any one consider this glitching?

General discussion of the Project Reality: BF2 modification.
KatanaGFR
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Joined: 2006-08-11 13:19

Post by KatanaGFR »

BigPipe wrote:rally points that are too close to enemy cps should also be considered glitching. it just spawns rambo soldiers who don't mind dying because they know theyll be back in 20sec.

i like the way falluja has vague spawn points. cap a cp and a spawn point appears somewhere in the "area"

rally points that are near 200m of a captured cp should auto-destruct to prevent enemies from spawning behind the lines. ruins gameplay

You should play some other game then.. How can it be fun when you cant even spawn behind enemy lines? I thought this mod was about teamwork and making sure all areas are covered when moving.. Including your six.

I like it the way it is, it gives more tension to the game. Knowing that they can sneak up from behind you from a RP.

hiding them in buildings / rock's aint really the good thing to do, but the RP sometimes spawns in them when you place it.. Then you have to wait again.. I'll keep using it, aslong as the game doesnt permit me to place a new point. And as soon as i can place a new one i'll do it.
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Wasteland
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Post by Wasteland »

wooly-back-jack wrote:you can control human behavior, warn/kick/ban the feckers :p
So true. People always say "you can't mod the players".

But I think that you can. Well, you can't mod them. But you can definately admin them.

TG accomplishes this, and I'm glad.

IMHO, they are the best server in PR ATM.

I wish a few more servers would follow their lead and start kicking people who don't follow orders and act like teams. And if they're clan run, they could learn from the way TG guys so often take the SL position so that guest players have orders to follow.

It's not like a lot of servers are wanting for players. But it's so hit and miss. I wish that one or two more of the popular servers would try coming up with a comprehensive list of rules, like "only enough people in air squads to keep the air assets occupied. And noody except these air squads can use air assets", and "follow orders or you will be kicked from the server".

Gone are the days when servers had to really compete for players. If we did something like this, it wouldn't be so hit and miss with the pre-game server decision.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

The aircraft squads are badly needed.
In the first week of .5 I induleged myself and flew whenever I could but I am not a great pilot.
Minus the lag I'm pretty good, but when there are great pilots standing around I don't feel right noodling around in a jet getting 1 or 2 kills when I know the other guy could be blasting 5-10 on every pass.

The armor squads are the next task for reorganization but I see more and more dedicated squads even if they don't use a custom squad name.
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My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Wasteland
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Post by Wasteland »

I think it's best for a cobra have it's own squad. This way the commander can give it specific info and attack commands. Also all the ground attack planes should have their own squad, so that the commander has a direct line to just htem.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
DirtyHarry88
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Post by DirtyHarry88 »

Ideally there'd be a dedicated armour squad and a dedicated air squad.

Although it is nice to get a chance to fly now and then.
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00SoldierofFortune00
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Post by 00SoldierofFortune00 »

JP*wasteland.soldier wrote:How people can not see that this is the very definition of glitching is completely beyond me.
Then you would have to consider everything unfair in the game that wasn't mean to be there "glitching" such as the 0.4 M4, insta-proning/dolphin diving, Heavy AT quick switch, and many other things. Sure, they maybe cheap, but not everything is glitching and if it is ingame, people will abuse them of course.
I wish a few more servers would follow their lead and start kicking people who don't follow orders and act like teams.
Leave that up to the SLs. That is their job after all if they want a person or not, and if not, just kick them from the squad.

Yes, TG has a good server setup for the most part, but there is a fine line between adminship and dictatorship.
"Push the Envelope, Watch It Bend"

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Wasteland
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Post by Wasteland »

A server isn't a country. It's easy to switch to a different server if your in one that doesn't cater to your playing style. In a country, it's not so easy.

If an SL boots someone from their squad, the booted player just lone wolfs or joins un unorganized squad.

What I'm suggesting is remove these players from the server. That way you would find that the server experiences a high turnover until they are 100% teamwork players. I'm not suggesting all or even many servers do this. I just think that they'd have enough players who really enjoy teamwork to seek out and fill up a server of this kind.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

JP*wasteland.soldier wrote:A server isn't a country. It's easy to switch to a different server if your in one that doesn't cater to your playing style. In a country, it's not so easy.

If an SL boots someone from their squad, the booted player just lone wolfs or joins un unorganized squad.

What I'm suggesting is remove these players from the server. That way you would find that the server experiences a high turnover until they are 100% teamwork players. I'm not suggesting all or even many servers do this. I just think that they'd have enough players who really enjoy teamwork to seek out and fill up a server of this kind.
How do admins know who is teamplaying or not though? What if I send a guy ahead of the squad or a guy to recon the area or maybe he is just afk while he is in the bathroom and gets kicked? I agree with the must join a squad thing to a degree, but admins need to worry about other things other then trying to be squad leaders or lead a squad. That is our(SLs) job.


And yea, would you really like to switch to another server everytime something happens that screws up your game? I don't agree with how somethings are done on TG, but that still doesn't mean you cannot play there. And it is hard to say to switch to another server when there are only a few good ones up that aren't vanillaized or less then 64 players etc.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Wasteland
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Post by Wasteland »

The SLs would tell admin if squad members were not following orders. Those memers would be kicked.

The commander would tell admin if SLs were not following orders.

If a commander was a tard or was not involved enough, he would be ordered to resign or be kicked.

I'm just making a suggestion for how we could have a designated teamwork server. If admins like my decision, they could give it a shot. It's their server, they can try what they like.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
fuzzhead
Retired PR Developer
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Joined: 2005-08-15 00:42

Post by fuzzhead »

on gloryhoundz, i WILL kick players who are obviously being dumbasses.

for example, a guy kept on driving our APC on EJOD directly towards the enemy. He did this on 3-4 different occasions that i witnessed. Everytime it would spawn, he would hop in the APC by himself, and just drive straight toward the enemy. It didnt matter if there was a full load of infantry in the back or not, he would keep going right into the middle of battlefield, when he saw a target he would stop, get in the gun, and attempt to kill the target. almost everytime i watched him, he was dead within 15 seconds because the other team is not dumb, and just wasted him with AT. this is a waste of team assets.

yes, i dont think things should become a dictatorship, but also kicking players is a way of promoting better teamplay when its obvious the player is not playing with any kind of teamwork in mind.

most servers dont do anything like this, but some do. and i agree, the servers that do this will generally have a better level of teamwork than servers who dont do this.

it all boils down to how each server runs things, and what kind of play style you enjoy.

the kind of admining your talking about wasteland, i dunno if it could be possible. on gloryhoundz im just one man, so unless i observe high-calibre stupidity first hand, its hard for me to boot someone. but i hope by booting the few asshats, that will leave room for (hopefully) better teamplayers to fill their place.
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