Do you think that the player skins should be easier to tell apart in PR?
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blud
- Posts: 1246
- Joined: 2006-09-04 22:22
Do you think that the player skins should be easier to tell apart in PR?
Do you think that the player skins should be easier to tell apart in PR?
This is just a poll to mirror one I have on the PRL site to see the difference in people's opinions from there to here, this being a broader audience. It is NOT meant to suggest that anyone is even considering changing any skins, or to be a form of complaining or anything, I am just curious what people think. Thanks
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EDIT:
So in conclusion, in the poll:
61% of people think that the player skins are hard to tell apart.
40% of people think that the skins should be changed to make them easier to tell apart.
60% of people think that the skins are fine how they are now.
In a mirror poll on the PRL forums (which gives more of a clan-only perspective than the PR forums which includes all types of gamers):
77% of people think that the player skins are hard to tell apart.
56% of people think that the skins should be changed to make them easier to tell apart.
45% of people think that the skins are fine how they are now.
This is just a poll to mirror one I have on the PRL site to see the difference in people's opinions from there to here, this being a broader audience. It is NOT meant to suggest that anyone is even considering changing any skins, or to be a form of complaining or anything, I am just curious what people think. Thanks
---------------------------
EDIT:
So in conclusion, in the poll:
61% of people think that the player skins are hard to tell apart.
40% of people think that the skins should be changed to make them easier to tell apart.
60% of people think that the skins are fine how they are now.
In a mirror poll on the PRL forums (which gives more of a clan-only perspective than the PR forums which includes all types of gamers):
77% of people think that the player skins are hard to tell apart.
56% of people think that the skins should be changed to make them easier to tell apart.
45% of people think that the skins are fine how they are now.
Last edited by blud on 2007-03-08 02:08, edited 1 time in total.
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
LOL, it is sort of ironic becuase in RL, with so much more dust and smoke about and longer view distance, the average combatent woudl be difficult to identify BUT in pR most of that can not be done due to ENgine/hardware contrainst however it can still be a ***** to tell players apart.
This, i think, is due to lower "clarity" (low AA/res but higher can solve this) but the quality of texture directly compared to distance is low, meaning characters have seriously low detail at long distances to lowdetail, less detail that in RL.
But this overall effectively makes PR realistic, sort of though, but for the wrong reasons!!!!
The only time where it is not, in on clear maps with long draw distances, where, other factors that effect visibility are not in play - then IDing should be easier than it is.
So for now, the almost totaly difficult, irrelavent of map of IDing is realistic, but only for now, wait till bigger maps with massive drawdistances come!
This, i think, is due to lower "clarity" (low AA/res but higher can solve this) but the quality of texture directly compared to distance is low, meaning characters have seriously low detail at long distances to lowdetail, less detail that in RL.
But this overall effectively makes PR realistic, sort of though, but for the wrong reasons!!!!
The only time where it is not, in on clear maps with long draw distances, where, other factors that effect visibility are not in play - then IDing should be easier than it is.
So for now, the almost totaly difficult, irrelavent of map of IDing is realistic, but only for now, wait till bigger maps with massive drawdistances come!
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Noff
- Posts: 35
- Joined: 2007-02-13 23:08
Most of the time it seems like the game stops drawing the details of the uniforms while still at medium range, and I think I could distinguish between uniforms at a distance more easily in reality than in game. The fact is if you have 20/20 vision your vision in reality > your vision in any video game.
There's going to be a huge segment of the community that loves friendly fire and how easy it is anyway though, because they subscribe to the "if it's more difficult it must be more realistic" mantra.
There's going to be a huge segment of the community that loves friendly fire and how easy it is anyway though, because they subscribe to the "if it's more difficult it must be more realistic" mantra.
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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.:iGi:. Greg
- Posts: 495
- Joined: 2006-04-27 19:46
When people start using the minimap properly this shouldn't be an issue. If you can't make out someone's uniform from a distance, just check the minimap and see if it's an enemy or a friendly. Only takes a second and will save you teamkilling me.
But unfortunately you would still get tks even if the enemy were dressed only in bright orange jumpsuits.
But unfortunately you would still get tks even if the enemy were dressed only in bright orange jumpsuits.
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
I had a problem on airport last night.
Some friendly twit kept running from where the enemy came from, therefore it obviously had to be the enemy.
I tk'd him.
He did it again.
I tk'd him.
Then a third time.
I tk'd him.
The fourth time.
It was an enemy and it killed me.
Some friendly twit kept running from where the enemy came from, therefore it obviously had to be the enemy.
I tk'd him.
He did it again.
I tk'd him.
Then a third time.
I tk'd him.
The fourth time.
It was an enemy and it killed me.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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Nephrmuus
- Posts: 94
- Joined: 2007-02-15 13:05
Maybe this "friendly twit" was trying to outflank the enemy (when I do that, I have to be really careful not to put myself in line-of-sight of the soldiers coming in the direct/front way or I know for certain I will get a bullet in the brain for my troubleEl_Vikingo wrote: I had a problem on airport last night.
Some friendly twit kept running from where the enemy came from, therefore it obviously had to be the enemy.
I tk'd him.
He did it again.
I tk'd him.
Then a third time.
I tk'd him.
The fourth time.
It was an enemy and it killed me.
Although I agree that someone running towards you is more likely to be an enemy, you really can't assume that they are enemies!
The verbal brutality found on forums is often reminiscent of the physical brutality found in first person shooters, except that forums allow those with slower reflexes to join the carnage without a handicap.
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
I don't see why people don't just Q-spot more. If you can't tell with the uniform and the blue tag doesn't pop up, then Q-spot.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
I voted its fine how it is now.
The reason for this is because it is...
Its not really possible to make charecters permenantly more identifiable. Remember, the charecter renders in your view distance scale before his gear does. I.E, you have to go on his race.
lol Thats why its easyer for snipers on factions that oppose the USMC. The USMC has two races in their team and the black guys are heavily armoured. That way, alwaos shoot for the white guyz 1st. its pretty much a granateed kill with 7.62 lol.
Also, it can norrow down what classes they are (appart from requested).

...mongol...
The reason for this is because it is...
Its not really possible to make charecters permenantly more identifiable. Remember, the charecter renders in your view distance scale before his gear does. I.E, you have to go on his race.
lol Thats why its easyer for snipers on factions that oppose the USMC. The USMC has two races in their team and the black guys are heavily armoured. That way, alwaos shoot for the white guyz 1st. its pretty much a granateed kill with 7.62 lol.
Also, it can norrow down what classes they are (appart from requested).
...mongol...
Military lawyers engaged in fierce legal action.
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
Some times you don't have time for the Q-spot and you have to go on your instincts.
I realised that the "twit" (was gonna call him a "tw@t" but he may be reading) was spawning behind the enemy and was always there, in the way of my bullets.
I thought it was an enemy flanking me, and I wasn't going to let that happen.
I realised that the "twit" (was gonna call him a "tw@t" but he may be reading) was spawning behind the enemy and was always there, in the way of my bullets.
I thought it was an enemy flanking me, and I wasn't going to let that happen.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Let's face it. IRL soldiers wear the sort of uniforms they do in PR. Why would we make PR less realistic by making the uniforms easier to tell apart. IRL soldiers have to think twice before shooting, and I see no reason why we should have the - unrealistic, might I add - luxury of being able to tell uniforms apart easily.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe





