Project Reality v0.509 SERVER ONLY Update Released!
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Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
Excellent ! thanks eggman, personally i never bother for a track shot, i tend to go for a high-angle or rear shot where possible, I'm glad this has been solved, as i have been wondering about a couple of instances where i have seen it go boom as you described.'[R-DEV wrote:eggman']wrt tank tracks it was because it was still possible to one shot a tank from the front by hitting it in the tracks. There's a probability that a tank will suffer a critical failure from a track hit now, but won't blow it to smithereens. Need to hit a tank with Hvy AT to the rear / top to blow it to smithereens in 1 shot.
Great work lads, its a LOT of changes in this server side patch, thanks for all the hard work.
Last edited by Darkpowder on 2007-03-02 11:38, edited 1 time in total.
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[-=IDSF=-]SykloAG
- Posts: 403
- Joined: 2006-11-25 12:56
Great stuff!
It was good to see a changelog where ALL the bugs I've experienced are fixed. Really good work - my thanks go out to all the Devs - you guys should give Microsoft and other big software corps classes!

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Bonsai
- Posts: 377
- Joined: 2006-11-10 13:39
Even as native german speaker it`s nearly impossible to guess the K&N thing?
In the german army a lot of things are named "Kampf..." and in generall i guess about 800 words which begin with "K" and end with "N".
In the german army a lot of things are named "Kampf..." and in generall i guess about 800 words which begin with "K" and end with "N".
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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Rick_the_new_guy
- Posts: 291
- Joined: 2006-12-01 17:01
Well done.
I like how the jets need a while to get warmed up. Should prevent Choppers from getting waxed on initial deployment.
Excellent work on getting the Rally Points tweaked.
I know a lot of players will like how they can still cap a flag they have been working on even if a rear flag falls.
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I am currenlty lobbying to have a Conquest night on the Server once a week, possilbe passworded (less whack-a-mole).
There are a lot of good Assault maps that would work great on Conquest.
I am not knocking AASv2, it is just that conquest would keep these maps fresh, and give players a differnt look and feel for these awsome maps.
I mean, who does not want to assault The Palace with two Seahawks on AL Bas, and start working their way north by northwest. Hehe.
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Well done PR team.
I like how the jets need a while to get warmed up. Should prevent Choppers from getting waxed on initial deployment.
Excellent work on getting the Rally Points tweaked.
I know a lot of players will like how they can still cap a flag they have been working on even if a rear flag falls.
___
I am currenlty lobbying to have a Conquest night on the Server once a week, possilbe passworded (less whack-a-mole).
There are a lot of good Assault maps that would work great on Conquest.
I am not knocking AASv2, it is just that conquest would keep these maps fresh, and give players a differnt look and feel for these awsome maps.
I mean, who does not want to assault The Palace with two Seahawks on AL Bas, and start working their way north by northwest. Hehe.
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Well done PR team.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
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(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
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dawolf
- Posts: 12
- Joined: 2007-02-09 01:09
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Napalm Nation
- Posts: 16
- Joined: 2006-09-21 18:14
A great list of changes, thank you so much for your continued hard work and excellent support of this truly amazing mod.
Cheers
Cheers
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
@ Rick: I believe if your server admin sets "AAS_CONQUEST = 1" ( default is 0 ) in the realityconfig file, then AAS will play just like Vanilla conquest .. supply group ordering will not be enforced (but the flag cap logic and timers will remain as per the PR logic instead of using vanilla conquest).
@ all .. nobody has guessed the k & n thing yet lol. I didn't think it would be so hard
@ all .. nobody has guessed the k & n thing yet lol. I didn't think it would be so hard
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-=TB=-liebgott
- Posts: 16
- Joined: 2007-02-09 09:23
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Fat Freddy
- Posts: 7
- Joined: 2006-06-11 10:41







