Well, when a game is close and its down to a few tickets and the game is close, a lot of people respawn medics to slow the shrinkage of tickets as much as possible. And a lot of people on here would like to see med-evacs become a part of the game. So, what if after a soldier is shot and brought back (med-evaced) to a place somewhere at the main base, the team gets 5 or 10 tickets back? The trick would be to have it work so it would only work when enemy fire hits you and not friendly fire, or else it would be exploited like hell lol.
Opinions?
A Way to Make Med-Evac work- Thoughts?
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Animalmother
- Posts: 1201
- Joined: 2006-03-26 03:31
A Way to Make Med-Evac work- Thoughts?
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds

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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
This would definatly be a verrrry good way to make a medevac a plausible and more interesting way of conserving poitns but then you have to ask...
Is the car/helo just going to fly to the base? or how will it pick up dead bodies?
And i could see an if/then line of code being the part that might be able to determine if this get's exploited like....
if XXX[teamkilled]yyyyy
then NoTicketGain
If xxx[killed]yyyy
then 10TicketGain
or something like that.
Is the car/helo just going to fly to the base? or how will it pick up dead bodies?
And i could see an if/then line of code being the part that might be able to determine if this get's exploited like....
if XXX[teamkilled]yyyyy
then NoTicketGain
If xxx[killed]yyyy
then 10TicketGain
or something like that.

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Animalmother
- Posts: 1201
- Joined: 2006-03-26 03:31
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[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28
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Animalmother
- Posts: 1201
- Joined: 2006-03-26 03:31


