Sniper Kits available outside of Squads

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Billy_Crook_Foot
Posts: 112
Joined: 2006-12-05 11:35

Sniper Kits available outside of Squads

Post by Billy_Crook_Foot »

Recently I have noticed that there are a lot of people who jump into my squad solely for the purpose of getting the "mighty sniper kit". They don't usually stay tight with the squad and rarely communicate. They then proceed to play on their own. If I kick them, they rejoin a few minutes later (usually when they die and need to get the stupid kit again). Quite frankly it is extremely annoying and I find it is a waste of a good squad spot when you have some parasite hanging off your squad just for access to this kit.

To prevent this, perhaps the dev would consider letting non squad members get hold of the sniper kit (not marksman, only sniper). This would keep these types out of the squad and reduce some of the p*ss Off factor. I still want people in squads to have a crack at a sniper kit if they are really hot for it - after all, if you take a sniper kit I can definitely find a use for you in the context of a squad (some maps more than others of course). Most notably forward scouting/observation, anti-sniping and getting rid of dug in infantry that prevents the squad's advance. i.e. sniping on the move. All that is fine (although more than one in my squad at any one time makes us a bit useless.....) Quite frankly I'd prefer to have an extra assault rifle over a sniper anyway but I am a bit of a bleeding heart liberal - each to their own and all that.

After all, sniping is a bit of a lone wolf class anyway except for situations like those above..... why not let them be lone wolves so that I can have a FULL 6 man squad of functional teamplayers?

I am really just having a moan about the parasites and wondering what other people think about letting these "players" get what they want without having to screw with the squads. The only caveat to this suggestion is of course, it doesn't always happen and probably depends most on which server, what time you're on and who you're playing with. On some servers as soon as you kick one of these fools, a new player joins within seconds who comprehends the idea and away you go.

Naysayers - I can hear what your saying, if they are in your squad anyway and then run off when they finally get their beloved peashooter kit, what's the difference? - well, I probably had some use out of them before they A) Got the kit, B) ran off and C) I kick them.

On the flipside, perhaps I am being a wuss about letting lone wolves get anything if they are not in the squad. Keep things the way they are and just keeping kicking until you cycle enough players to have a decent squad.

Hmmm, how about SL's approving kit requests...... Nah, just dreaming, too much work to implement and too much micromanagment for SLs.

Discuss..... :-P
LeadMagnet
Retired PR Developer
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Post by LeadMagnet »

After you kick him, lock your squad...problem solved.

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Billy_Crook_Foot
Posts: 112
Joined: 2006-12-05 11:35

Post by Billy_Crook_Foot »

I don't really believe in locking squads. If you lock a squad you are also preventing legitimate teamplayers from joining. There is always going to be a certain amount of churn within the squad so it's important to let fresh guys in. Besides, how else can you find good players you haven't met and show other new players the way it's meant to be played.
fuzzhead
Retired PR Developer
Posts: 7463
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Post by fuzzhead »

Billy_Crook_Foot wrote:keep kicking until you cycle enough players to have a decent squad.
yeap this is how you gotta do it.... snipers or no snipers, it isnt going to change the habit of these lonewolf players...

i think there should only be 1 sniper kit per team, to reduce this role further.

right now there is 2 avaliable per team, and 2 designated marksmen. id like to see only ONE sniper kit avaliable per team on a full server.

like you said it has limited uses and it really caters to the people who are not optimal PR teamplayers
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

'[R-DEV wrote:fuzzhead']yeap this is how you gotta do it.... snipers or no snipers, it isnt going to change the habit of these lonewolf players...

i think there should only be 1 sniper kit per team, to reduce this role further.

right now there is 2 avaliable per team, and 2 designated marksmen. id like to see only ONE sniper kit avaliable per team on a full server.

like you said it has limited uses and it really caters to the people who are not optimal PR teamplayers

I disagree. The number of kits available are perfectly fine. Marksmen stick closer to their squads so its less of an issue. Snipers because of their lack of semiauto ability would be commiting suicide running with their squad. Sniper kits should be available to squads as small as two players. Allow them to make a sniper squad and problem solved. Snipers DO have an important role as long as they are effective with their weapon. Killing the enemy is killing the enemy.
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Maistros
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Post by Maistros »

It should be that you can only request the sniper kit if you are in a squad of 2 or less. Any more than 2 in the squad and you can't get the kit. Better yet, it has to be 2.. not 1, not 3.. no more or less than 2.
Wasn't me.
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Post by LeadMagnet »

I'd also have to strongly disagree. 2 kits is just fine. In the proper hands it's not uncommon for snipers to take the most tickets off the enemy. They can provide excellent intel (spots and VOIP) and serve to delay the enemy even when they miss.

“Without Warning, Sans Remorse”
Hfett
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Joined: 2006-06-10 20:50

Post by Hfett »

'[R-PUB wrote:Maistros']It should be that you can only request the sniper kit if you are in a squad of 2 or less. Any more than 2 in the squad and you can't get the kit. Better yet, it has to be 2.. not 1, not 3.. no more or less than 2.
That way they could create Sniper squads, wich would be better then someone entering randow squads just to snipe

And also they shouldnt be able to get snipers from rally points like the heavy AT and AA
www.joinsquadbrasil.com.br
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

I thought you could get the sniper kit with two people in your squad?

With only two kits on a full server, snipers should have a spotter each. Two people in their squad allows for one spec ops spotter/escort/6-keeping-guard.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
blud
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Joined: 2006-09-04 22:22

Post by blud »

Blah, I think it's fine how it is right now.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

snipers should be extremely rare pickup kits - it's a loners kit and always will be
the marksmen or the support gunner is the core of a squad and that should be encouraged
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

What is wrong with it being a loners kit? Thats what snipers are. They operate seperate from the main fighting force. Again there is nothing wrong with it as long as they are effective at killing and spot enemy vehicles and movement. You guys are complaining about what noobs do with the kit. Why punish those who are responsible with it? This is a poor argument.

You make it a requestable kit with a minimum of two people in the squad. People who go sniper should make a seperate squad. Much like people who choose to be pilots. You make a seperate squad so the commander can effectively see what assets he has and can effectively place them where needed.
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Alex L.
Posts: 225
Joined: 2006-01-19 21:38

Post by Alex L. »

I personally have the opinion that snipers are just fine. However, the fact that they always list at the top of the scoreboard is not. I think that if sniping was not so lucrative in points, we'd see less snipers.
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Wasteland
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Post by Wasteland »

I'd like it to be a two or four person squad only, if that's possible.

Snipers *should* have a spotter/guard/escort. Especially if they're going to be behind enemy lines.

When I'm a commander I like to have 2 sniper squads of two people each. Then I can give them move commands. One sniper moves behind enemy lines to support my attacking squad, and the other maintains a good view over the most likely area of approach on the most likely to be hit defensive point.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

The sniper's score is just something there. I hate seeing snipers with a negative score, kind of dumb really.
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

Who cares if they score high, or if its lucritive. They are doing their job then. I mean there are only two of the kits available. Lets not blow this out of proportion. Its not like you got 10 guys using it cuz its so leet. 2 kits per side is perfect. Just make it so responsible people can pair off and make a squad.
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DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

I say, sniper (only one per side) shud be strictly an pickup kit (with 5 minutes spawn delay) at main base, who wants it, spawn way back and come back on foot/wheicle to conflict area to play your sniping as you like, let others play as squads.

Even better if we can make a certain condition for its pickup (like... man has to have 5:1 kill ratio or 10 kills before he can pick it up) so that he has to "earn" a privilege to play a sniper.

and leave marksmen (2 of them) as an request kit for squads.
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
Determined
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Joined: 2005-09-27 02:03

Post by Determined »

'[R-CON wrote:DJJ-Terror']I say, sniper (only one per side) shud be strictly an pickup kit (with 5 minutes spawn delay) at main base, who wants it, spawn way back and come back on foot/wheicle to conflict area to play your sniping as you like, let others play as squads.

Even better if we can make a certain condition for its pickup (like... man has to have 5:1 kill ratio or 10 kills before he can pick it up) so that he has to "earn" a privilege to play a sniper.

and leave marksmen (2 of them) as an request kit for squads.
Horrible idea. But what do I know, I'm just a player.

The sniper is a valuable asset to a team if used properly. I've seen some guys use it affectively and do a good job of spotting for his team. I've seen others just lone wolf with it and only be marginally effective of a killer. Either way I don't see all this clamoring for reform for a kit that a team can only have two of. It seems silly. I say that when used properly they are a good commodity to have around. Have them make a squad a work together. Seems simple enough to me. Sniper teams in an urban environment are very important. My company has a sniper squad and the function they serve for us is vital.
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$kelet0r
Posts: 1418
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Post by $kelet0r »

snipers are not good for the gameplay of this mod which is all about teamwork as they offer nothing that another kit can't do much better at squad level. It's why they should be at most 2 pick up kits at main base rather than a pickup kit so that people who play alone still have that option - it's not like we can get rid of them.

My opinion was always that to prevent marksmen becoming pseudo-snipers and thus lone wolves was to make the officer kit main rifle a DMR to reflect his higher training and responsibility .. and conveniently 1) make the officer kit extremely prized and valuable and 2) merge an anti-teamwork (sniper) kit with a dedicated teamwork (squad leader) kit. Killing loads of birds with one stone ;) Still, the current set up isn't terrible in that respect.
CodeRedFox
Retired PR Developer
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Post by CodeRedFox »

OR lock your squad and add people you want>?
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