RP and destroying them

General discussion of the Project Reality: BF2 modification.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

In Star wars Battlefront, there would be a box on the ground that engineers would build a turret out of.
I agree with AA being more power full you'll need a engi on that to rebuild and man it instead of whenever a heli come around you wait for the spawn and hop in
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Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

acadiancrusader wrote:AA guns should NEVER respawn imho. engineers should have the ability to repair them though. this would bring in a legit and very important sub strategy to the overall strategy of gameplay. either side would/must have a plan for capturing and destroying/repairing AA guns (and other important stationary targets).
I agree. If there was some way to make them like an asset (ex.UAV bldg, artillary) so that they could be repaired from a destroyed state, some maps would become much more interesting.
vanity
Posts: 562
Joined: 2007-02-08 12:57

Post by vanity »

I like that it takes 2 grenades to kill them. I really hope you can't shoot them to destroy.

just my .02
Randleman5102
Posts: 945
Joined: 2006-08-05 00:04

Post by Randleman5102 »

Its now like 60 shots to destroy a RP with bullets? I thought
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