, which are difficult to TK with intentially. Additionally, players can earn off punishings on their record by getting kills, or can instead use McAfee's system which only allows you to punish and allow a certain number of times you can be punished based on the number of kills you have. The amount of punishing on your record you have recieved resets at the end of a round. Script is by default silent. Installing doesnt affect online play outside your server and is server-side only.
This was found at the wiki site (http://bf2.fun-o-matic.org/) by "FBX & McAfee".
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