Advice from experience...

Suggestions from our community members for PR:BF2. Read the stickies before posting.
pmanningjr
Posts: 3
Joined: 2007-02-24 17:54

Advice from experience...

Post by pmanningjr »

I'm sure you get military guys in here all the time offering advice on how to make the M16 model look more realistic or how the grenade casualty radius is too small... well I'd like to be able to give you any help I can by answering questions anyone would have about the war this game takes place in, or how you could make the game depict the experience more realisticly.

I am currently serving in the Marines as an 0311 (Rifleman for anyone who isn't familiar with Marine Corps MOS's) billeted as a designated marksman, and I'm about to go on my third tour. I've been to both Afghanistan and Iraq and have been in almost any situation imaginable in both places.

If anyone would have any questions on how to make something more "realistic" (that is the point, isn't it?) or just curious on the real life version of this game, please post a question or e-mail me.

Great game by the way. I get crappy internet service here on Lejeune, so I play as much as I can without wanting to put my fist through my keyboard.

Keep it up,
Pete
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Good to have you here mate, welcome!
Image
0rpheus
Posts: 74
Joined: 2007-01-06 15:44

Post by 0rpheus »

Hey I have a question. If you're being shot at and adrenaline is being pumped in, do your hands start shaking and your accuracy gets worse or is it the opposite, like you feel your aim gets better or something? Would be neat if it could be simulated in PR :)
PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

Post by PARAMEDIC.CA »

0rpheus wrote:Hey I have a question. If you're being shot at and adrenaline is being pumped in, do your hands start shaking and your accuracy gets worse or is it the opposite, like you feel your aim gets better or something? Would be neat if it could be simulated in PR :)
Yes, it would freak ya out and you would have a MASSIVE myocardial infarction and die... However, the defib may come in handy...

IMO NOT realistic (not even close).. However, I am sure that "airdrop" of a six pack of "red bull" could come in handy? lol!, jk...

PMED
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Welcome, glad to see you liked the game :)
Pretty sure it's gotta be less stressing than reality hehehe
Image
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Post by UK_Force »

Welcome pal, thanks for the offer I am sure we will bear it in mind, our Mil Advisor team is full of Military guys right now - I myself am still active, and have completed many tours - so I know where you are coming from.

Its always great to hear from the US Mil Guys.
wiZaK
Posts: 11
Joined: 2007-01-16 20:22

Post by wiZaK »

0rpheus wrote:Hey I have a question. If you're being shot at and adrenaline is being pumped in, do your hands start shaking and your accuracy gets worse or is it the opposite, like you feel your aim gets better or something? Would be neat if it could be simulated in PR :)
Shaking comes first when the Adrenaline is wearing off, Not during the time you have it.
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Normally when people experience high adrenaline, don't the persons reflexes and other physical attributes become "enhanced" in some sense? It's almost as if you've just become high on some performance boosting drug. I mean I've experienced adrenaline, and I doubt it would make your hands shake. More or less, adrenaline makes you alert like a scared cat, rewarding you with enhanced reflexes and almost stimulating all of your physical attributes (Ever been chased by a big dog or something? You'll run like there's no tommorow). If the adrenaline kicks in, your focus would probably improve, and your shot might become alot more accurate.

Well, at least that's my take on that arguement.
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Just from sparring in Karate obviously no where near battle levels of adrenaline I do get a lot faster reflexes and what have and don't feel as much pain the only problem is you do tend to get bad tunnel vision, which I expect is overcome with training.
Randleman5102
Posts: 945
Joined: 2006-08-05 00:04

Post by Randleman5102 »

Any one else have moments where they think of at least 20 different things at once or 20 diffferent types of situations for something in a split second.

I get that all the time when I play football and basketball.

Thinking of all the stuff I can do and when you watch it on tape the moment lasts less than a second yet you remember thinking of so many things going throught your mind.


I love it when this happens.
You Are Now Breathing Manually...
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

The brain is an interesting thing that much is for sure. Especially how endorphins and adrenaline work.
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Here's how adrenaline or Epinephrine is described on wiki.
Epinephrine is a "fight or flight" hormone which is released from the adrenal glands whenever danger threatens. When secreted it floods out the endocrine gland into the bloodstream to instantly prepare the body for action in emergency situations. The hormone boosts the supply of oxygen and energy-giving glucose to the muscles making the individual more mentally alert and physically strong; only vital bodily processes occur.
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

So in other words for a short period you essentially are superhuman.

http://www.kidpowervancouver.org/Articl ... aline.html

Good article on it's effects.
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

i spy a dev offer.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
FREEGUNNER
Posts: 39
Joined: 2007-02-22 19:25

Post by FREEGUNNER »

I have question, how does room clearing work? What is like the procedure of clearing a room? Bash door open, chuck frag or flashbang then run in?
Image
Kitoro
Posts: 121
Joined: 2006-03-06 08:14

Post by Kitoro »

Bash door, chuck frag, POP, spray a few rounds in room/ no return fire, move in and clean up. Visibility zero. Bring a vacuum.
Image
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

i like my way; if you know some one is in there hose the room (works well in css)

lol.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Welcome to the forums, and thank you for your service Marine Manning! :)
noir-colombia-
Posts: 589
Joined: 2006-11-18 19:29

Post by noir-colombia- »

hey!! welcome.
El_Vikingo said: I only like 100% colombian. Leo said:colombian goodness
Image
please visit:
industrial music inside.
http://www.myspace.com/manonthelivingroad
pmanningjr
Posts: 3
Joined: 2007-02-24 17:54

Room Clearing

Post by pmanningjr »

Every unit has their own SOPs (standard opperating procedures) on room clearing but they're all pretty similar. The method that the Marine infantry is taught (as far as line companies are concerned, I'm not sure about Recon or Force) is this:

1. With a 2-4 man stack, stack up outside of the door. You never enter a room alone. Look at the door knob and hinges to determine which way the door swings, whether its in or out of the room and if it comes towards you or away from you. Recognizing the doors movements should really be done on the movement up to the door by the pointman, which is all relayed back to the rest of the team.

2. One man checks if the door is locked by a quick jiggle of the door knob. If the door is unlocked, there is no need to waste your energy kicking through the door jam. If it is locked, the last thing you want is to send a team slamming into a locked door, expecting it to go.

3. When the two man, the stack leader, is ready to move, he gives the one man a knee or jolt to signal their move. The one man gives the knob a quick turn and a fierce shove sending it into the room. If the door opens outwards, it sucks. The stack would position itself so that if the door opens outwards, that it doesnt open out towards them and traps them behind it, obviously.

4. The initial entry is the most complicated. The whole time it's happening, the two man is on the one man as tight as he can be, so they're in the room as quick as possible. The one man breaks into the doorway, into what is known as the "fatal frontal". This is the cone that anyone inside the room is going to light up on the very instant of entry. The one man clears the direct front. IMMEDIATELY after his brain registers that the front is clear, he does a 90 degree pivot, clearing his near corner. At that very moment, the two man should be through the door too, clearing the opposite corner. This is why it's important to be as close as possible. The reason for this is so that if the one man goes in, clears front, and goes for his corner and it's clear, but the corner behind him (the one the two man was supposed to get but wasn't in in time) isn't, he gets shot in the back. If the two man can get in at the same time, not only does it cause confusion to the enemy, but you both have each others backs covered.

5. Once both men are in and have their near corners cleared, they roate around inwards, clearing their "far corner", which is the corner on the far side of the room. After the room is cleared on eye level, one of you cover the other as they check the ceiling for any mouse holes or potential danger areas. Once the room is clear, you yell out to the others that your room is clear and mark it with whatever your pre-designated marking signal is and then continue on with the rest of the building.


Obviously there are a lot of variables as to what the situation is and how you'd do it. If you were to frag, obviously youd throw the frag in, let it explode, and then go in IMMEDIATELY after the explosion. Use the shock to your advantage. Same with flashbangs. The spray and pray method isn't reccommended in normal situations but I would have no problem with it if you know there's already an enemy in the room and have no frags. Pop the SAW around the corner and let a couple bursts go and then flood it.

If you have any more specific questions about it, feel free to ask. This is already getting too long. ;)

Manning
Post Reply

Return to “PR:BF2 Suggestions”