The Balance of Armies

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SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

The Balance of Armies

Post by SevenOfDiamonds »

there is most likely a thread on this, but i couldn't find it and I don't really have time to scan through the hundreds of threads t find it. But since everyone wants more reality, would it be possible to set on some maps (and if liked all) that the US/UK teams would have fewer players and the PLA/MEC/Hajis get more players by using the team balance system. That way you could give the Army's their more armor or what not. I don't know if you can set the Army's to have balance like that but that would make it how some people want t i believe. but I also could be completly wrong and be mentioning something that has already been said.
Unbalance the equipment, thats the only way this could work out.

(Sorry about the spellings school keyboards suck)
Last edited by SevenOfDiamonds on 2007-02-28 16:31, edited 1 time in total.
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Determined
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Post by Determined »

SevenOfDiamonds wrote:there is most likely a thread on this, but i couldn't find it and I don't really have time to scan through the hundreds of threads t find it. But since everyone wants more reality, would it be possible to set on some maps (and if liked all) that the US/UK teams would have fewer players and the PLA/MEC/Hajis get more players by using the team balance system. That way you could give the Army's their more armor or what not. I don't know if you can set the Army's to have balance like that but that would make it how some people want t i believe. but I also cold be completly wrong and be mentioning something that has already been said.
...give more players? You mean like 32 vs 20?

They simulate that by giving injsurgants a shorter spawn time. Not by giving them more physical players.
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SevenOfDiamonds
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Post by SevenOfDiamonds »

lets say there is 64 people playing. You could put 44 on one team and 20 on another team. Or whatever tickled your fancy. Its team balance just it unevens the teams in favor of the armies ... in a sense its not even team balancing ... just the concept.
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

-Scott R. Gourley
liikeri
Posts: 80
Joined: 2006-08-18 10:29

Post by liikeri »

that would make us/uk really the last team ppl want to play as mec/pla are pretty equal to the us/uk. so that would make every map to impossble to win as uk/us. if you put more armor/apc for us/uk. then pla/mec still could have 32 ATs against 5tanks and 5apcs. so i really dont see nothing good that would come from this change.
SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Post by SevenOfDiamonds »

well then they wouldn't be able to drive their tanks and APCs ... and then I think they would get stomped on ... There is also infantry. US/Uk just will have to be smarter then their enemy... talk the commander. US/UK could win all of them if they knew what to do.
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

-Scott R. Gourley
Determined
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Post by Determined »

I don't know if it is possible to have more than 32 players on one side. lol US has a hard enough time now with the insurgants on AL basrah.
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Garrison
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Post by Garrison »

people complain about teams when its 18-21 atm so i don't think this would fly
Wasteland
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Post by Wasteland »

It would fly if the map was designed to favor the side with fewer players. I think it's a good idea.
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Bob_Marley
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Post by Bob_Marley »

I dont particularly like this idea, exept against insurgents. Against the conventional forces of the PLA and MEC the mod should be balanced through equipment and weaponry (thats not to say that everyone should have an equivelent of everything, of course) such as they might give the US the Mk.19 AGL, while the MEC might have no direct equivelent it would be balanced with another pice of equipment. Or to represent the difference in viechile quality the MEC might have 5 T-90s against 3 M1A2s. I dont really know, but for nation vs nation (or coalition for that matter) I'd rather keep it as it is and balance the mod through indirect balance, where each side has thier own strenghts and weaknesses.
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dunkellic
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Post by dunkellic »

well, i like the idea - had one similiar to this one here myself.
the key would be to imbalance the armies themselves - meaning for example giving the usmc a clear edge above the pla for example (by making their tanks stronger, more damage to blablabla and so on), otherwise it wouldnt make that much sense (if the armies remainded balanced alltogether)
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azn_chopsticks_boi
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Post by azn_chopsticks_boi »

all right then
2,255,000 armed PLA Vs. 187,970 Brits

lets c how this works out :D
liikeri
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Joined: 2006-08-18 10:29

Post by liikeri »

as the mec around 2mil vs US 1.3mil
Bob_Marley
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Post by Bob_Marley »

azn_chopsticks_boi wrote:all right then
2,255,000 armed PLA Vs. 187,970 Brits

lets c how this works out :D
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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NYgurkha
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Joined: 2006-12-01 00:12

Post by NYgurkha »

how bout implimenting something like this on that distructable fort map that someone was making? USMC of Royal Merines getting attacked by larger numbered forces while defending a bilding complex?
Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Post by Jonathan_Archer_nx01 »

this suggestioin is good to try at least with China.
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