Texture Problems, Visual Artefacts ? Fix it.

General discussion of the Project Reality: BF2 modification.
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Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Texture Problems, Visual Artefacts ? Fix it.

Post by Sandy_Beret »

I have every now and then got texture problems in PRBF2.

The simple fix is to delete all the files you find in:

Documents and Settings\[Username]\My Documents\Battlefield 2\mods\bf2\cache\(numeric directory name)\*.* --- delete all these files

BF2 appears to decompress textures into RAM when a mission is loaded, which
explains the problems as decompression problems. Patterned artefacts are also
indicative of this:

artefacts I have got recently in BF2 PR:
SOFLAMS hallucinations - don't touch the brown acid !.
Image

and

Funky Disco rifle - now just where did I put my camo flares ?
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the patterned nature of these artefacts suggest a decompression problem.


I have noticed other players have this problem at times and write in forums about it.
Deleting the cache files means that the next time you load a mission, you will get the
message: "optimising textures for your system" or whatever. That is when the cache is
written. Deleting the cache makes it rewrite the files and solves the texture artefacts
problem (until it happens again).

OK
;)
Last edited by Sandy_Beret on 2007-02-28 02:21, edited 1 time in total.
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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oddANGRYshot
Posts: 61
Joined: 2006-11-27 02:31

Post by oddANGRYshot »

Sandy, the second pic with the green gas escaping....
I think I was behind the incline laying on my stomach.....Sorry, I broke wind... gives me away every ime.
The only time I saw artifacts like those... my graphics card was gorne.
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

My textures actually go black. And I have 2 numerical directory folders. Suggestions? lol
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


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Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Lol you guys, PR devs can't fix this, only BF2 devs can. And since BF2 devs are the only thing that can fix it for you, they will probably just tell you that you need a new gfx card.
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

Cyber-Couch wrote:Lol you guys, PR devs can't fix this, only BF2 devs can. And since BF2 devs are the only thing that can fix it for you, they will probably just tell you that you need a new gfx card.
I don't think anyone heres asking the PR devs to fix it, just a do it yourself thing lol.
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

i love that m16 :mrgreen:
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

Animalmother wrote:My textures actually go black. And I have 2 numerical directory folders. Suggestions? lol
delete the contents of both folders

they are not critical files - they are just cached (stored) textures and the like

next time you load a mission you will get the optimising message

otherwise, no hassles.

OK

;)

_________

p.s. I wouldn't go and buy a new graphics card if something as simple as this can fix the problem... I run all highest BF2 graphics settings at 1600*1200 (21" monitor) on an Nvidia Geforce 7900 GT/GTO 512 Meg (on a 3.4 ghz p4 duo core...) and I still occasionally get graphics/textures glitches in PRBF2... it's undoubtedly because some of the textures are decompressed into RAM when the mission is loaded (when the progress bar slowly creeps along the bottom of the screen). The repeating patterns are indicative of decompression problems - compression is precisely "making smaller" by finding repeating patterns and cataloguing them - ever seen a jpeg image with strange artefacts in it (?) - that's a decompression problem - ever seen a jpeg image with choppy edges (?) - that's because the jpeg compression has been set very high - it happens a lot with video compression too. If you went and bought a new graphics card when this simple fix (deleting the cache files) could solve your problem you should probably, rightly, feel like a bit of a ****. If this doesn't solve your problem - try it a couple of times, adjust the quality settings in BF2 too and experiment, and then all else failing think about hardware system upgrades.

__________________________
Animalmother wrote:I don't think anyone heres asking the PR devs to fix it, just a do it yourself thing lol.
Precisely.
Last edited by Sandy_Beret on 2007-02-28 04:48, edited 1 time in total.
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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Carpface
Posts: 40
Joined: 2007-02-25 18:12

Post by Carpface »

Yeah I got me some of that. I love that M16 though. Looks like some plaid pattern you'd find on a shirt from the 70s as a result of acid trip/access to dye.
OAKside
Posts: 145
Joined: 2005-09-23 19:56

Post by OAKside »

Good tips, Sandy. Been doing after ForceWare updates since release,
saw the tip at TotalBF2 or something. Works! Still get the weird jelly-
sandbags
though...
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

OAKside wrote:Good tips, Sandy. Been doing after ForceWare updates since release,
saw the tip at TotalBF2 or something. Works! Still get the weird jelly-
sandbags
though...

I think that the jelly/watery sandbags are because of the way a surface-texture image has been
UV mapped (i.e. attached) to the sandbags is not resolution-independent... I don't think I got the problem when I used to use low resolution and low graphics settings.

OK
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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=T&A= CHARGER
Posts: 21
Joined: 2007-02-08 14:11

Post by =T&A= CHARGER »

Thanks again Sandy - I was having the same problem, and your solution FIXED it. Onya Champ
Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Post by Rico11b »

Just delete the Cache folder itself. When you load a map the next time it will optimize your setting and create a new cache folder so don't worry about keeping the folders within the cache folder. Just delete the cache folder.
puglous
Posts: 274
Joined: 2007-02-21 03:52

Post by puglous »

Is it possible part of how quickly the problem happens has to do with the server you're on? I've been deleting this cache files, but, on both the iGi servers, I started losing textures literally 15 minutes into the game :sad: .
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