Distant Gun fire effects
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Scarlet_Pimp
- Posts: 83
- Joined: 2007-02-09 10:56
Distant Gun fire effects
You know when you see the news and they have reporters with the front line troops and you hear the gun fire in the distance. Well can the BF2 engine mimic this effect? The sound effects in the mod are already much improved over vanilla but the addition of this effect for distant gun fire would blow me away and add immensely to the realism.
DoD source is the only game i have played that can do this effect you can hear the sound of every gun shot in the game and it sounds awsome when a machine gun is blazing away a few streets away. DoD source is pretty lame though in every other respect.
DoD source is the only game i have played that can do this effect you can hear the sound of every gun shot in the game and it sounds awsome when a machine gun is blazing away a few streets away. DoD source is pretty lame though in every other respect.
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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
yeah i think we should get an improvment in the distance and volume of 3rd person gun fire sounds
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Sneak Attack
- Posts: 574
- Joined: 2006-12-31 00:14
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NavalLord
- Posts: 239
- Joined: 2007-02-14 17:39
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BLUFOR-N#34H
- Posts: 9
- Joined: 2007-02-16 00:11
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Sneak Attack
- Posts: 574
- Joined: 2006-12-31 00:14
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
Ok, just so you guys know, that distant sound you hear is a bug.
I used to be able to hear gun shots from the other side of the map and its not supposed to be like that. If it is ,then personally I think it's ****.
It happened becuase I had the hardware settings for sound "ON" when I didn't have a sound card. After chaning it to software it went back to normal.
Now with a sound card I have it on Hardware and it sounds normal again.
I used to be able to hear gun shots from the other side of the map and its not supposed to be like that. If it is ,then personally I think it's ****.
It happened becuase I had the hardware settings for sound "ON" when I didn't have a sound card. After chaning it to software it went back to normal.
Now with a sound card I have it on Hardware and it sounds normal again.
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sofad
- Retired PR Developer
- Posts: 1811
- Joined: 2005-12-19 10:38
disatance sounds are not that easy in BF2.
the engine seems to use a linear decrease of the volume at distance. in reality you will have a logarithmic scale for volume decrease at distance.
with this linear scale in BF, i cant raise the distance volumes that much, cause you will hear the sounds too loud if you came near the soundsource.
the second thing is, if we have more sounds from distance, the game has to render much more sounds, wich can cause problems on weaker (sound) gear...
the engine seems to use a linear decrease of the volume at distance. in reality you will have a logarithmic scale for volume decrease at distance.
with this linear scale in BF, i cant raise the distance volumes that much, cause you will hear the sounds too loud if you came near the soundsource.
the second thing is, if we have more sounds from distance, the game has to render much more sounds, wich can cause problems on weaker (sound) gear...

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SevenOfDiamonds
- Posts: 215
- Joined: 2006-06-12 17:26
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[TT]engineer
- Posts: 74
- Joined: 2007-02-12 23:19
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BRedG
- Posts: 29
- Joined: 2007-02-04 08:47
'[R-DEV wrote:sofad']with this linear scale in BF, i cant raise the distance volumes that much, cause you will hear the sounds too loud if you came near the soundsource.
Perfect for explosions. It'd be even better if they had an assload of bass.
I turn my volume up when I play, I like the loud gunfire at close range. It helps add to the experience.
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D.F.A
- Posts: 17
- Joined: 2006-06-26 03:18
They've added in radio music, sounds, and birds as such, Why not have the explosion sounds and background sounds in similar format to these. Played at random. Or get the bird sounds, and mix it up a little with the two sounds as one sound file, played in mixed intervals. Although the engine may be a bit limited you can always improvise. As long as it has the desired effect. Could that be done?
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sofad
- Retired PR Developer
- Posts: 1811
- Joined: 2005-12-19 10:38
not possible with the BF2 soundengine.'[TT wrote:engineer']What about using the first person sound at 0-150m and make the third person sound a "crack" and play it from 150-500m?
you can only define to wich distance you can hear a sound at full volume and how far the distance should be to completely fade out the sound, and this distance fade out is unfortunately at a linear scale...

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FREEGUNNER
- Posts: 39
- Joined: 2007-02-22 19:25
I want to hear distant explosions like the ones in this video:http://www.youtube.com/watch?v=rhwDqnF_bSM
I defenetly think the PR team should focus more on sounds you find in war zones, they've done a great job so far with gun fire and bullet smacks but I want to hear bullets wizzing by too.
I defenetly think the PR team should focus more on sounds you find in war zones, they've done a great job so far with gun fire and bullet smacks but I want to hear bullets wizzing by too.




