Tip as commander: Learn to read the map.
I dont mean directions or terrain, I mean learn to read what is happening.
Stop using the lame-*** 'eye of god' as commander. It only helps the couple people you can see in the view. Instead focus on the grand picture.
Try it guys, try not using eye-of-god for the whole round, if you have good squad leaders youll find you are able to read the map a whole lot better.
Watch to see what flanks your exposed to, where you dont have any defense, what squads keep on dying over and over, adjust your plans accordingly.
Commanders = Overloards
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bigmoose332
- Posts: 255
- Joined: 2007-02-23 20:31
Some good and bad points from the squad leaders and commanders point of view.
Comander:Their Job is to orchestrate the squads into winning the match..right?
-Imagine the percusion section ignoring the conducter of an orchestra. Suddenly the song will become a flop. The same, is sometimes apparent in PR.
-Imagine having two squads right next to a neutral flag. Assume neither squad has decided to attack/defend/whatever it.
-As a commander you say 'squad 1 hold back and defend' 'squad 2 go in and cap the flag'. If one of those squads doesn't do what you've said, you're song is in peices.
^^^ From that notion, unless I have the squads as part of my orchestra, I wont play as commander. It's just a waste of time - without sounding to aggresive
Squad leader: There job, is to listen and carry out and repeat the orders [to their squad] of the commanders orchestrations - to the best of their abbility.
-Sometimes commanders don't use VOIP.
-As an oposite, they use it to much. Therfore, you find it hard to command your squad without the commander interfeering (i.e. talking to other squads, talking needlessly)
-I have literally (don't mean to sound like a moan
) only played under a commander ONCE trying to ORCHESTRATE a team. All to often I'm told to scower right across a massive map, just to defend a flag, when two squads are right next to it already, and theres a neutral flag close to me with no one on it.. catch my drift? ;p
^^^ Because of that, I often don't want a commander and it just wastes my time.
Thats what i think anyway!
Comander:Their Job is to orchestrate the squads into winning the match..right?
-Imagine the percusion section ignoring the conducter of an orchestra. Suddenly the song will become a flop. The same, is sometimes apparent in PR.
-Imagine having two squads right next to a neutral flag. Assume neither squad has decided to attack/defend/whatever it.
-As a commander you say 'squad 1 hold back and defend' 'squad 2 go in and cap the flag'. If one of those squads doesn't do what you've said, you're song is in peices.
^^^ From that notion, unless I have the squads as part of my orchestra, I wont play as commander. It's just a waste of time - without sounding to aggresive
Squad leader: There job, is to listen and carry out and repeat the orders [to their squad] of the commanders orchestrations - to the best of their abbility.
-Sometimes commanders don't use VOIP.
-As an oposite, they use it to much. Therfore, you find it hard to command your squad without the commander interfeering (i.e. talking to other squads, talking needlessly)
-I have literally (don't mean to sound like a moan
^^^ Because of that, I often don't want a commander and it just wastes my time.
Thats what i think anyway!
98% of the PR public agree, that I am the sexiest man in this community.
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
bigmoose332
Squad Leaders job is also to produce tactical ideas, to inform the commander about enemy force strengths and so on.
Best thing when it comes to being a squad leader with a commander like my self that talks pretty much, is simply to get used to it. This is not meant to sound provocative or anything in that direction, but its just a discipline to master for squad leaders. Thats why squad leaders should focus more on organizing the squads fight than useing their own weapon them selfs.
If i play as Squad Leader (And the squad is disciplined) i normally never fight unless im being attacked directly. Therebye i do get more spare time to communicate with a commander and to organize the squad.
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[R-DEV]fuzzhead
But in general i agree in not making use of it if the map size is too large or the battle situation is too dynamicly.
On a map like EJOD i normally only make use of the eye of god if squad leaders request me to search for enemy RP or snipers. (This is of course only if i have the time to do it)
...Squad leader: There job, is to listen and carry out and repeat the orders [to their squad] of the commanders orchestrations - to the best of their abbility.
-Sometimes commanders don't use VOIP.
-As an oposite, they use it to much. Therfore, you find it hard to command your squad without the commander interfeering (i.e. talking to other squads, talking needlessly).
Squad Leaders job is also to produce tactical ideas, to inform the commander about enemy force strengths and so on.
Best thing when it comes to being a squad leader with a commander like my self that talks pretty much, is simply to get used to it. This is not meant to sound provocative or anything in that direction, but its just a discipline to master for squad leaders. Thats why squad leaders should focus more on organizing the squads fight than useing their own weapon them selfs.
If i play as Squad Leader (And the squad is disciplined) i normally never fight unless im being attacked directly. Therebye i do get more spare time to communicate with a commander and to organize the squad.
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[R-DEV]fuzzhead
As regard to the commander function and the use of the eye of god, i will just add that on some maps, on specific locations, it is a huge advantage to constantly make use of the eye of god. Actually it can be the key to victory....Stop using the lame-*** 'eye of god' as commander. It only helps the couple people you can see in the view. Instead focus on the grand picture.
Try it guys, try not using eye-of-god for the whole round, if you have good squad leaders youll find you are able to read the map a whole lot better.
But in general i agree in not making use of it if the map size is too large or the battle situation is too dynamicly.
On a map like EJOD i normally only make use of the eye of god if squad leaders request me to search for enemy RP or snipers. (This is of course only if i have the time to do it)
Last edited by Michael_Denmark on 2007-02-25 20:03, edited 1 time in total.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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bigmoose332
- Posts: 255
- Joined: 2007-02-23 20:31
Michael_Denmark wrote: Squad Leaders job is also to produce tactical ideas, to inform the commander about enemy force strengths and so on.
Yea.. I suppose.
But then that also means, as a squad leader (someone who, I suppose doesn't have as broad an eye over the battlefield throughout the game), by adjusting tactics possibly without considering every other squad you kind of leave the commander without much to do.
Unless, you're say that the commanders job is not to orchestrate a bunch of squads, but each squad individually one at a time - and not in some of cohesive if you get me?
98% of the PR public agree, that I am the sexiest man in this community.
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
bigmoose332 wrote:Michael_Denmark wrote: Squad Leaders job is also to produce tactical ideas, to inform the commander about enemy force strengths and so on.
Yea.. I suppose.
But then that also means, as a squad leader (someone who, I suppose doesn't have as broad an eye over the battlefield throughout the game), by adjusting tactics possibly without considering every other squad you kind of leave the commander without much to do.
Unless, you're say that the commanders job is not to orchestrate a bunch of squads, but each squad individually one at a time - and not in some of cohesive if you get me?
nope, what i mean is making suggestions - tactical suggestions to the commander.
No the commander decides what to do, but squad leaders must make suggestions. Especially in dynamically situations.
Thats where the communication come in, when you play as commander and your squad leaders see possibilities you as commander doesn't. And thats also why it is importent being a squad leader that you are able to both organize your squads fight, while trying to get the overview of your sector so you can report data/ideas/suggestions to the commander.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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bigmoose332
- Posts: 255
- Joined: 2007-02-23 20:31
Michael_Denmark wrote:Oh! sorry, yea I agreebigmoose332 wrote:
nope, what i mean is making suggestions - tactical suggestions to the commander.
No the commander decides what to do, but squad leaders must make suggestions. Especially in dynamically situations.
Thats where the communication come in, when you play as commander and your squad leaders see possibilities you as commander doesn't.
98% of the PR public agree, that I am the sexiest man in this community.
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Orangez
- Posts: 34
- Joined: 2007-02-22 21:30
Yeah, I know Elite Sq Lds but they're not plenty ... (Hoot, Piacular, Pillefuss1989 )Try it guys, try not using eye-of-god for the whole round, if you have good squad leaders youll find you are able to read the map a whole lot better.
As a commander you got to be able to read the flow, draw an imaginary line in your head, which represent the point when friendly and ennemy encounters. Update every 10 sec that line, rethink your strategy and update your Sq Ld on the situation.
As commander, you are in the UAV, or AWACS, You look to the battlefield from the top.
You see what can see the enemy commander.
So you can give tips, Like " Proceed on foot, stealth recon, no smoke, set rallypoint at B5"
[..]
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Rick_the_new_guy
- Posts: 291
- Joined: 2006-12-01 17:01
Biggaayal wrote:Good co tips there.
I feel though like it is, most PR squad leaders aren't able to use their co at all.
The main difference vs vanilla is the absence of scan/uav. Thus you are nearly blind as a co, and totally unable to really understand the battle on your own.
In vanilla the intelligence came from the tools that the co had. In PR the CO is totally dependant on SL input. The flow of intelligence has been reversed, and the CO role has been shifted to coordination more.
The squad leaders have to communicate often to the co what is happening in the area around them.
What does it help if you can spot some enemies on your co view for a certain squad, when there is a tank sniping them from the other side of the map. The CO has no way of understanding this.
I encountered this in a game on road to kyongnang yi (or something like that). From a certain moment my team wasn't able to do anything, where they were dominating before. When we were already far behind on tickets. I noticed why. For some time enemy tanks were being spotted again and again. Too late I saw that on our whole team, we had only ONE AT! With 32 players!
What should have happened is that loads of SL's (they were all cooperating very well) would have told me that they were being raped by armour. Yet not one did, and only by checking kits myself did I realize what the problem was.
SL's need seriously to use their CO's, maybe then more people will play as CO.
Remember that the CO is blind without your voip input, SL.
Well said Al.
in vBF2 not a single word needed to be said for a commander to win a round.
Like you said, they recieved all the intell almost instanly with their scan. The CO simply supplemented the chaos on the ground with putting down arty on enemy clusters, U.A.V.s where squads were attacking, and spotting random dots that came up.
I know this for a fact. I played on Full Contact War a few times and just did this, and we kicked butt. I did not issue a single order nor say a word (no one would answer so I gave up after a few days) to the SLs, I just supplemented their assautls with my assests.
__
IMO, vBF2 has serisoulsy blanked up how things work in real life.
Yeah, the concept reporting up the chain of command major happenings just does not happen.
Honest to good, they know I am there, but do not have the sit awarness to communicate.
I am done playing CO. Maybe in a scrim, but I got so irritated in .4, and am having so much fun in .5 as a SL and Squad member, forget about it.
____
P.S. It would be nice if the CO is around in .6 the Quatermaster is around also. Meaning, if the team does not have a Officer on duty and only N.C.O.s they are restricted in their support from the Company and Battlion, so no limited kits.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
