Fiery explosion

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lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Fiery explosion

Post by lonelyjew »

After reading through the "gasoline and vehicles" I got to thinking that it would be really cool if you guys made the vehicles, after exploding, have burning debris surrounding them. The way I imagined it would be like the Molotov cocktail but much larger with the initial explosion being very bright as if it was burning very intensely. I think where this would look really great is in air vehicles that are shot out of the sky.

Now off course I'm not talking about huge Hollywood explosions but realistically the fuel in a vehicle should have a bigger explosion then there is now in vehicles. I know you guys have the capability of making the burning effect hurt people now so if it's not possible to create fire effects around the whole vehicle maybe you guys could at least increase the damage radius.

edit*
Oh yeah, and lots more smoke would be nice as well.
Thanks luizinhuu for the find
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BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Well yeah I agree about bigger explosions to reflect gasoline ignition, but as for damaging fiery debris, that kind of defeats the purpose of using wrecked vehicals as cover.
ImageLeMazing.
SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Post by SevenOfDiamonds »

i thought the same thing. it would be interesting. they dont have to be buring forever they can stop buring then you could use it as cover. but if something explodes you dont want to right away run over to it to get cover ... it will be hot.
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

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Kenny
Posts: 261
Joined: 2006-11-18 03:30

Post by Kenny »

This would make for a bigger affect when sucied bomming iv have people people blow up my car when theywere 2feet in front of me and just walk away
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Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Unless there is a way to do this while keeping the minimum PC specs for the game in range, then I don't want it. PR is already unforgiving for those with the minimum specs of BF2.
Kenny
Posts: 261
Joined: 2006-11-18 03:30

Post by Kenny »

At least you got a pc all iv got at the moment is the laptop since the other one got fried 4 weeks ago
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lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

Cyber-Couch wrote:Unless there is a way to do this while keeping the minimum PC specs for the game in range, then I don't want it. PR is already unforgiving for those with the minimum specs of BF2.
You do realize that they already have molotov cocktails with the effect already and smoke nades that release tons of heavy smoke. Also, you know they are adding huge maps, ones even bigger than Basrah if I'm not mistaken and I have tons of trouble with Basrah already.
Thanks luizinhuu for the find
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People are hopelessly ignorant of their own ignorance.
-Me
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Maps bigger than basrah? That is really gonna suck since basrah is still bugged, causing players to crash, disconnect etc... They need to start passing these maps through the itty bitty PC committee. :p
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

Yeah, but honestly the trade off is worth it. I'd be willing to drop my settings a bit for larger maps and the fire effects I so hope will be added.
Thanks luizinhuu for the find
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People are hopelessly ignorant of their own ignorance.
-Me
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

And for those who can't go any lower on the settings will have to fork up some cash if they want to continue playing PR.
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