Using enemy vehicles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Using enemy vehicles

Post by Desertfox »

So pretty much in this game the knowledge of how to fly is in the crewman kit etc. So if I kill a crewman who jumped out of his APC I should be able to use that APC!
Image
A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

but if i were to steal a tank irl and jump in and take the guy who was drivings stuff i wouldent know how to drive lol, its a good idea but kinda well not realistic
A-10, EX PR Tester, Moderator, Public Relations.

.

Image

from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
Demio
Posts: 459
Joined: 2006-03-02 14:43

Post by Demio »

You are kidding right? :|
Every generation seems to have 20 to 40 I.Q. points less than their previous generation... They become more stupid by the hour.. - [R-DEV]Ghostrider
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

'[R-MOD wrote:A-10WarthogPilot']but if i were to steal a tank irl and jump in and take the guy who was drivings stuff i wouldent know how to drive lol, its a good idea but kinda well not realistic
But if I were to grab crewman stuff from a flag I wouldnt know how to drive it either....
Image
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Sounds like "lets remove fully automatic". ;)
Randleman5102
Posts: 945
Joined: 2006-08-05 00:04

Post by Randleman5102 »

Sounds like apple pie.
You Are Now Breathing Manually...
liikeri
Posts: 80
Joined: 2006-08-18 10:29

Post by liikeri »

why not put it back but lets ad ten minute of start time to simulate you going trough every button to figure out what they do and random deaths to you in a tank because of wrong button. if you know how to drive m1 you probaply can drive other tanks but you need time to figure them out.
Arnoldio_SLO
Posts: 34
Joined: 2007-02-14 14:58

Post by Arnoldio_SLO »

[why not half an hour instead of ten minutes


cars should be driveable...i agre for heavy machinery
A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

liikeri wrote:why not put it back but lets ad ten minute of start time to simulate you going trough every button to figure out what they do and random deaths to you in a tank because of wrong button. if you know how to drive m1 you probaply can drive other tanks but you need time to figure them out.
thats a good idea but like for tanks/apcs/helos/planes make it 2 min and humvees and stuff 30 seconds


but u need to kill an enemy with the correct kit
A-10, EX PR Tester, Moderator, Public Relations.

.

Image

from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

The HWMMVs have an engine start button. Why you would need 30 seconds to start it up is beyond me.
Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

The knowledge isn't "in" the crewman kit, it's just one of those things to simulate certain people having training in that department.

Sounds like a stupid idea tbh.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

10/10 for creative thinking, minus several million for realism.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Other idea: You can drive enemy cars, but there's warmup time of 20 seconds which simulates the process of hot-wiring. (Even if the HWMMV has a start button)
Image
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Post by TristanYockell »

bosco wrote:Other idea: You can drive enemy cars, but there's warmup time of 20 seconds which simulates the process of hot-wiring. (Even if the HWMMV has a start button)
Now This I can agree with.
We should not be able to operate elaborate Enemy vehicles, only civillian vehicles, light armoured vehicles ect, insurgent transport truck ect ect.
Theknightsofbwuk
Posts: 4
Joined: 2007-02-25 09:40

Post by Theknightsofbwuk »

I just made a thread on that.....

.....I really should have read this thread first, im sorry.
MADTKBOY
Posts: 76
Joined: 2007-02-24 22:29

Post by MADTKBOY »

Humvees and similar light transport assets (ie. Vodnicks) should really be operable by anyone. Startup time variations for these cars should really be zero. (Who takes the keys out of the ignition on the battlefield anyways? Do you really want to fumble for the keys when you need to "get up and go"?) Plus I'm sure most people would know how to operate the top machine gun if they can operate an RPK. Maybe lock the TOW missiles from firing on the account that MEC dont have training on those things? Who knows.

Heavy armor, helo, jet locks -> Great the say it already is, lets not change a wonderful thing.

APCs -> I'd say make them drivable by anyone if their irl controls are nothing more complicated than your mother's car, and possibly lock the turret, but on the account that they're mobile spawn points now, best to keep them locked.

In short, keep things the way they are in .5, but for god sakes let people capture and use things like humvees and vodnicks. I mean any 14 year old that has played a game of initial d at the local arcade would know how to use the wheel and the pedals. And i'm pretty sure the top mounted lmgs arent that hard to be understood by a military man either.
Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

Keep them team locked. Do you really think a soldier is going to drive round a battlefield in an enemy vehicle that he just stole? No, that is a definite way of getting your arse blown to bits by friendlies.
Image

I put the "laughter" into "manslaughter".
casualtyUR
Posts: 146
Joined: 2006-02-10 15:57

Post by casualtyUR »

Kelly's Heroes (the movie)
Oddball loses his Sherman Tank because of fuel problems and returns home with the gold in a Tiger Tanks.
Image
BigPipe
Posts: 44
Joined: 2007-02-15 10:22

Post by BigPipe »

Lucid Nightmare wrote:Keep them team locked. Do you really think a soldier is going to drive round a battlefield in an enemy vehicle that he just stole? No, that is a definite way of getting your arse blown to bits by friendlies.
Ive seen with my own eyes, bombed british landrovers being taken for joyrides in basra. in real life, not the map
MADTKBOY
Posts: 76
Joined: 2007-02-24 22:29

Post by MADTKBOY »

The insurgents in Iraq seem to like to take captured allied jeeps and such for joyrides, and trophies of war. Not sure how much of an advantage hijacking a technical would give to an allied soldier, but i could definitely see why insurgents would like to use captured humvees. Especially the uparmored ones.

Sides, it isnt unknown for special forces inserted behind enemy lines to commandeer civy cars to escape. Saw something about that on the milt channel. Think it was the one about the HALO team inserted in the beginning stages of the war on terror. If i find it again I'll post a link or something.
Post Reply

Return to “PR:BF2 Suggestions”