[?] Requesting Training Maps

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Bellino |3-5|
Posts: 6
Joined: 2007-02-20 04:49

[?] Requesting Training Maps

Post by Bellino |3-5| »

I would like to know if anyone has created maps specifically for clan training purposes. If so, may we use them? Links appreciated.

Thanks, Lt. Bellino |3-5|
=*CLA*=StudMuffin21
Posts: 103
Joined: 2006-11-10 05:09

Post by =*CLA*=StudMuffin21 »

Awesome idea....but wouldn't it be best to train on existing maps? That way you're familiar with terrain, location of enemy vehicles/hideouts, etc.....
"Deadly as lightning, soft as a breeze, strike FAST, strike HARD........then return unseen."
IronTaxi
Retired PR Developer
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Post by IronTaxi »

hey bellino good playing the other night...on the TG server..it was good to have another SL around...
Maistros
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Joined: 2006-11-30 11:18

Post by Maistros »

I'm currently working on a training map.
Wasn't me.
Backwood
Posts: 27
Joined: 2006-05-08 07:05

Post by Backwood »

Any screens yet Maistros? And hows your "submarine" base map is progressing?
“Believe me, if I started murdering people… there'd be none of you left!” -Charles Manson-
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Maistros
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Post by Maistros »

No screens yet, but I'll post up soon. Coronado is coming along well, but I'm breaking the work down between both to get them done in a timely fashion.
Wasn't me.
Backwood
Posts: 27
Joined: 2006-05-08 07:05

Post by Backwood »

Ok cool, and thx for a quick response
“Believe me, if I started murdering people… there'd be none of you left!” -Charles Manson-
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Major._Spork
Posts: 157
Joined: 2007-02-08 15:58

Post by Major._Spork »

would it be [kinda] like a map where you have soldiers stand out in the field [unarmed, like the fun little bug in Multiplayer where a NPC stands in the field] and you just shoot em... like a firing range... then a test track for cars.... and mabye an obsticle course??

just wondering
"It's a war. You can kill your opponent however you please, as long as he's dead you're golden."

"I don't miss I just kill friendlies sometimes." - ]CIA[ memfisa

"Sometimes you've got to risk it to get the chocolate biscuit."
Maistros
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Joined: 2006-11-30 11:18

Post by Maistros »

It is modeled after the Naval Special Warfare Group One's Desert Combat Training Course.. with a few added things to facilitate diversity.

It's a scale 4 map, which means it is about twice the size of Al-Basrah.

It has a tactical airfield, with helicopters and jets. It has a vehicle test range for tanks and apcs.. it has a "constructed city" for CQB and movement tactics, sniper training.. shooting ranges (with range markers)

minigun ranges for blackhawk training.. demolitions stations for bridge demo training..

and a lot of custom signs that help explain tactics and such.

please feel free to give me suggestions or things you would like to see.. referance pictures are greatly encouraged.
Last edited by Maistros on 2007-03-05 05:54, edited 1 time in total.
Wasn't me.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

That's neat! Screenies, please! :D

Twice the size of Al Basrah? How's that working out?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Maistros
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Joined: 2006-11-30 11:18

Post by Maistros »

It's great.. I get lost in my own map from time to time.
Wasn't me.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Lag issues? Texture problems? Nothing?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

Negative. No problems.
Wasn't me.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Great. This opens for some interesting possibilities... *rubs hands together*
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
SnipA
Posts: 186
Joined: 2007-02-11 16:36

Post by SnipA »

yeah thats a great idea, JUST GET THOSE SCREENIES UP!
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Bellino |3-5|
Posts: 6
Joined: 2007-02-20 04:49

Post by Bellino |3-5| »

That sounds exactly like what I was was looking for Maistro. Especially the siper ranges part. Also it sounds like you could have a whole clan on the map, each training in different areas with out interference.
Any idea of a completion percentage?

Good playing with you too, IronTaxi.
Major._Spork
Posts: 157
Joined: 2007-02-08 15:58

Post by Major._Spork »

A map being 2 times the size of Albasarth??? OMG THAT WILL BE HUGE!!!!!

just wondering.... but will it be all flat land??? or bumpy???

and how will you get around... i would think having spawn points at each Training Facility...

and will the shooting range be SOMTHING like this... [this is from AMERICAS ARMY]

http://www.americasarmy.com/gallery/scr ... M5_800.jpg


and for Airfield training, will it be one where you can bomb practice targets?? or will it just be the Takeoff & Landing part of it??

just wondering

god i cant WAIT for that map...
"It's a war. You can kill your opponent however you please, as long as he's dead you're golden."

"I don't miss I just kill friendlies sometimes." - ]CIA[ memfisa

"Sometimes you've got to risk it to get the chocolate biscuit."
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

- All air based training courses have destructible ground targets for practice.
- The shooting range is something like that, except it is set in a desert and not a woodland area.
- Spawn points will be at each training facility's start point.
- There will be many signs and billboards with diagrams and instructions to aid in the completion of the courses.
Wasn't me.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

i hope you will place the requestable kits right on the map for things like shoting training ? i would be cool having a statik that can be destroied and is looking like such a paper made siluette (don't know how to express it better, sorry english isn't my first language and i am a legastenic)
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

Yes, each required kit bag will be at the starting station.
Wasn't me.
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