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BLind
Posts: 146
Joined: 2005-11-07 22:36

BLinds Animations

Post by BLind »

Finally i've gotten back onto the forums :razz: done these a few days ago and have been dying to post them up to get some comments

anyway, you saw my first model in another thread, now 'm messing with animations

http://www.youtube.com/watch?v=b-Stxxx7aRk

http://www.youtube.com/watch?v=qkNFMPg1QvU

both took about 5 hours from conception to completion
Last edited by BLind on 2007-03-04 01:28, edited 1 time in total.
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Oh mumma.....Mortah fire. *Drawl*
I swear to God, you are a natural. You aint been doing it for long and you have produced this. Im no expert but this is "Down with the sickness"


...mongol...
Military lawyers engaged in fierce legal action.

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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Are those low poly?
BLind
Posts: 146
Joined: 2005-11-07 22:36

Post by BLind »

not really, i'm not setting myself limits for these small things
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Looks like you're into WW II modelling, maybe you could try sending this material you already made to a WWII mod, i'm pretty sure if they don't have one yet, they might want it ;)

They're both looking good, but the mortar seens just awesome :D
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BLind
Posts: 146
Joined: 2005-11-07 22:36

Post by BLind »

yeh i've do enjoy modeling w2 era stuff (although the mortar is actually modernish)

for my next little project i plan on doing this little number

http://www.defenseindustrydaily.com/ima ... ert_lg.jpg
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eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

that mortar animation could come in handy ;)

Whatcha doin' fer the next 6 months ?

:p
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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BLind
Posts: 146
Joined: 2005-11-07 22:36

Post by BLind »

nothing much
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Well, they have to be low poly to be in any game so...

Still good models, but low poly modeling takes forever.
BLind
Posts: 146
Joined: 2005-11-07 22:36

Post by BLind »

'[R-MOD wrote:Griffon2-6']Well, they have to be low poly to be in any game so...

Still good models, but low poly modeling takes forever.
well ... since wen do i model for a game :? :

i'll do the grenade launcher low poly if it makes u happy
Last edited by BLind on 2007-03-02 00:17, edited 1 time in total.
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

No, that's not what I mean. I was addressing people who wanted your models in some form of game.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Hey, sorry to go off topic here but how did you render it out like that? like how did you get the movie of the mortar launching?
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BLind
Posts: 146
Joined: 2005-11-07 22:36

Post by BLind »

renedered it out frame by frame (120 frames) then sticthed them all togther with this http://www.divx-digest.com/software/bmp2avi.html
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Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

hamazing *droll*

Any chance of seeing something for PR blind ?
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BLind
Posts: 146
Joined: 2005-11-07 22:36

Post by BLind »

MK19 WIP

http://www.youtube.com/watch?v=1s-miJwWbz0

still needs alot of tweaking so dont rip it apart (left hand needs more work)
Last edited by BLind on 2007-03-04 01:18, edited 1 time in total.
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

very good
BLind
Posts: 146
Joined: 2005-11-07 22:36

Post by BLind »

cheers man, spent most of this afternoon bringing it too life so im pretty pleased with it
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Loved it :D
Get it a nice texture and I really hope it gets in-game. Maybe as a stationary weapon or deployable one?
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Mice, i mean Nice!
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Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

FUCK ME...


is all i can say to express my self...
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