Great job fellas!

General discussion of the Project Reality: BF2 modification.
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Artnez
Posts: 634
Joined: 2005-08-15 01:44

Great job fellas!

Post by Artnez »

Hey guys, thanks alot for the great minimod. I've been watching this mod progress since the laste DC days and I'm so happy that you guys are still kickin (to say the least).

This is exactly what BF2 was supposed to be.. no doubt about that. A good half a year of production on this and I'm sure we'll see the #1 mod in the BF2 community.

I was gonna write this long thing, but forget it.. you guys know what you're doing.

All I know is that when I was playing today, sticking as a team came natural to the gameplay. If you play vanilla BF2, you'll always notice that people working as a team stick out like a sore thumb. In PRMM, it was part of the flow... you dont stick with the team and you will get wacked damn near every time.

So thank again.. gonna go play a few rounds..
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

Hey thanks for the kind words, we really appreciate your support! BTW, Welcome to the Project Reality Forums! :)
Project Reality Operations Lead v0.2-0.3
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monekyboy
Posts: 4
Joined: 2005-08-23 08:09

Re: Great job fellas!

Post by monekyboy »

Artnez.com wrote:Hey guys, thanks alot for the great minimod. I've been watching this mod progress since the laste DC days and I'm so happy that you guys are still kickin (to say the least).

This is exactly what BF2 was supposed to be.. no doubt about that. A good half a year of production on this and I'm sure we'll see the #1 mod in the BF2 community.

I was gonna write this long thing, but forget it.. you guys know what you're doing.

All I know is that when I was playing today, sticking as a team came natural to the gameplay. If you play vanilla BF2, you'll always notice that people working as a team stick out like a sore thumb. In PRMM, it was part of the flow... you dont stick with the team and you will get wacked damn near every time.

So thank again.. gonna go play a few rounds..

Got to agree with this fella, played Prmm for the first time last night and enjoyed it so much more than vanilla.

No bunnyhopping idiots, great team play,challenging recoil, the whole nine yards.

Great job people, many thanks!
gnwbumblino
Posts: 85
Joined: 2005-08-22 11:35

Post by gnwbumblino »

Hi Guys!

I played for the first time last night too, gotta agree about teamwork - it's essential... but....

One thing I have noticed... we had one guy in our server flying around in helo fragging any bases that turned white... it was so easy for him to stop any advance, which sucked. I took to the air in the MEC chopper and nailed him, but this one guy controlled the whole game... there either needs to be no choppers, or at least some formidable weapon to keep them at bay. (Stinger in Desert combat)

Or stop the bases appearing 'white'... something I've wanted for a long time - takes the element of suprise away.

Otherwise, I love the concept & quality of work!!!

Thanks for all the hard work, definitely a big improvement on the original game!!!!!

:? : Anyone else noticed their graphics looking better with this mod running???? not sure whether my shader optimisation just did a kickass job when I first ran the mod, but it looks visibly nicer than standard BF2 - cant understand it... but I'm not complaining!!!!!
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

Or at least make the chopper have to land to cap.
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Hoss
Posts: 171
Joined: 2004-08-11 16:00

Post by Hoss »

Every time I play BF2 I appreciate PRMM more. Nothing like unloading a clip into someone to have them spin around the spam you with the anti-tank missile
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