prone madness

Suggestions from our community members for PR:BF2. Read the stickies before posting.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

hehe y'all read too much science and **** into this... it's a ghey artefact of the BF engine that requires some experimentation to resolve in a way fitting with a realism mod. And we have to be sure that whatever we set out to do, we can complete because we can't "partially" implement it.

and er.. @ smitty .. uh....... 5yard line to 5yard line would be 270 feet ;) 100 feet *is* a very short distance .. about the length of most urban house lots .. or about the 5 yard line to the 40 yard line.
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jedermann
Posts: 55
Joined: 2007-02-07 07:41

Post by jedermann »

I know, that it is possible to initiate the blury vision effect server side from a python script on any client. But I have not found an event driven method like onProne. If such a method would exist you could blur the vision for lets say, one second, whíle going prone. It's also kind of real, isn't it?
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

just make it an easy fix, like the exact opposite of when you get up from prone
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jedermann
Posts: 55
Joined: 2007-02-07 07:41

Post by jedermann »

Actually my proposition would be only two lines of code. One for registering the event handler and one for sending the blur command. But I don't know if it's possible to catch the prone event.
Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

'[R-DEV wrote:eggman']hehe y'all read too much science and **** into this... it's a ghey artefact of the BF engine that requires some experimentation to resolve in a way fitting with a realism mod. And we have to be sure that whatever we set out to do, we can complete because we can't "partially" implement it.

and er.. @ smitty .. uh....... 5yard line to 5yard line would be 270 feet ;) 100 feet *is* a very short distance .. about the length of most urban house lots .. or about the 5 yard line to the 40 yard line.
Did you see the picture I posted? It was an indoor football field. The 5 yard line to the 5 yard line is 35 yards on an indoor football field, or 105 feet. Look at the picture along with the post. That IS a decent length, and in no way, at least to me, represents a very short distance, especially in terms of being able to hit something milliseconds after diving to the floor.
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

i really don see how 100-10=35
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ErusF
Posts: 28
Joined: 2007-02-13 11:13

Post by ErusF »

Metric system, people. 100 feet is 30 meters = 30 yards. A football field is 100yards, thats about 98 meters. And I think prone should have some delay on aiming or firing. Its wierd when yu turn a corner and you see an enemy and you two jump into the ground head first and kill each other, its like a duel.
Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

Sneak Attack wrote:i really don see how 100-10=35
Do you only read every other sentence in a post?

Seriously, next time you post, try reading the full post before you make yourself look stupid.
Did you see the picture I posted? It was an indoor football field. The 5 yard line to the 5 yard line is 35 yards on an indoor football field, or 105 feet.
:roll: I don't see how two people have already gotten this wrong. THERE'S A PICTURE THERE. I've played football, I know the difference between 90 yards and 35 yards, for f's sakes.
Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

I agree that the roll animation needs to go and something has to be done about this prone-happy gameplay. More importantly the roll animation. Like, just delete it or something. End. :razz:
Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

I think if all weapons had a similar delay to bringing up the support iron sights, things would get interesting. Maybe not as long a delay, but still something so that it wasn't just prone>sights>dead in less than a second.
DkMick
Posts: 307
Joined: 2006-09-01 04:15

Post by DkMick »

This thread is hilarious! haha

I agree instaproning has no place in PR, but I also agree that limiting a players motion to much can ruin the game altogether. I personally have not really had many problems with the instaprone thing, I think it's over hyped by some vocal (read spastic) players. Adding some sort of delay before firing after going prone seems logical to me though.
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Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

Yeah. You'd be amazed how quickly one can hit the dirt if their life depends on it. The only question here is being able to fire instantly -- and in that case I'd say that there should definately be some sort of firing handicap for atleast 2 seconds. Preferably highly decreased accuracy; in the heat of the moment if you hit the dirt around a corner and bump heads with an enemy, you're just going to spray that gun. With absolutely no accuracy, mind you, but that's okay if the guy is within slapping distance.
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

It's not just hitting the dirt, it's hitting the dirt, then turning around the corner and hitting the sidewalk, then turning around the next corner and hitting the pavement, and then hitting the dirt again. It's brutal and going prone over and over should make you lose some stamina, but I don't even think that would keep people from doing it so much. Everytime I turn the corner and see an enemy - he goes prone instantly.
Demio
Posts: 459
Joined: 2006-03-02 14:43

Post by Demio »

You should make it like it is on Red Orchestra. When you hit the dirt, if you have your scope/iron-sights up you will go back to "regular" view. Also, it has a 2 second delay or so before you can do anything (shooting, getting iron-sights back, etc).

Just my 50 €uroCents ;)
Every generation seems to have 20 to 40 I.Q. points less than their previous generation... They become more stupid by the hour.. - [R-DEV]Ghostrider
coolhand
Posts: 387
Joined: 2006-05-23 18:50

Post by coolhand »

In real life, proning instantly and aiming is easy. Very easy I can do it. Except it hurts like a *****. Take a NERF gun if you still have one lying around. Put a vase or something expensive fifteen paces from you and insta prone and shoot it.

Also, when I say insta-prone in real life, I mean insta prone. That means I want to see your body horizontal, face down, with feet over head at some point in your jump and hit the floor flat and square; and finish it off with a cute little roll. Then, aim your NERF and shoot your vase. I suggest doing this on a carpet, but real men would do it on cement. Don't use a real gun because that is just stupid.

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If there is one thing I cannot stand in PR it's this. Unfortunately we can't due to BF2's limitations. Can't EA help with this seemingly simple thing? Or, maybe the mods can do something. I don't care if its ghetto... I don't know jack about programming, but I wouldn't mind if you guys had the blur/darken the screen to simulate shock from the fall. (but instead of the wave blur, make the wavyness violent if possible then decline slowly after 2.5-3.5 seconds... ) I'm not if thats too short of a wait or too long but that's something the mods would have to find out. It might be cheesy but if it's a way around BF2, then I'll be more than happy to take it. I don't mind dying when someone gets a good bead on me and hits me from nowhere; but I hate when I get the bead on someone first as he passes a corner, turns to me (with MY guns firing) only for him to 'insta-praim' and kill me. Even after I took a spoonfool off his right lobe with my AK-47. :(

But eggs suggestions sounds good. Hopefully that works out. Does anyone know or have information as to how FH2 is planning to deal with this?
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