[Weapon] MP5 SD [WIP]

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JellyBelly
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Post by JellyBelly »

'[R-PUB wrote:trogdor1289']As to adding this to BF2 it wouldn't really encourage the type of gameplay we are looking for.
How?
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KP
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Post by KP »

I was about to ask the same question. If it's not for sneaking behind enemy lines, then why not some silent urban combat? A short weapon is useful for clearing rooms, etc. Especially with the EOTech...
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

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KP
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Post by KP »

I've done a bit of editing to it, among other things resizing the EOTech, so it's now the right size. Might get Maistros to texture/skin the thing for me; he's good at that.

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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

Right, now thats done you can get to work on the T77!

:razz:

She really is a beuat mate, and I cant wait to see her textured!
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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{9thInf}GunnyMeyer
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Post by {9thInf}GunnyMeyer »

That eotech is too small actually. I have one on my AR-15 here at home and I know first hand that the part where the batteries go (the bottom part that the sight is protruding from) is too short. Looks really weird. Needs to be about twice as long.

*edit* here is a link to an eotech sight. It illustrates what i mean by being too short: http://yankeehill.bizland.com/store/media/EOtech.jpg
GeZe
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Post by GeZe »

Image

pic of eotech on an MP5, from eotech website
Mongolian_dude
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Post by Mongolian_dude »

These are just small defects. I wouldnt say its too much bwalling over so i'd say leave it be and skin it up.

...mongol...
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KP
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Post by KP »

{9thInf}GunnyMeyer wrote:That eotech is too small actually. I have one on my AR-15 here at home and I know first hand that the part where the batteries go (the bottom part that the sight is protruding from) is too short. Looks really weird. Needs to be about twice as long.

*edit* here is a link to an eotech sight. It illustrates what i mean by being too short: http://yankeehill.bizland.com/store/media/EOtech.jpg
Lucky you :wink: But there are several models, and they take different batteries. You've probably got the AA version. This is the AAA version. Checked with measurements from the EOTech website.
GeZe wrote:Image

pic of eotech on an MP5, from eotech website
And that's just one mounting option. I think the one I went for is sexier, but it illustrates my previous point.
Bob_Marley wrote:Right, now thats done you can get to work on the T77!

:razz:
:wink:
Last edited by KP on 2007-02-25 22:52, edited 1 time in total.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Yay. Hopefully you can get it done as fast as this one. I haven't been able to get Maistros to do textures for me.
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

Maybe give this sexy mp5 to a recon class. Guille suit+SOFLAM+smokes+mp5= recon
causticbeat
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Joined: 2006-07-27 06:02

Post by causticbeat »

beautifully done


i dont know if an mp5 fits in PR? maybe you should PM some mods and see what they need modeld?
KP
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Joined: 2006-11-04 17:20

Post by KP »

Sure it does! CQB, mate, CQB! Urban areas, where engagements take place at close range.

And I'm already modelling a couple of other weapons, so I'm not running out of work yet... :wink:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Teek
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Joined: 2006-12-23 02:45

Post by Teek »

MP5SD FTW! Adds a whole new sneak element!
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UKARMYCADET
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Joined: 2006-11-19 19:46

Post by UKARMYCADET »

wow nice model. I am starting modeling (i hope) and i am a absolute noob lol.
'[5NFSO wrote:Thunder']i hear the chinese insurgents are gonna have push bikes, and on some maps they might even have baskets or bells (they cant have both as its too imbalancing)
KP
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Post by KP »

Thanks! It's easy once you get the hang of it. Getting the hang of it, however, is harder :wink: You using Gmax?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
-=TB=-ante9383
Posts: 243
Joined: 2007-05-06 22:13

Re: [WIP] MP5 SD

Post by -=TB=-ante9383 »

Any news on my beloved MP5SD? I would LOVE to see this in PR!
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Weapon] MP5 SD [WIP]

Post by KP »

Ooh, necrophilia! :shock:

Not really, not even sure I've got it lying around any more. Z-trooper's made a few MP5 versions, though, including an SD.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Weapon] MP5 SD [WIP]

Post by halvor1 »

[R-MOD]KP wrote:Ooh, necrophilia! :shock:

Not really, not even sure I've got it lying around any more. Z-trooper's made a few MP5 versions, though, including an SD.
Well they arent as good as your :)
Fonveh
Posts: 150
Joined: 2008-04-02 13:59

Re: [Weapon] MP5 SD [WIP]

Post by Fonveh »

halvor1 wrote:Well they arent as good as your :)
That's not a very nice thing to say. :neutral:
Z-Trooper made some equally great models from what I have seen.
Hitperson
Retired PR Developer
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Re: [Weapon] MP5 SD [WIP]

Post by Hitperson »

WOW KP's first complete model.

you were doing a pistol before this i think.
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