Artillary is sooo BF2

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Rhino
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Post by Rhino »

'[3rd wrote:Sonders']so your saying you cant do anything with it?
we have done all we can with it. we cant change the reload time or nothing like that...
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Nephrmuus
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Post by Nephrmuus »

I'm pretty sure I read somewhere that the devs are currently working on limiting artillery requests to officers using the SOFLAM (super binoculars).

Wolfenstien: Enemy territory had a very nice man-portable mortar in it that you could use it to strike the whole map with indirect fire (their maps are a lot smaller than ours though). It requires the use of a spotter with binocs to be effective. Sadly, though, that game is the worst run-and-gun, bunny-hoppers paradise, that I doubt the the required level of teamwork is ever seen in that game (or really useful, compared to just rushing the enemy, if it were).

I think that a mortar could work well as a 1-per-map limited kit in PR and would be very teamwork-promoting since a squad of three soldiers would be required: the guy with the mortar, the spotter (anyone with binocs/SOFLAM) and a rifleman to carry the ammo (the mortar guy would have only 1 or 2 shells to promote the need for a ammo-carrier, especially since it would take 1 or 2 shots as ranging shots before you could hit anything anyway).
The verbal brutality found on forums is often reminiscent of the physical brutality found in first person shooters, except that forums allow those with slower reflexes to join the carnage without a handicap.
fuzzhead
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Post by fuzzhead »

JohnnyPissoff wrote:Aw man...just a simple player/squad controlled mortar would be terrific, and would obviously require certain learned skills to operate.
i agree with this statement.

and i strongly dislike artillery on most maps. I think only EJOD the artillery is actually prety cool, but it reloads way too fast.
Cyber-Couch
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Post by Cyber-Couch »

I was watching a video of EoD2, unfortunately it had a lot of vBF2 features which made me sad. But I also noticed that someone was using a mortar at some point in the video, it looked pretty cool.
huleboeren
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Post by huleboeren »

Cyber-Couch wrote:I was watching a video of EoD2, unfortunately it had a lot of vBF2 features which made me sad. But I also noticed that someone was using a mortar at some point in the video, it looked pretty cool.
I saw that too - at the moment the mortar was fired, you looked through a camera placed on the mortar shell.
Id like that in PR :o
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Nephrmuus
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Post by Nephrmuus »

If you can see where the mortar shell flies, then that removes the need for a spotter, which is half the point of this kind of indirect fire (and encourages the mortar-Rambo approach :-P ).

The main problem with any indirect fire weapon, though, would be that it would be a horrendous tool for teamkilling. Newbies would just spray the map with gay abandon (another reason to make it have require a 3-man team as I suggested in an earlier post) and even skilled users would be dangerous when they are still ranging in on the intended target!

I'd still love to see it in-game though *crosses fingers*
The verbal brutality found on forums is often reminiscent of the physical brutality found in first person shooters, except that forums allow those with slower reflexes to join the carnage without a handicap.
Scout-R
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Post by Scout-R »

Wouldn't mind seeing a Paladin parked in the main base and operated by gunner for artillery support. They were great in Baghdad, I would suggest that they only be used on maps that could have fully destructible buildings, mainly because the Paladin was so great at merely taking down entire city blocks.
[TT]engineer
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Post by [TT]engineer »

Actually, "portable" artillery in the form of extra kits would be interesting. But how would something like that be implemented?
wiZaK
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Post by wiZaK »

The only thing that comes to mind when you guys would want Pilots to be called in for airstrikes instead of just artillery droping is,

Pilot Teamkill Friend
Pilot Teamkill Friend
Pilot Teamkill Friend
Pilot Teamkill Friend
Pilot Teamkill Friend
Pilot Teamkill Friend
Pilot Teamkill Friend
Pilot Teamkill Friend

Lets face it even then Arty is dropping, There is still re***ds that never check their minimap and never move out of the artillery drop zone. Even when the Commander is yelling ARTILLERY YOUR LOCATION for the ppl in the squads for e.g. Or just warn everyone on chat when droping, Like how hard is it to see a red thing appear on the minimap?! right above your location!?!? It shoulnt be that hard to see. But yeah the Arty could definatly need rework.

I also belive that Commander shoulnt be able to be Punished for any teamkills that might occur, during arty drop.
huleboeren
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Post by huleboeren »

Nephrmuus wrote:If you can see where the mortar shell flies, then that removes the need for a spotter, which is half the point of this kind of indirect fire (and encourages the mortar-Rambo approach :-P ).

The main problem with any indirect fire weapon, though, would be that it would be a horrendous tool for teamkilling. Newbies would just spray the map with gay abandon (another reason to make it have require a 3-man team as I suggested in an earlier post) and even skilled users would be dangerous when they are still ranging in on the intended target!

I'd still love to see it in-game though *crosses fingers*
Lets look at the spotter history, shall we? :P
Was never used in BF1942/Desert Combat
Never used in POE
Unless youre playing with a friend, no one will spot for you - even in PR
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ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

Has anyone tried using tanks as Arty ?
on the more open maps like al Basrah ..... just fire at the flag from 500m and have somebody spot where your round lands and adjust the aim then...FIRE for EFFECT !!
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[T]Terranova7
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Post by [T]Terranova7 »

I personally like having the Commander call in artillery. Even though it loads far too fast, it's still relatively underpowered if you ask me. Why not make your own CO artillery and simply exclude the VBF2 arty on maps (If possible).

At most, I'd love to see player controlled mortars on maps in the form of a requestable kit. Especially for insurgents, since I hear about alot of mortar attacks on the news and such.
[-=IDSF=-]SykloAG
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Hard-coded Artillery - and Laser-guided munitions

Post by [-=IDSF=-]SykloAG »

How hard-coded are air drops? If they are not too hard-coded then maybe the air-drops could drop large bombs and without the parachute, i.e really fast?

Also, would it be possible for laser-designation of targets to assist planes in bombing?
Cyber-Couch
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Post by Cyber-Couch »

ArmedDrunk&Angry wrote:Has anyone tried using tanks as Arty ?
on the more open maps like al Basrah ..... just fire at the flag from 500m and have somebody spot where your round lands and adjust the aim then...FIRE for EFFECT !!
Tanks as arty is pretty useless since the HE rounds don't have that large of a damage radius and the reload times would make it even more useless.

I remember FH had spot/arty and it was used all the time. The gunner in the artillary hit the "Artillary ready" voice command and eventually after hitting it enough times someone would spot. It was pretty effective if the artillary gunner was any good.
eggman
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Post by eggman »

SOFLAM will be used to designate targets for laser guided munitions from Jets (assuming the hack we have tried out actually works).

vBF2 artillery will be removed from most if not all maps, replaced by a simple player controlled "dumbfire" mortar system.
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Cyber-Couch
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Post by Cyber-Couch »

Sweet!
77SiCaRiO77
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Post by 77SiCaRiO77 »

dont remove the artillery, just add the mortar , artillery its very usefull and in real life its always used , in OMAN are you going to bombard the beach with mortars?
eggman
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Post by eggman »

There is no arty in the PR version of Oman ;)

On certain maps the vanilla Arty can work, but most (if not all) of them will have it removed.
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77SiCaRiO77
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Post by 77SiCaRiO77 »

well , i always believe that when the USMC are going to land in a country , they has artillery support from ships :/ , maybe Im wrong :mrgreen:
=*CLA*=StudMuffin21
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Post by =*CLA*=StudMuffin21 »

'[R-PUB wrote:dunkellic']i think point of existence did a great job on the artillery.
in poe2 you had to use binoculars and a radio and then a player that manned a howitzer (for example a phz2000) could shoot manually at your position, that system was really well done
Yeah, out of everything on POE I enjoyed the arty the most. I think that if used correctly and modified correctly this style of arty would be very effective and fun (of course assuming team play is in effect).

My thoughts:
-Add in either a Paladin or a HIMARS

-Inside each "grid" (such as Echo 6) add quadrants (possibly 5x5) to further pinpoint the specific location.

-Instead of troops having to "mark" a target, they would radio to the arty squad "Artillery needed at grid Echo 6, quadrant Delta 2!!!" This could be displayed in degrees so the arty squad would be able to find out where to "aim." After firing one round the troop(s) asking for arty support would radio back to the arty squad "Good hit! FIRE FOR EFFECT!!!" OR "Correct to 15 degrees south, 36 degrees west!"

-Instead of having the POE style view I would suggest this: Along with the grid style on our 3D map being further modified, the "shooter" of the arty vehicle (weather it is a Paladin or a HIMARS) would have two screens side by side (as if you were looking at two computer screens). One screen would be a live feed of the entire map (as if it were the commander view). Now to modify it, it should be gray scale instead of color, and have interference (as if it were live satellite feed from the NSA), more detailed than the 3D map, but NOT as detailed as the commanders view - so that random artillery of enemy's would NOT happen, cause that would just suck. Now the second screen would be a number system readout. This would be preferably displayed in degrees. This readout would explain the "aim point" of the weapon (ie - where the rounds will hit). As the turret/barrel is adjusted to fine tune the aim point the numbers on screen would also change accordingly. This would allow for precise control, pinpointing exactly where each shot must occur (of course there does need to be some variation).


Just my .02 I have no clue if this is at all realistic...I just pulled it out of my..er...uh.....brain..yeah that's it!



EDIT:
Keep in mind I didn't think much of the specifics while I wrote all that.
"Deadly as lightning, soft as a breeze, strike FAST, strike HARD........then return unseen."
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