This thread is for providing feedback to DEVs about the new class system and all included changes.
To make it not so long I will stick with the US class....everyone else please feel free to discuss any class you choose.
Special Operations
I believe this class has been completely nerffed. This class is now absolutely useless in my opinion. No parachute, no suppressor, SLAMs that can barely destroy a Vodnik, no body armor, and no grenade for that one time when you absolutely need it to save your life. The only time I ever use this class now is when I'm on China side, due to the rifle being naturally quiet. The ONLY thing going for this class at the moment is the SOFLAM and it's great digital zoom. If nothing else, please bring back C4, increase the explosive damage of the SLAM, or bring in some sort of explosive that will actually do some destruction. I find it quite annoying how insurgents have suicide cars that are equipped with only ONE C4 pack that can destroy a tank/APC, yet the US Special Forces (the best of the best) don't even have the equipment needed to de-track an enemy tank. Give the Special Forces class a purpose, and an ability to complete that objective!!!! Or just get rid of it and save us all a useless class. (Yes I am aware there are plans for the SOFLAM) What good is a class that is supposed to be the cornerstone of all military (in my opinion) operation, yet has nothing to brag about?!
Rifleman
I believe this class is perfect as it is.
Grenadier
Awesome! Now my most used kit (aside from the pilot kit and Officer kit). I love how grenades now have deviation, and don't hit the same exact spot every time (especially if you're moving while shotting). One problem with this class I have is the amount of grenades carried. IRL don't grenadiers carry more than 4 explosive rounds? I would have thought they would carry more like 8 grenade rounds total, and maybe 4 or 5 magazines.
Anti-Personnel
I have not yet used this class. I have not yet had a need for this class.
Combat Engineer
Great except one point. C4. Why would an Engineer ever need C4? Isn't their job to stay with vehicles and fix them if needed? I see no need for an engineer to be running around trying to blow up a tank or enemy vehicle. That should be the job of Anti-Tank Personnel. Blowing up bridges (as I see C4 mostly used) I believe should be the job of Special Forces, not Engineers.
Corpsman
Awesome except two things. I see a need for more magazines. Possibly 5 or 6 instead of 4 (not including the one already in the rifle). As the primary defense of a medic while attempting to heal/revive a fallen team member is a smoke grenade, how bout more than just 2 grenades.
Anti-Tank Rifleman
Perfect except one point. How bout two AT rounds? Often times it seems even with a very well placed hit, it takes two rounds to destroy a enemy vehicle (I'm talking about small vehicles).
Support
Perfect!
Sniper
Very well done guys!!!! I would like to see; however, an operational scope (meaning a mil dot scope so calculations about bullet drop, elevation, and leading targets can be made)
Designated Marksman
Why night vision? No current night maps that I am aware of. Other than that, great job!
Heavy Anti-Tank
Perfect
Anti-Air Rifleman
Awesome!! I love this class (though rarely use it). How bout taking on anti-air round away though. I'm sure carrying 2 around all day long is heavy enough!
Pilot
Perfect!!!!
Officer
Awesome!!
I apologize for the length..but wanted to be through (for the US forces). I'll leave it up to others to provide feedback on other classes. I also apologize for being so critical. I know every member of PR (and even the players) put a lot of time and effort into this game to make it what it is. And everyone has done an absolutely awesome job (not to blow sunshine up your butt). But we all know things can always be made better.
One final thought. A member of my community mentioned to me today that DEVs are planning on equipping the G3 with a scope. I must warn you that I believe this to be an extremely bad idea. I already get killed by that weapon enough. Strapping a scope of any kind to it will only significantly multiply it's lethality, and make it a Rambo weapon. If that's done, I and many other people will likely get frustrated by dying to the point of wanting to no longer play. And that would be a very sad day indeed!


