Full-on aerial warfare.

General discussion of the Project Reality: BF2 modification.
Maverick89
Posts: 44
Joined: 2006-11-19 08:41

Post by Maverick89 »

I think a full blwon air map would rock but IF it wasn't to happen because a heavy majority wanna stay on the ground you could simple tweak the idea a bit.

For eg... just have a larger number of jets rather then 2 per side... i'd say 5 per side.. with transport heli's on both sides and a few ground transport vehicles. AA will be a crucial part of base defense offourse...

Man this map would rock! make it dammit :mad: :razz:
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

oh i love BoB on fh, pitty mos tof the time though servers running it use the vanilla version.

its just a shame the hit detection is so fubar'd in respect to aerial combat on 1942 i mean the lead is rediculous,

map with say 5 fighters a side, 10 tanks, and a few apcs + jeeps would be really nice.
Image
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

"Planes are the absolute least realistic aspect of PR." -Agreed.

all-air map is a bad idea because:

1) BF2 mapsize is too small, viewdistance is too small

2) promotes the 'wrong' kind of player to be attracted to Project Reality just so they can fly around in the jets, with zero teamwork.

3) teamwork in air power is very rare (although it does happen from time to time on al basrah if you have the right players)
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

hmm thats true dont want to encourage j10 snipers to play pr
Image
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

'[R-DEV wrote:fuzzhead']

3) teamwork in air power is very rare (although it does happen from time to time on al basrah if you have the right players)

and then again, raping the north vcp can only get your team so far
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

there was an idea for AIR only map, working title TOP GUN...

Image

Dev's turned it down couse its setting seamed unreal, but with minor tweaks, both sides will be happy!

...stay tuned...
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

'[R-CON wrote:DJJ-Terror']there was an idea for AIR only map, working title TOP GUN...

Image

Dev's turned it down couse its setting seamed unreal, but with minor tweaks, both sides will be happy!

...stay tuned...
you can release that as a custom map by all measn, i could make it in 1hr flat... but it would never become a offical PR map i can tell you that.
Image
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

DJ terror... you should organize a heli-dog fight tourney... here are a few easy steps

1. Take Jabal and take out all vehicles/flags/spawns
2. add a shitload of gun-littlebirds and MEC light attack choppers
3. add a shitload of AA guns
4. make post in community; helicopter dogfight for bragging rights... set a time and date and get everyone to download the map
5. have a great time dogfighting
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

causticbeat wrote:DJ terror... you should organize a heli-dog fight tourney... here are a few easy steps

1. Take Jabal and take out all vehicles/flags/spawns
2. add a shitload of gun-littlebirds and MEC light attack choppers
3. add a shitload of AA guns
4. make post in community; helicopter dogfight for bragging rights... set a time and date and get everyone to download the map
5. have a great time dogfighting
if you really want a chopper fight map you can download this one....

http://bfeditor.org/forums/index.php?sh ... =heli+wars
Image
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

meh like i said in my post in com. modding, i dont really just want a chopper combat map, i want a light attack helo (ie just miniguns) combat map with PR's physics/chopper characteristics.... plus community.

just alot more fun
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

'[R-DEV wrote:Rhino']you can release that as a custom map by all measn, i could make it in 1hr flat... but it would never become a offical PR map i can tell you that.

Main trouble behind that attitude of yours is that you dont have all aspects of general idea in head as i do.

You can beat that i wont release it if i dont have it fully working in a way that it shud work and if i manage to work it as i want, it will be a blast, believe me!

untill that stay in peace.... chill dude! :)
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

a objetive map would be awesome .

2 american carriers with 3 f 18 each one and 4 AA guns
4 PLA bombers and 5 j10 in the other site of the map .

the objetive is destroy the enemy carriers .
no choppers
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

I actually like the idea of a naval battle map, and don't even think anyone would demand a modelling of a MEC carrier. There'd be amazing RIB battles and spec ops/engineers trying to sneak onto enemy carriers and sabotage their planes/AA gear...

Might be better with an island to fight over tho.
The third "never again" in a hundred years
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

'[R-CON wrote:DJJ-Terror']Main trouble behind that attitude of yours is that you dont have all aspects of general idea in head as i do.

You can beat that i wont release it if i dont have it fully working in a way that it shud work and if i manage to work it as i want, it will be a blast, believe me!

untill that stay in peace.... chill dude! :)
I can see flags on that map - bad idea. It should be which ever side knocks out the most (unmarked so they have to be visually identified) enemy assets by bombing who wins in a map with 2 carriers vs an enemy airfield. So the US F18s need to first take down coastal defences and strategic targets and then attack AAM sites protecting the airfield (entrenched tunguskas?) with the OPFOR on defence in a Fallujah style gameplay - a lost asset is lost for the duration of the map. It should be very very difficult to approach either the airfield or carriers with teamwork required to overwhelm the AA defences.

I'd play it :)
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

But that kind of map setting we allready have - Gulf of Oman.
im going for something slightly different here.

basic idea was: two fleets one vs other... but as reality says, theres not much chance to see loads of carriers in open battle withouth other boats im shitfing it to slightly different setting...

I just hope that i can produce effects that im aiming for.
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
Ferocious_Imbecile
Posts: 884
Joined: 2005-11-22 06:52

Post by Ferocious_Imbecile »

'[R-DEV wrote:Rhino']A 100% air map is out of the question IMO.

belive it or not, I use to be a very big jet whore in BF2 (very, very big jet whore). put it this way, i was so much of a jet whore thous days I kicked ppl from the server who got to the plane i wanted before I did (yes i was a vinninal smack tard back then in that respects).

So I love to fly and dont think im one of thous guys who dose not.

How ever, I still fell that a 100% air map is still out of the question for the following reasons, some have been stated above.

1. all the players do not want to fly, alot like tanks, and other vehicles and would most likley leave the server if the map came on. we need to try and think about all the players that play this mod.

2. Air power is really there in the first place (even in real life) to support the ground troops. Air Power alone will not win a battle, but it can play a huge part if used in the right way to help win the battle and can change the out come of the battle, but on its onw it will never win a battle.

3. BF2 / PR is not a flight sim, never has been and never will be. We can do alot of improvmant on the planes but we will never get them really up to scratch to real life jets. Also the maps in BF2/PR size wise are limmited to what we can do, so really big and good air combat is not all that possible realisticly.

Thous are the main points I can think of.

How ever. I do fell that Combined arms maps, where air power provides a very big effect on the battlefiled is something we need more of and to let you guys know, we are working on it :D

It would seem to me that the maps are just too small for everybody flying...even as is the BF2 maxed out maps are really tiny when you're going 500mph+...
[img]http://www.armedassault.eu"][img]72e6a0e6.gif[/img]
lysander_atrull
Posts: 143
Joined: 2007-03-03 15:23

Post by lysander_atrull »

flying-only ? why not just get a flight sim ? :)

falcon4, lo-mac and forgotten battles ? great games!
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

well, if you dont like to fly, maybe you can sit behind AA gun?

:wink:
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

'[R-CON wrote:DJJ-Terror']well, if you dont like to fly, maybe you can sit behind AA gun?

:wink:
FUN! And yes terror i know what you are trying to do with this map with make it scenario mode and all but I've already exsplained this to you all before...

I cant even be asked to go on with this convo. PR will not have a 100% jet fight map, and never will. We dont mind guys making custom maps for it hell, we even made AAS much more easier to run custom maps as all the coding for the AAS order etc is part of the map, and we are trying to do the same for Xtract and Scenario. But PR will not have a offical air combat map. Buy a flgith sim if you want that.
Image
Locked

Return to “PR:BF2 General Discussion”