hard justice^^^
but it diddnt work very well but it looked great!
Runways... Destroyable?
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A-10Warthog
- Posts: 1911
- Joined: 2007-01-03 01:28
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
I believe the idea for heavy AD around airfields that we came up with the last time this was suggested was having a couple of the faction's mobile AA unit boxed in so it couldnt be driven off.
Not 100% realistic, but it would have provided better AD than the then availible stationary STA missle sites.
Not 100% realistic, but it would have provided better AD than the then availible stationary STA missle sites.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
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-=ToD=-KNIFE
- Posts: 268
- Joined: 2006-12-04 22:41
Theres a Mod that has already done this called, Rising Confilcts, it worked too as it seemed the runways was built up of Thin Square Blocks that used the BF2 Runway skin and were Destructable and any aircraft trying to take of on it blew up but it seemed the mappers werent to good though as i found sometimes these were just floating in the Air on some maps.
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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
Thats what we call teamwork here in PR.Fishw0rk wrote:I dunno in a way I think its a great idea for a scenario mode, but on the other hand I think it will suck if we did this for every map. Its hard enough getting someone to fix the commander assests and I imagine it will be even harder to find someone to fix the runway for pilots. Maybe the pilots should get a wrench? Otherwise they'd have to concstantly switch back to engineer and lose their limited kit.


