Muttrah a little too unbalanced? Too hard for USMC with NOT 1...

General discussion of the Project Reality: BF2 modification.
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Muttrah a little too unbalanced? Too hard for USMC with NOT 1...

Post by Cyber-Couch »

...round won for USMC during the entire rotation on 24/7 Muttrah.
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USMC team didn't suck because the teams would always switch after each round. Even though there were experianced pilots, players, and all but construction taken - USMC still didn't win the map.

I also noticed that even when the anti-air wasn't manned, helis got easily shot down by Eryx or pilots randomly shot out way too easy. And when the construction AA was manned the pilots didnt have much of choice where to land
because that gun covers a high angle of range. IMO that thing is propped up too high.

Please make it possible for US to win this map, and a little easier for pilots to go near the city without having to fly like an egg beater.
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

wow man what an odds 14:0 for MEC..

Thers really something fishy going on!

:)
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
Demio
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Joined: 2006-03-02 14:43

Post by Demio »

It should be much better in 0.509.

Please try it and give us feedback on the new version ;)
Every generation seems to have 20 to 40 I.Q. points less than their previous generation... They become more stupid by the hour.. - [R-DEV]Ghostrider
SiN|ScarFace
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Post by SiN|ScarFace »

The take off time for the choppers is a problem on this map, by the time you get the thing off the deck MEC is already close to the docks or on that flag and the AA gun. It's always been a hard map for USMC but now it's just stupid. I don't even play that map anymore because of it.
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Black-Hawk
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Post by Black-Hawk »

thats not very nice the big J. I must agree, although muttrah is one my top maps of 0.5 I do think that the US have far to many flags to cap. They may have boats and heli's but really apart from that they aren't that more superior....

Maybe an APC or two under the carrier would sort this out?
Cyber-Couch
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Joined: 2006-12-03 03:13

Post by Cyber-Couch »

SiN|ScarFace wrote:The take off time for the choppers is a problem on this map, by the time you get the thing off the deck MEC is already close to the docks or on that flag and the AA gun. It's always been a hard map for USMC but now it's just stupid. I don't even play that map anymore because of it.
That doesnt matter, we had the choice between docks and market, but market was nearly impossible to take since it's so close to the AA gun and spawn.
Determined
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Post by Determined »

Muttrah is currently a broken map and should be ommited from every server rotation until its faults can be addressed. Shame, its a nice map.
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Clan Name: [:NET:]Boondock Saint
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Determined
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Post by Determined »

the big J wrote:Not even close. I'm surprised you've got a higher position than a regular member here. You obviously don't know what you're talking about.

rofl
qft
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Demio
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Post by Demio »

the big J wrote:Not even close. I'm surprised you've got a higher position than a regular member here. You obviously don't know what you're talking about.
Well, what I said was based on the changelog and what the DEVs told us. Personally I haven't had much time to play PR lately, but I thought the changes brought upon by 0.509 would improve the map.

I guess I was wrong.

And by the way you should really try to control your self, attacking team members like that (and regular members too) will only shorten your stay in the forums ;)
Every generation seems to have 20 to 40 I.Q. points less than their previous generation... They become more stupid by the hour.. - [R-DEV]Ghostrider
Cyber-Couch
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Post by Cyber-Couch »

Lets stay on topic eh? Leave it to suggesting or ranting about the map.
Killer-Ape
Posts: 387
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Post by Killer-Ape »

(/Spam/): HEHE I played that game... (/SpamEnd/)

Back on topic, yea its still kind of hard for the US to win.. Anyway the server patch made it somewhat better for the US side, better then before.. Always something
[DVB] TRIggS
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Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

In case people reading this dont know. In the new patch, Docks and Hotel can be captured at the same time and the Docks AA was taken out. Though its still hard for USMC to retake a costal flag, the odds are better. I suggest that it be like Al Fallusia. Once MEC lose Docks or Hotel they cannot retake it. All other flags, however are re-capurable.
SiN|ScarFace wrote:The take off time for the choppers is a problem on this map, by the time you get the thing off the deck MEC is already close to the docks or on that flag and the AA gun.
I suggest moving in with boats first. Once you take the Docks, clear out hostiles and make a LZ for them to land safetly.
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Determined
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Post by Determined »

The problem is it doesn't matter if the flag can be recaptured or not. If the US does not gain a spawn point there, they have no foothold. All they have done is (maybe?) stop the bleed.

Speaking of maps to remove from a servers rotation you can add some more. Muttrah, Oman, Phoenix, and one more I can't think of. They need to be balanced better. Oh and add Al Burj to that as well. US rarely holds the beach flags for long. Once they lose them then the map becomes as boring as Oman.
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KP
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Post by KP »

In case you haven't noticed, that wasn't the full-sized Muttrah. The full-sized version (where the USMC has a choice whether to take Docks or another flag at first) should be better. This was implemented to avoid exactly the sort of situation that will arise in the map in the screenshot, where MEC can hold the Docks forever.

Now, someone please correct me if I'm wrong here.

And for the spawn points? Rally points, anyone?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Demio
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Post by Demio »

KP wrote:In case you haven't noticed, that wasn't the full-sized Muttrah. The full-sized version (where the USMC has a choice whether to take Docks or another flag at first) should be better. This was implemented to avoid exactly the sort of situation that will arise in the map in the screenshot, where MEC can hold the Docks forever.

Now, someone please correct me if I'm wrong here.

And for the spawn points? Rally points, anyone?
I was about to suggest that but I'm getting really tired of all the flack I'm getting here.

For a successful Muttrah as USMC you need:

Rally points
Good defense on the docks (2 squads on a full server AT LEAST, with some SAWs, riflmen and medics).
1 or 2 attack squads to flank the MEC and get the park + mosque at almost the same time.
Good communication.

Basicly, Muttrah is the map that mostly requires teamwork for the USMC, thus lazy people say it sucks :|
Every generation seems to have 20 to 40 I.Q. points less than their previous generation... They become more stupid by the hour.. - [R-DEV]Ghostrider
CENINJA
Posts: 150
Joined: 2007-01-27 03:38

Post by CENINJA »

I'm one position above you :p lol jp, I was having a bad round with my new account haha.
BF2/PR:Account - {CE}AEQUITAS&VERITAS
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Cyber-Couch
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Post by Cyber-Couch »

If you guys have been reading the thread you would know I said we tried attacking both docks and the marketplace. I was flying and I saw rallypoints being put up, but over a short amount of time the guys in the city got killed and their rallypoints dissapeared.

Like I said, we had the option to go for both market and docks, docks were easy to take, but from then on it was ****. Not to mention you need both docks and market to continue on. Unless you guys were playing on the server at the time then you have no idea how hard it was even with teamwork.
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

'[R-PUB wrote:Demio']I was about to suggest that but I'm getting really tired of all the flack I'm getting here.

For a successful Muttrah as USMC you need:

Rally points
Good defense on the docks (2 squads on a full server AT LEAST, with some SAWs, riflmen and medics).
1 or 2 attack squads to flank the MEC and get the park + mosque at almost the same time.
Good communication.

Basicly, Muttrah is the map that mostly requires teamwork for the USMC, thus lazy people say it sucks :|
This map and the others I mentioned need to be omitted until they are fixed. Numbers don't lie. Look at the win/loss ratio for those maps and you will see which ones are not balanced. A good organized MEC team will 99% of the time beat an equally skilled team. Call it what you want, but something is off. Oh and you can add Fallujah region to the list of maps that needs to be omitted until fixed. Its a meat grinder for the US (which is fine, so is Hills for the britts), but US rarely ever wins. Even if they outplay MEC they still lose because of tickets.
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Clan Name: [:NET:]Boondock Saint
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Demio
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Post by Demio »

Cyber-Couch wrote:If you guys have been reading the thread you would know I said we tried attacking both docks and the marketplace. I was flying and I saw rallypoints being put up, but over a short amount of time the guys in the city got killed and their rallypoints dissapeared.

Like I said, we had the option to go for both market and docks, docks were easy to take, but from then on it was ****. Not to mention you need both docks and market to continue on. Unless you guys were playing on the server at the time then you have no idea how hard it was even with teamwork.
Well, it probably needs some tweaking. What would you suggest? :)
Every generation seems to have 20 to 40 I.Q. points less than their previous generation... They become more stupid by the hour.. - [R-DEV]Ghostrider
Ironcomatose
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Joined: 2007-02-21 06:07

Post by Ironcomatose »

Agreed this map need some tweeks.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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