Change the way planes are repaired.

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Guerra
Posts: 365
Joined: 2007-02-15 17:19

Change the way planes are repaired.

Post by Guerra »

Right now, as is, the "arcade repair and refuel" still exists.

Personally, I think planes should LAND and stay on a repair square, something sort of like the chopper pad in size. Land the plane and it repairs/re-arms the plane.

As it stands, I shoot an AA at the A10, it leaves, comes back 20 seconds later at full health. I just can't stand it. The A10 is brutal on Al Basrah. I'm not asking for the A10 or any other plane to be nerfed, just change the way repairing works. I'm a pilot myself and right now, I find that repairing planes is so unrealistic, landing the plane and going on the repair spot (say, in a hanger) wouldn't be ruin the game play. The idea of flying is to avoid getting hit, once you get hit, you SHOULD have to land to repair and refuel, not just fly past the runway slowly.
dementt
Posts: 134
Joined: 2006-07-20 15:17

Post by dementt »

As idea it is very good, as making it sounds totally possible. I agree with the poster. It should not be hard to make if there is anything that I understand about the BF2 engine.

Maybe the coders can light us up?
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

I'd also like to see necassary refueling. You shouldn't be able to stay in the air so long in the A-10. If you gave them three minutes of fuel, they'd stay on the tarmac until the commander gave them an airstrike order.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Guerra
Posts: 365
Joined: 2007-02-15 17:19

Post by Guerra »

Well, the problem with that idea is that commanders don't do enough and that a plane can stay in the air longer than 3 minutes.

But I do think that flying around so much should reduce fuel, ESPECIALLY when afterburner is used. You use the afterburner and it wastes fuel even more.

So 10 minutes flying normally, but with full afterburner, only 2 minutes airtime.
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

A hangar that you could back the jet into would be nice.
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Wasteland
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Post by Wasteland »

Guerra wrote:Well, the problem with that idea is that commanders don't do enough and that a plane can stay in the air longer than 3 minutes.
IRL planes don't stay up in the air the entire time they aren't refuelling. Their airbase is far from the action. There are much fewer FF incidences. And refuelling and repair takes much longer than a minute.

Also, it would be nice for commanders to have something to do, you know?
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
gerardnm
Posts: 120
Joined: 2007-01-12 10:09

Post by gerardnm »

If you hate the A 10 so much dont fly it. its easy to avoid the A10 as a insurgent, most of its time is spent TKing anyway
huleboeren
Posts: 559
Joined: 2006-07-07 15:46

Post by huleboeren »

In my opinion, the A10 should stay as powerful as it is now - but refuelling, repairing and reammoing(? cant find the word :P ) should take MUCH longer.
To balance things out
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Wasteland
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Joined: 2006-11-07 04:44

Post by Wasteland »

huleboeren wrote:reammoing(? cant find the word :P )
Reloading? Rearming?
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
<<SpanishSurfer>>
Posts: 220
Joined: 2006-05-13 05:38

Post by <<SpanishSurfer>> »

Stay in the tarmac? Cmdr has to give aircraft strike orders? Jesus man this is a game, your ideas would just complicate things. Who is going to fly a plane that only stays in the air for 3 minutes? Use some common sense.

Stick with the original posters ideas, it's a good one and simple. Make a-10 pilots land, rearm, refuel in the hangar, and slow down the rearm/refuel process a bit. Simple, effective, and it will keep the a-10 from providing CONSTANT air support.
"Get lost, support your Coast Guard."
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

<<SpanishSurfer>> wrote:Stay in the tarmac? Cmdr has to give aircraft strike orders? Jesus man this is a game, your ideas would just complicate things. Who is going to fly a plane that only stays in the air for 3 minutes? Use some common sense.

Stick with the original posters ideas, it's a good one and simple. Make a-10 pilots land, rearm, refuel in the hangar, and slow down the rearm/refuel process a bit. Simple, effective, and it will keep the a-10 from providing CONSTANT air support.

Amen.
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El_Vikingo
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Post by El_Vikingo »

But,wheres the realism man... realism...
Determined
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Post by Determined »

El_Vikingo wrote:But,wheres the realism man... realism...
Join the Air Force.
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Clan Name: [:NET:]Boondock Saint
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Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

<<SpanishSurfer>> wrote:Stay in the tarmac? Cmdr has to give aircraft strike orders? Jesus man this is a game, your ideas would just complicate things. Who is going to fly a plane that only stays in the air for 3 minutes? Use some common sense.
There are many dedicated A-10s diehards. If you implimented my changes, you'd eliminate the smack-tard demand for A-10s, and leave only the diehard fans.

It would certainly complicate things. But we're not trying to make things easy for the lone wolfing asshats, are we? No, we're trying to do our est to "mod the players", and make their enjoyment of the game dependant on some level of teamwork.

Re: "if you don't like the A-10 don't fly it."

I don't like the A-10 for the way it impacts me as a nonA-10 pilot. How would "not flying it" change these problems?
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Problem is A10s dont fit in hangars. I'd say just the section with a lot of hangars SW of Runway on Basrah. And BTW comign from an A-10 pilot, I usually will have to land to rearm/repair anyway every 5-10 minutes. So not really an issue unless we're talking about fighters
<<SpanishSurfer>>
Posts: 220
Joined: 2006-05-13 05:38

Post by <<SpanishSurfer>> »

Your idea for the A-10 was impractical and complicated. The PR Dev team should not edit the A-10 but only fix the way it is rearmed and repaired. A slight fix with the rearm/repair for the hog and stinger and we have a perfectly balanced map.

Viper, I'm able to rearm simply by flying by the runway at slow speeds.
"Get lost, support your Coast Guard."
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

<<SpanishSurfer>> wrote:Your idea for the A-10 was impractical and complicated.
You should back up your accusation that my idea is impractical, otherwise we can't discuss it.

As for complicated, yeah, that's sort of the idea. Smacktards don't understand complicated things. So it's like a built-in IQ test for using the A-10s.
Last edited by Wasteland on 2007-02-28 20:44, edited 1 time in total.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
dementt
Posts: 134
Joined: 2006-07-20 15:17

Post by dementt »

'[R-PUB wrote:Viper5']Problem is A10s dont fit in hangars. I'd say just the section with a lot of hangars SW of Runway on Basrah. And BTW comign from an A-10 pilot, I usually will have to land to rearm/repair anyway every 5-10 minutes. So not really an issue unless we're talking about fighters
Well that is not a problem at all, cant the rearm / repair -place be like a bit outside of the hangar? Like helipads are totally open tarmac, I do think that this can be done by the ways of engine but again. I dont code so I dont know.
<<SpanishSurfer>>
Posts: 220
Joined: 2006-05-13 05:38

Post by <<SpanishSurfer>> »

JP*wasteland.soldier wrote:You should back up your accusation of impractibility, otherwise we can't discuss it.
Impractibility, is not a word.
"Get lost, support your Coast Guard."
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

My appologies. Fixed. Now maybe use an actual argument.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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