HUD completed

General discussion of the Project Reality: BF2 modification.
NoB33r4u
Posts: 18
Joined: 2005-08-13 12:17

HUD completed

Post by NoB33r4u »

I've completed my hud. Theres 3 screenshot below with a further 2 screenshots linked to...
It is now fully coded so if you wanna try it out in your mod then PM me and Ill send you the files.
They are all coded around the previous coding of PRMM 0,1
I have tested the hud in single player and it works fully. I have added the same changes to the planes etc that aren't used in SP so it will need a further test in multiplayer.

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http://www.pandoragifts.co.uk/screen019.jpg
http://www.pandoragifts.co.uk/screen020.jpg

LINKS TO FULL SIZED IMAGES OF THE ABOVE PICS
http://www.pandoragifts.co.uk/screen018.jpg
http://www.pandoragifts.co.uk/screen022.jpg
http://www.pandoragifts.co.uk/screen025.jpg
Dre
Retired PR Developer
Posts: 399
Joined: 2005-04-10 12:00

Post by Dre »

Looks good!
3FJ_Werner
Posts: 94
Joined: 2005-06-13 15:55

Post by 3FJ_Werner »

Nice and clean :]
Pak
Posts: 121
Joined: 2005-08-06 22:18

Post by Pak »

Awesome! I want.
Anomaly
Posts: 13
Joined: 2005-08-13 06:51

Post by Anomaly »

Looks nice.

Just one thing, and I'm a stickler with details but with the chopper and transport vehicles it looks like you don't have that bg shape that shows the vehicle sillouhette with the positions and such.

I like it better than the one now though. Looks cleaner and more proffesional.

Nice job.
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DuckCommander
Posts: 63
Joined: 2005-07-09 16:43

Post by DuckCommander »

So we know what Firemode it is.
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NoB33r4u
Posts: 18
Joined: 2005-08-13 12:17

Post by NoB33r4u »

solodude23 wrote:BTW why is there a symbol for "Auto" on the M-16? :shock:
i made my own SP mod before PRMM came out. for my personal use only. i use it now to test stuff out....
Anomaly wrote:Just one thing, and I'm a stickler with details but with the chopper and transport vehicles it looks like you don't have that bg shape that shows the vehicle sillouhette with the positions and such.
Im taking a look at that now! cant quite figure it out :? i think i need to take a break and get another beer :P
LeatherFace
Retired PR Developer
Posts: 12
Joined: 2004-09-16 12:00

Post by LeatherFace »

Can u leave the minimap only for choppers, aircrafts and vehicles?
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i think it should be left anyway, just cover a smaller area and only be able to show friendlies.
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Tonedef
Posts: 115
Joined: 2005-07-16 23:07

Post by Tonedef »

No Vehicle ammo counter?? :(
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worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

your not going to have a simple heath bar at all like one like in other games were you have 2 or 3 levels of injury like slighly wounded and realy bad.

if you are shot you can gess if you got a scrape or your hurt bad
NoB33r4u
Posts: 18
Joined: 2005-08-13 12:17

Post by NoB33r4u »

Tonedef wrote:No Vehicle ammo counter?? :(
there is an ammo counter. it just depends on which vehicle

for example in a tank there is a counter for the primary tank shell but not a counter for the machine guns cos in real life you can see how many shells youve got but not how many rounds there is left in a machine gun clip.
same with aircraft - theres a missile counter

Although it depends where on the hud the counter is
For primary tank shells (left mouse click) the counter is on the lower left hud
For secondary missiles (right mouse click) the counter is on the lower right hud
worst 3 wrote:if you are shot you can gess if you got a scrape or your hurt bad
In fact in this mod if your health drops below about 40% your soldier will make grunts as he bleeds out so you know that you need a medic anyway.
worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

i dont pay that much atention to when the bleeding begins i thought it was if you get shot at all but it is not that if your not hurt as bad

yea then u dont realy need the health bar

1 more qustion did you get rid of the text that says if you kill some one i did not see but just asking. thanks
joemoemino
Posts: 35
Joined: 2005-08-15 02:01

Post by joemoemino »

Im assuming the '6' to the right of the words 'Squad Leader' is the amount of mags right?
Tonedef
Posts: 115
Joined: 2005-07-16 23:07

Post by Tonedef »

I thought that tanks did have an ammo counter for the MG rounds...it isn't hard to have something count down from 500 or something.
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

NOOO, where did the minimap go? :shock:

I like all you changes exept for that one. I always use the minimap to check if it´s a friendly i´m gonna fire at. please keep the minimap in at least until they make it so us can´t take mec vehicles anymore. this will be massive teamkilling. :cry:
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Djuice
Posts: 310
Joined: 2005-07-24 16:00

Post by Djuice »

nah, mini-map should be removed, so you actually have to use the map, that the game provides.
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NoB33r4u
Posts: 18
Joined: 2005-08-13 12:17

Post by NoB33r4u »

Wolfmaster wrote:NOOO, where did the minimap go? :shock:

I like all you changes exept for that one. I always use the minimap to check if it´s a friendly i´m gonna fire at. please keep the minimap in at least until they make it so us can´t take mec vehicles anymore. this will be massive teamkilling. :cry:
If you think thats harder you should try playing with the friendly nametags removed and the enemy names delayed from appearing when you scope in. If it moves, shoot it!!! :lol:
(http://realitymod.com/forum/viewtopic.php?t=1902)
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