Maybe im alone in this but i cannot stand rally points behind my own teams lines. Not only does this complelty dissrupt the team when they are getting attacked at their checkpoint/vehicle spawn/whatever, but the squad that has the rally point down behind our base can just afford to go rambo with guns blazing because if they die, what they hell, they can just respawn seconds from the action. This totally kills any sense of realism or teamwork i usually have going.
This happened for almost a whole match of airport earlier tonight. Our team lost so badly because almost every enemy squad had a rally point behind or near our beach spawn. To make matters worse half the time the points were partially hidden in rocks and the like so by the time our squad found one, another enemy squad had set up another one somewhere else. It was probably the most frustrating experience i have had in PR. Other good maps are ruined by this as well (Mao Vally im looking at you).
This is making what is supposed to be a game about inf tactics start to turn into a game of who can hide the rally point best closest to the enemy flag. If our squad sucessfully assaults an enemy flag and wipe out every living enemy in the area, we should have some time to set up a defense or get prepared before the same enemies we just killed come charging around the corner.
I most certainly am not opposed to the idea of rally points, i like the idea of having a 'regrouping' area where supplies and ammo are available. I would however desperatly like to see some kind of system that makes it so that it ends this ridiculous rally point hunting and puts the focus back on squad tactics, defense, and a degree of caution.
1. The radius for setting rally points is much much farther from flags (i know that on some maps this is a problem as the map is not very big in itself. I would still suggest it on these maps as their size makes it not so much of a hassle to get from your main flag to the frontlines.) It would have to be far enough away that it would take a min or so for the enemy to reorginize and attack again.
2. Some kind of border for your team and the enemys. If you take a flag this border increases (along with destroying any enemy rally points that this border expands into). This way your rally points would have be somewhat behind your frontlines and the enemies the same. (I believe this has been suggested before but i couldnt find the thread. So sorry if i steal your idea)
3. Possibly the rally points only allow a certain number of squad members to spawn before it destroys itself. That way you would be able to reinforce your entire squad maybe once or twice but after that it would be gone (this would of course have to have some kind of limit so the squad leader could not just keep setting them down over and over again).
4. Get rid of em! I know a lot of people will probably scream at me in protest for even suggesting this but i dont really see that much of a use for em. being the realism whore i am, i wouldnt really mind having to make my way back to the fight. This would certainly make everyone even more cautious then they are.
While on this topic of course your proabably thinking what about squad leader spawning and apcs? Well i personally would ditch both of em.
Of course some changes could be made to make them work better in my opinion. Maybe apcs have to be within the raduis of a friendly flag in order for people to spawn on it? Maybe only the squad that 'owns' it can spawn on it?
As for spawning on the squad leader i think its usually not an issue and helps to promote squad cohesion, but you always get that one squad whos leader just hides while the rest of the squad continually spawns on him.
Sorry to rant on like this but i want to know what everyone thinks. Any feedback is appreciated.




