MEC RPG

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Maxthered
Posts: 48
Joined: 2007-02-21 05:10

MEC RPG

Post by Maxthered »

As you know the RPG is somewhat inaccurate, and that is ok on the insurgent team because you get 2 of them, but the RPG gunner on the MEC team also has the RPG but unlike insurgents only has 1 shoot. I don't see how that makes them equal to the US side or Brits. I don't know if you are trying to make them equal but I just thought I would say it. Mby you can give the RPG gunner an extra round or another type of anti-armor weapon, or just increase the accuracy of the MEC RPG.
Raniak
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Post by Raniak »

I thought that only Insurgent had a bad RPG accuracy (?)
ryan d ale
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Post by ryan d ale »

Yeah, I use the RPG as a glorified sniper rifle. It worked in DC it works in PR :)

Didn't notice about insurgent RPG though did it earlier today...thought it was some lag
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WNxKenwayy
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Post by WNxKenwayy »

The MEC RPG shots about 1/2mm low for some reason. Other than that its perfectly accurate.
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Treat it like a riflegrenade, go prone and wait a few seconds before shooting - the deviation should go down a good bit. If there was a crosshair there you would most likely see the difference with your actions.
Rabbit
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Post by Rabbit »

speaking of going prone with the rpg, any chance of taking out prone when you have the rpg, never seen someone shoot one laying down, I would be guessing it would end up bad.
Fracsid
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Post by Fracsid »

Wouldn't the backblast burn your legs?
{9thInf}GunnyMeyer
Posts: 164
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Post by {9thInf}GunnyMeyer »

Yes, it does that with all of these Recoilless weapons (they are recoilless because of the backblast. If they were like normal gunpowder brass weapons they would have a god awful recoil lol). However firing the weapons prone is taught but in a special prone position. Basicly you bend at the waist or whatever so that your legs are off to the side of your body, not right behind you. Thus, the weapon will have clear ground behind. I can't find an article on this technique but I'm sure the vets will back me up on this as I read it in my Guidebook for Marines, the guidebook that Marines are given standard. Thus it is standard doctrine for at least the US Marines.
Skinwehr
Posts: 143
Joined: 2006-06-05 06:23

Post by Skinwehr »

Firing an RPG from the prone position should cause serious injury to the player. It CAN be done, but it would result in a big owie to the operator of the weapon if done wrong.

Also, it is a bad idea to fire an RPG (or any shoulder fired rocket for that matter) upward at the sky. The backblast will reflect off the ground and injure the operator.

Some improvised "anti-helicopter" weapons fashioned from RPGs have a steel plate or a 45 degree elbow-pipe crudely welded to the back to reflect the backblast upward so that the rocket can be fired skyward.
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midnightcowboy
Posts: 54
Joined: 2007-02-22 04:38

Post by midnightcowboy »

Also, i just clicked for something. RPG rounds self-destruct after 900 meters and five seconds in flight, that's how they manage to shoot at helicopters and aircraft. I think this should be implemented.
77SiCaRiO77
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Post by 77SiCaRiO77 »

maybe not for 900 meters , since the bf2 maps arent too big , maybe after 300/400 meters?
Gyberg
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Post by Gyberg »

it's called tempering the grenade and the distance (time) can be changed on certain grenades.... also used for attacking infantry in trenches etc etc you set the grenade to go off in mid air above the trenches.
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Orangez
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Post by Orangez »

Give the MEC some "Apilas" xD

It would differenciate the Mec and the insurgent weapon readiness
FREEGUNNER
Posts: 39
Joined: 2007-02-22 19:25

Post by FREEGUNNER »

MEC side shouldn't even be using RPGs, they're more organized than insurgents/guerillas and are obviously funded by a middle eastern benefactor. They should be using second generation ATGMs that integrate the SACLOS system like wire guided missiles such as the MILAN. I'm not saying bring back the Eryx but seriously come on...RPGs??
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Bob_Marley
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Post by Bob_Marley »

As far as I'm aware the Eryx is still the HAT, and the RPG model is already avalible, and the RPG remains an effective AT weapon across the world in the role in which it is portrayed in PR.
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77SiCaRiO77
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Post by 77SiCaRiO77 »

yeah rpgs are too outdate for a modern army like the MEC
FREEGUNNER
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Post by FREEGUNNER »

Bob_Marley wrote:the RPG remains an effective AT weapon across the world in the role in which it is portrayed in PR.
Yeah cause those using it are hidden in buildings and fire it 80 meters away from their targets and if its a HEAT round its gonna destroy whatever it hits. But when you're in a desert like the one in EJOD and your target is 500 meters away there's no way you're hitting it with an RPG unless you're a lucky son of *****; you need a weapon that has a guidance system.
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Bob_Marley
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Post by Bob_Marley »

FREEGUNNER wrote:Yeah cause those using it are hidden in buildings and fire it 80 meters away from their targets and if its a HEAT round its gonna destroy whatever it hits. But when you're in a desert like the one in EJOD and your target is 500 meters away there's no way you're hitting it with an RPG unless you're a lucky son of *****; you need a weapon that has a guidance system.
The light AT (ie the RPG gunner for MEC) is designed for short range work. You want to kill tanks at long range, grab a HAT.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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FREEGUNNER
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Post by FREEGUNNER »

Bob_Marley wrote:The light AT (ie the RPG gunner for MEC) is designed for short range work. You want to kill tanks at long range, grab a HAT.
Oh oops I thought we were talking about heavy kit, nevermind then.
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