Are we ready for Civilians?
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Liquid_Cow
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Are we ready for Civilians?
So this is a "reality" mod, and in my mind one of the best, but there is one major point of reality that is missing, and that's civilians. Many of the maps' descriptions contian "the city was evacuated earlier." IRL there are always innocents getting in the way.
To the best of my knowlege, no FPS game has "neutrals" which interfere with the action (and should result in negative points if you kill them).
Think of the challenges of a map like EJOD with insurgents blending in with the locals. Shoot up a building to get rid of a sniper and a "squad" of civi's spawn at the front door and run away.
I know it would be a huge drag on system resources, and probably not doable with the BF2 engine, but I'm thinking maybe the next generation of PRM should have neutral NPC's.
What do you think?
To the best of my knowlege, no FPS game has "neutrals" which interfere with the action (and should result in negative points if you kill them).
Think of the challenges of a map like EJOD with insurgents blending in with the locals. Shoot up a building to get rid of a sniper and a "squad" of civi's spawn at the front door and run away.
I know it would be a huge drag on system resources, and probably not doable with the BF2 engine, but I'm thinking maybe the next generation of PRM should have neutral NPC's.
What do you think?
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[PR]AC3421
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Blackhawk 5
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dementt
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Now that is just stupid, nothing to add.RuSM wrote:How about a small percentage of each team is forced to have a civilian "kit"? If you kill them you get negative points.
Who to heck would like to be running there with no weapon just waiting to be shot.
Even with slightly armed they would not be good at all as a kit. If they are to be placed they are be NPCs as long as that kit could really provide something awesome.
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Randleman5102
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Liquid_Cow
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dementt
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{GD}StevenGarcia
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GeZe
- Retired PR Developer
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Civilian AI won't work, but what about a civilian class for the insurgents?
http://realitymod.com/forum/showthread.php?t=14323
http://realitymod.com/forum/showthread.php?t=14323
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bigbossmatt
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I quote myself from ages ago:Leo wrote:America's Army has it. AFAIK, not possible with the engine.
Civilians a possibilty?
With the new coop mod (hopefully working well in 1.4 patch) civilians might be a possibility.
Imagine in coop mode you had the AI only take certain kits. These kits have a civilian skin. Their behaviour is programed to be passive, to dwell in house and perhaps to have a pistol to fire when threatened (ie you enter a radius of like 3 metres and point your gun at them).
I can't see, with my limited mod skills, how this wouldn't be possible. The possibilities seem endless. On MEC maps, civilians with RPG, with little to no skill at them firing on US Marines. In china, some families in their rooms...
If you kill one you could lose points if and only if they havent begun fire on you. If they are programed to do this rarely it would be cool.
Perhaps have crowds of civilians (children and women too) crossing roads in Karkand at certain times. Would be fun..
Any way, the point of this post was to ask if in your better experience, and with the new coop modes, will this be something you think that modders will get into?
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Point being: I think it is posible with ai taking kits with shit guns, passive waypoints and behaviour.
Whether or not it should be done comes down to the lag.
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Liquid_Cow
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Acually, when I asked the question I had not considered agressive civilians. Now that I think of it, they could be passive at first, but kill to many of them and they turn on you. That would really change the dynamics of the game.bosco wrote:They run around all over the place, throw stones at the player and stuff like that.
I know you could do it with Coop mode, but then it would be just your side vs civilians, BORRRRRRING.
No, what I want to see is two player sides (I'm thinking of Basrah here) duking it out, with a 3rd team of NPC civilians. The insurgents look like civilians making it harder on the USMC side to attack anything that moves. A bomb goes off and a "family" runs from one building to another. You enter a building and find a "shop keeper" hiding inside. Accidentally kill a family and all the NPC's in a certian radius start yelling at you, reveiling your location, maybe throw stones at you. Kill several "families" and the civilians take up arms and join the insurgents against you.
If the modder was really sick, you'd punish US forces for killing civilians, but if the insurgents killed civilians you'd also punish the US.
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