Medics in the field...

Suggestions from our community members for PR:BF2. Read the stickies before posting.
[-=IDSF=-]SykloAG
Posts: 403
Joined: 2006-11-25 12:56

Medics in the field...

Post by [-=IDSF=-]SykloAG »

One of the things we practiced a lot in my basic training (besides weapons etc) was carrying people on a stretcher and stabilizing them if there was no medic around. It would be nice to see the value of life increase in PR. I.e teamwork to help each other survive.

In reality, if you take a bullet in the leg, chances are you will be out of action and someone will need to take you back to base for medical attention. It would be interesting to see the medic class carrying a stretcher in PR that would require taking the wounded (with help) back to base either by foot or by jeep.

I guess I'm an advocate of ultra-realism - I also think that it would discourage all the "Rambos" we see in the game.

A field dressing should stop bleeding, but then the person should be disabled (unable to move much) until dealt with by a surgeon back at base. The value of life would increase dramatically as a result, and reliance on squad-mates would become an absolute necessity. This in turn would increase combat teamwork.

So... is this possible, and most importantly, is it desirable?
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Its a interesting idea, perhaps when someone is critically wounded a team mate can get a stretcher and take you back to the APC or ambulance-jeep or medevac-heli, (perhaps to triage center or medic station) then your revived and your team gains a ticket or 2.

If you had a 'weapon' that was a stretcher and only used near a body loads a body, perhaps the player can re-spawn while the stretcher dude can take body to a affromented location
Image
=*CLA*=StudMuffin21
Posts: 103
Joined: 2006-11-10 05:09

Post by =*CLA*=StudMuffin21 »

Good idea! I wonder how it could be refined so it's a usable idea.
"Deadly as lightning, soft as a breeze, strike FAST, strike HARD........then return unseen."
dementt
Posts: 134
Joined: 2006-07-20 15:17

Post by dementt »

I like the idea highly, talked to e-Gor and that ******* stated that sounds pretty difficult to make if at all. Also there are few things to point out:
  1. If two medics are to carry one man to another location, will another be "the driver" and what is the task for another person?
  2. BF2 engine has its own limitations, it is not an excuse but a real reason.
  3. Is this something that does sound good but works very badly ingame.
I dont say that it just sucks but I do think that this is something we are not going to see as long as the engine is from BF2 :|
Last edited by dementt on 2007-02-28 02:03, edited 1 time in total.
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

I don't think this is possible, one player can not carry another player.
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Again the answer thanks to EA is "Why, why must you do this to us EA?" Brakes down and starts crying.
[-=IDSF=-]SykloAG
Posts: 403
Joined: 2006-11-25 12:56

Yeah but...

Post by [-=IDSF=-]SykloAG »

'[R-MOD wrote:Griffon2-6']I don't think this is possible, one player can not carry another player.
Could it be a vehicle that requires 2 people to "drive" (walk it) and get deployed/created by someone "carrying" it?
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

or have a 'bot' (fake player) carrying it?
Image
[-=IDSF=-]SykloAG
Posts: 403
Joined: 2006-11-25 12:56

Bot?

Post by [-=IDSF=-]SykloAG »

No! The whole idea is to require teamwork to get a player back into action. And besides, bots are too stupid for that kind of thing :-P

BTW, that factorizer sig is not funny...
I mean really - "When Teek answers the phone"???
Its a good idea (maybe) but they need better humor.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

'[R-PUB wrote:trogdor1289']Again the answer thanks to EA is "Why, why must you do this to us EA?" Brakes down and starts crying.
Uhhhh, they did it for a reason. It would highly turn players off of this game and VBF2. Armed Assault is an example of a game that is realistic, and right now, it is doing poorly and plays poorly. The medic class is fine, and I laugh at the thought of "rambo" medics when you have a lot of other classes that are wayyyyyyyyyy more effective as rambos. I.E. grenadier.

And I don't know if you guys know this or not, but try getting and keeping 2 dedicated medics in your squad for an entire game who actually medic. When that happens, that is truely teamwork.

So I guess then that trying to cover your partners *** while he runs out into the street under bullets and grenade fire and coming back to wait 20+ seconds to medic a guy safely while defending their position is not teamwork then?
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Its open submissions, so half of them are lame, although some are sorta funny, its for identification, ya know? Im trying to fix my old pic, it broke
Image
[-=IDSF=-]SykloAG
Posts: 403
Joined: 2006-11-25 12:56

Post by [-=IDSF=-]SykloAG »

Teek wrote:Its open submissions, so half of them are lame, although some are sorta funny, its for identification, ya know? Im trying to fix my old pic, it broke
Well, the grenade one sure is better ;-) Open submissions is good - they just need a Jim Carey/Cosby/Tucker as a Moderator 8)

00SoldierofFortune00, I was not talking about medics when I mentioned "Rambos" - I was talking about Rambo players. The idea of this suggestion is to encourage teamwork by requiring that players help each other, and at the same time, increase the value (and therefore cautiousness) of a soldier.

And what does vBF2 have to do with anything? I hated that game after 5 minutes and was sorry I bought it till I discovered PR!

Teek - your idea of gaining points is cool, and medivac units would bring a fun twist to the battlefield! I mean just imagine, a littlebird with a stretcher on its side, picking up wounded soldiers for emergency care :knight:
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

'[-=IDSF=- wrote:SykloAG']Well, the grenade one sure is better ;-) Open submissions is good - they just need a Jim Carey/Cosby/Tucker as a Moderator 8)

00SoldierofFortune00, I was not talking about medics when I mentioned "Rambos" - I was talking about Rambo players. The idea of this suggestion is to encourage teamwork by requiring that players help each other, and at the same time, increase the value (and therefore cautiousness) of a soldier.

And what does vBF2 have to do with anything? I hated that game after 5 minutes and was sorry I bought it till I discovered PR!

Teek - your idea of gaining points is cool, and medivac units would bring a fun twist to the battlefield! I mean just imagine, a littlebird with a stretcher on its side, picking up wounded soldiers for emergency care :knight:
No, the VBF2/ArmA thing was in response to Trog mostly, but I meant by that is that you can go overboard with the realism(ArmA), and sometimes you can neglect it(BF2).

Anyway though, we have plenty of teamwork in this game with medics, but by complicating or dumbing down the medic class more then it is already would probably only hurt the game in terms of squad cohesion and mobility. Right now, it is already hard to find medics because the class has become so unattractive or people except in those circumstances of where you have a lot of vet players on.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Nephrmuus
Posts: 94
Joined: 2007-02-15 13:05

Post by Nephrmuus »

Although a lovely idea in theory, why spend 5 minutes having 1 or 2 medics or a whole helicopter going back to base to heal up a wounded solider, when that soldier could just be left alone to die and then he can respawn in 31+ seconds? In a one-life-per-round game, this sort of procedure might be worthwhile, but I really can't see that the effort is worthwhile in a respawn game like PR.

Something I thought of a while back, to remove the silliness of revival and relatively instant-healing, while still being sensible for a respawn game:
  • Field dressing: This stops bleeding and gives +10% health like the current field dressing, but won't heal anyone to over 50% health (which will at least stop them looking injured to medics).
  • Medipac: Stops bleeding and will slowly heal up to 50% health.
  • Medivac (replaces shock pads): Takes 3 seconds and then instantly removes a critically wounded comrade off the battlefield. This then allows them to respawn as a reinforcement in, say, 16+ seconds rather than the usual 31+ seconds. Note that unlike the shock-paddles "ressurection" approach, this would cost you a ticket, since you still have a serious casualty who will probably be sent home with a purple heart after this.
  • If at or below 50% health, you can go to an APC or RP and voluntarily go to hospital and be replaced by a fresh soldier (in-game, this would insta-heal you to 100% and cost one ticket - This would be better than doing the "exchange" through respawning, which would mean the person could change kits and location). You'd need some sort of "I'm injured enough to go to hospital" icon on the HUD to show that this was possible.
  • Death costs 2 tickets, but medivac through a medic or voluntary hospitalisation would cost just one ticket.
To me, this seems a reasonable plan, but I don't advocate it any more since it is only a tiny bit more realistic than the current system, but probably would take a lot more work for the devs and lead to less fun for even the reality-loving players.

Overall, I'd just go for the "spanner-healing" to stop healing on the run and possibly to limit medics to heal themselves at 50% or less of the rate at which they heal others (they can still self-heal, but it is just a tad slower).
Last edited by Nephrmuus on 2007-02-28 06:05, edited 1 time in total.
The verbal brutality found on forums is often reminiscent of the physical brutality found in first person shooters, except that forums allow those with slower reflexes to join the carnage without a handicap.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

medics do need to self heal, cause who meds the medics? another medic, if the medic is hurt, than your squad must stop and find another squads medic if you dont have 2. having 2 medic/corpmen in a squad is unrealistic
Image
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Teek wrote:medics do need to self heal, cause who meds the medics? another medic, if the medic is hurt, than your squad must stop and find another squads medic if you dont have 2. having 2 medic/corpmen in a squad is unrealistic
Actually, 2 is the minimum or usual amount I have in my squad. Without at least 2 medics, your squad won't be able to sustain for long. 1 medic for a squad is unrealistic, and don't forget that medics still fight, so they are not useless at all.

But with the self-healing taken out, it would mean that your squad would have to have 4 medics, which is unrealistic and problematic.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

This is not a simulation. No one wants to play a game where you have to stabilize, evac, then perform surgery. The medic set up is fine. His function is fine. If he is used improperly that is the fault of the player not the game. This IS a game where you respawn when you die. I mean come on.
Image
Clan Name: [:NET:]Boondock Saint
Pub Name: Determined
SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Post by SevenOfDiamonds »

make the strecher a vehicle and have the wounded guy press e to get in it. and you need to be a medic to be in the front and another soldier could be in the back. or have it as one of those things you can drag. medic drags the wounded. but there would have to be a way for the wounded to not be able to drag himself...
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

-Scott R. Gourley
[-=IDSF=-]SykloAG
Posts: 403
Joined: 2006-11-25 12:56

2 camps

Post by [-=IDSF=-]SykloAG »

I see that some want more realism, others just want to play the respawn game...
dementt
Posts: 134
Joined: 2006-07-20 15:17

Post by dementt »

'[-=IDSF=- wrote:SykloAG']I see that some want more realism, others just want to play the respawn game...
Or then you are just blind? Multiple times in this thread it has been pointed how it seems to be pretty impossible to make, I have talked to the coders about it. Also it would require two person just to carry the guy. Then the chopper pilot etc. etc.

It would require huge amount of work pretty little update in gameplay, so get real, get on the fields and avoide the bullets. Also this thing would be another noobtrap I think :|
Post Reply

Return to “PR:BF2 Suggestions”