medic kit suggestion

Suggestions from our community members for PR:BF2. Read the stickies before posting.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

it's just the fact that too many people play the medic for the purpse of getting the rifle, and playing a rifleman with a bag to heal themselves. the ideal soloers kit. Take away the m16 or give them the PDW/MP5 or a pistol and the only medics you will see are the medics devoted to teamplay.

If they get the crappier weapons, give them more defibs to help out the balance. Use the idea about carrying the bag that you have to use like a wrench.

And have you not seen the medics that rambo all out killing anything in sight? they are usually the guys with great accuracy that only go medic to keep themselves alive; that's what i was talking about.
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wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Post by wooly-back-jack »

exactly
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

'[uBp wrote:Irish']it's just the fact that too many people play the medic for the purpse of getting the rifle, and playing a rifleman with a bag to heal themselves. the ideal soloers kit. Take away the m16 or give them the PDW/MP5 or a pistol and the only medics you will see are the medics devoted to teamplay.

If they get the crappier weapons, give them more defibs to help out the balance. Use the idea about carrying the bag that you have to use like a wrench.

And have you not seen the medics that rambo all out killing anything in sight? they are usually the guys with great accuracy that only go medic to keep themselves alive; that's what i was talking about.
Then get in a squad and do something about it. If you are getting killed by one single medic, you are either

1. Really bad
2. Not in a squad

And the people who are advocating for the medic to get the PDW is not realistic at all yet you want to dumb down the medic kit in order to make it more realistic and by giving him an unrealistic weapon?
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

i'm not saying i'm the one getting raped by the medics. I'm usually the one crying out for a medic and seeing the commando medic run up crouch on my body shoot the guy that shot me and continue on after he got shot a bit and heal himself up. Totally a useless player. It is unrealistic to give them a PDW/pistol yes, yet this would limit the people that play the class for the wrong reason helping to make the game better for all i would think.

Granted since this is project reality, with the emphasis on reality, i doubt the pistol/pdw change will happen yet it still seems like a viable solution
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

'[uBp wrote:Irish']i'm not saying i'm the one getting raped by the medics. I'm usually the one crying out for a medic and seeing the commando medic run up crouch on my body shoot the guy that shot me and continue on after he got shot a bit and heal himself up. Totally a useless player. It is unrealistic to give them a PDW/pistol yes, yet this would limit the people that play the class for the wrong reason helping to make the game better for all i would think.

Granted since this is project reality, with the emphasis on reality, i doubt the pistol/pdw change will happen yet it still seems like a viable solution
Don't rely on outside medics, but your squad's medics.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

00SoldierofFortune00 wrote:Don't rely on outside medics, but your squad's medics.
A basic role squad should have two medics in it.

Ie, Basic squad kits are:

SL= officer
medic x2
light AT
Rifleman
spec ops(for point man perpouse)/Misc depending on envorment and objective(support, granadier, another light AT, heavy AT, Marksman, AA, AP rifleman ect)

...mongol...
Military lawyers engaged in fierce legal action.

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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

that's just basic Mongol. :p

2 medics in a squad so that someone else doesnt have to worry about picking up the kit and rezzing the medic and what not. plus, faster healing if 2x medics are on one person.

My whole argument is that the medic should not be an Assault, or a Spec Ops person running into a fight. They dont need a great waep, but they do need a weapon to defend themselves. All i'm saying is that if you limit them to a pistol or a small weapon, they will still have defense. Fighting is not their primary role and so i dont think they need the assault rifle.

Is it unrealistic in todays standards, yes.
Would it be a way to help cut down on the medic whores that we see running around in todays PR? yes.

That's the argument i'm tryin to make, because we all know how gay it is to have retarded medics. And the fact is, you cant rely on the medics in your squad because they can be some noob outta vanilla or someone that doesnt care and just does what they feel like. SL's are retarded because they dont have the sense to kick them then. It's a horrible truth, but a truth nonetheless. Its sad i have to depend upon my clanmates than on the squad that i join.
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casualtyUR
Posts: 146
Joined: 2006-02-10 15:57

Post by casualtyUR »

So you want a personal medic for your very own, to sit with you and care for you when you're in a battle?

What's wrong wrong with assaulting medic? I know, they are'nt by your side healing you while you assault!
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Beefybong
Posts: 15
Joined: 2007-02-18 19:59

Post by Beefybong »

I hope it isn't changed, I never see enough medics as it is on servers. I can't imagine what it's going to be like when you need to sit there and go through a DDR sequence to revive somebody.


EDIT - Holy balls, people are seeing too many medics? I need to find a new server.
Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Post by Jonathan_Archer_nx01 »

How about to make the revive process longer(3 seconds e.g). Now in one second you are dying, in next one you are holding your gun, maybe even running, it should take much longer to "get up".
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

casualtyUR wrote:So you want a personal medic for your very own, to sit with you and care for you when you're in a battle?

What's wrong wrong with assaulting medic? I know, they are'nt by your side healing you while you assault!
Exactly. It isn't like they are carrying some super uber gun around like a rocket launcher or a BFG, just a standard issue assault rifle. And what is wrong with a medic who will charge the enemy and kill them using skill, and then also medic you up later?

Medics should not be "personalized."
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Master Shake
Posts: 159
Joined: 2007-02-23 13:02

Post by Master Shake »

I don't know about limiting the defib paddles, everyone will spend allot more time being dead instead of playing and it could seriously take some of the fun out of playing.
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::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

casualtyUR wrote:So you want a personal medic for your very own, to sit with you and care for you when you're in a battle?

What's wrong wrong with assaulting medic? I know, they are'nt by your side healing you while you assault!
The medic needs to keep the SL alive. If he's a rambo, and ends up dead, he's no help to the squad.
In fact I have kicked rambo medics out of my squad before, they don't help much.
They should fire by all means, but still be cautious.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

casualtyUR wrote:So you want a personal medic for your very own, to sit with you and care for you when you're in a battle?

What's wrong wrong with assaulting medic? I know, they are'nt by your side healing you while you assault!
medics only use the guns to protect themselves. There is no such thing as a medic that assaults. Do you not realize that a medic is a doctor/nurse in the field? THey are about saving lives, not taking them, and when they do have to take lives they do it only to protect themselves. People use the medic kit for the wrong reason, and i could give a shit for a medic to be personalized, but if you're going to be a medic than you better well be getting people up after they die, or else you're a no good piece of **** soloer that should right now be playing a sniper in vanilla.

I play medic, i keep people alive, i spot enemies when i see them and when other people are shooting, i'll shoot in the same direction, only for the hope that i actually hit the guy. My purpose and priority on the field is not kill the enemies, that's thesriflemans, the saw gunners, the AT's job. My job is to keep people alive, and get them up when they die, and use my weapon when it's desperatly needed. If i'm in the back of the squad column and we get flanked, i spot, and start shooting, and then move to better cover so the other guys with the bigger guns can be the meat shields, because i'm better if i'm alive than dead. The whole point of the medic is to be the guy that keeps others alive, and helps others. Not themselves, and only themselves after everyone else packed up for. A medic charging into a fight is a medic that should be playing a rifleman kit.
Last edited by Mongolian_dude on 2007-03-01 23:22, edited 1 time in total.
Reason: Please refrain from insulting others and mentaly disabled
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Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Post by Jonathan_Archer_nx01 »

{GD}StevenGarcia wrote:Also, the Medic's ability to heal himself should be removed. I've been seeing Medics using their medpack to drop off roofs and other high structures that would cause other classes to bleed out.
I agree. This is the main problem of vanilla where the medic power is enormous. But also medpack in PR allows me to take much more hits than any other class.
wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Post by wooly-back-jack »

Irish talks sense, I hardly go medic I am usually officer or AP-rifleman..only time I use the Medic kit is when a medic drops and needs reviving.
There are too many people using medic kit for their own personal gain, dipping their balls in a medipack during firefights...running off on their own trying to be Arnie on Muttrah and if they get shot they just take cover and heal themselves, back to being Arnie, rinse/repeat.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

wooly-back-jack wrote:Irish talks sense, I hardly go medic I am usually officer or AP-rifleman..only time I use the Medic kit is when a medic drops and needs reviving.
There are too many people using medic kit for their own personal gain, dipping their balls in a medipack during firefights...running off on their own trying to be Arnie on Muttrah and if they get shot they just take cover and heal themselves, back to being Arnie, rinse/repeat.
Again, if you have problems with a lone medic, you either

1. Suck
2. Are not in a squad

Said this before, but please listen again.

"DON'T DEPEND ON PEOPLE OUTSIDE YOUR SQUAD TO SUPPORT YOU!!!!"

The random medic not healing you is the same as the random rifleman not giving you ammo. You want to nerf that next?
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

and the medics inside your squad? and besides it's not a matter of trust, it's a matter of THEY ARE USING THE KIT FOR THE WRONG REASON.

and why would i suck if i have a problem with a lone medic? he can go do as he pleases exploiting a kit for what it's worth, i just get angered when he does it out of selfishness and could care less.

This is the mod for teamwork so it erks me even more when you see people like this. me "sucking" or not being in a squad has nothing to do with the issue.

I could care less about the rifleman, because i'm usually dead before i need ammo, and when i do need ammo, ammo crates, and supply boxes are usually prevelant anyway.
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